EnigmaDeath by DigitalLimestone
In a world like any other platformer...
Except you have to die!
Die as many times as possible to buy items in the shop.
Featuring unique pixel art, 3 handcrafted levels, mediocre physics, and a soundtrack that only gets annoying after about 20 minutes!
There are three levels, and the last is quite difficult, but if you finish, share your score here! Good luck!
Controls: WASD or arrow keys to move. Q or Space to toggle shop. Click a rotating image to buy the item. You can double jump.
The WebGL doesn't work as well as the windows, but should have all the same functionalities(probably). PLEASE PUT IT IN FULL SCREEN.
| HTML5 (web) | https://digitallimestone.itch.io/enigmadeath |
| Source code | https://digitallimestone.itch.io/enigmadeath |
| Windows | https://digitallimestone.itch.io/enigmadeath |
| Original URL | https://ldjam.com/events/ludum-dare/44/enigmadeath |
Ratings
| Given | 54🗳️ | 11🗨️ |
I really like the story and how it was presented.
@sefrz Thank you. That's some really helpful feedback. We will definitely do that next time!
@pincushion Thanks for the feedback! We did mean it to be a little frustating but maybe we went overboard!
Hello! I was able to change the movement speed. And jump speed before the deadline! Thanks for your feedback!
Thanks for the kind words!
Thanks for the awesome feedback! It's great to read it!
The respawn mechanic was good, spawning a little way back.
The main problem with your game is the lack polish in the art department and the level design and gameplay variety as a whole. The core concept can only work as a fun game if the deaths are either very creative and/or tied to some kind of puzzle and/or a progression system. Without it, the game will lack challenge and gets repetetive and boring very fast.
Regarding the art, it seems very basic and, like I said, unpolished. The pixel art seems to vary in raster size and even seems to stretch and skew on the character model. Also, making the sky static in the background or, even better, adding a parallax effect, will go a long way.
Hope you can use some of the feedback for further developing this entry or for your next one :) Keep up the work!
