Greendy by Dumivid

[raw]
made by Dumivid for LD 44 (COMPO)

👇Brief instructions👇 If you find out some critical bug, please leave a comment. Now, let's celebrate on LD 44!🥳

Insruction.jpg

Screen 1.png

Screen 2.png

Screen 3.png

Ratings

Given 40🗳️ 22🗨️

Feedback

GeneralAnimal
29. Apr 2019 · 01:37 UTC
Nice game :smile:, I liked the automated (tree) currency earned.
hypp
29. Apr 2019 · 19:11 UTC
Great idea and what a nice game. A bit hard for me!
Anderssonkev
29. Apr 2019 · 19:13 UTC
I had a lot of fun with this game, I managed to survive for 144 seconds! Really well done!
erikkire
29. Apr 2019 · 19:15 UTC
Very nice graphics!
Synadiome
29. Apr 2019 · 19:34 UTC
Nice concept and graphics, maybe a bit too hard for me as well. Good job !
vanLeiden
29. Apr 2019 · 19:58 UTC
Lovely art style and interesting game play. I like it!
Lukein
29. Apr 2019 · 20:03 UTC
"Congratulations, you did your best!"
Love it !
Chambre19
29. Apr 2019 · 20:10 UTC
Very Interesting. I am always a sucker for TD games, but that aside it was well made and has some nice polish. Would be nice to have a little more power in your clicks. other than that, great job!
Arimie
30. Apr 2019 · 15:25 UTC
Cool and innovent entry. It's a hard game omg XD ! poor tree !
Somogy
30. Apr 2019 · 15:38 UTC
Very plaisant, great game, the innovention rating, no least than 5 starts!
TomasMunro
30. Apr 2019 · 16:54 UTC
great game , a little hard but im probably bad a games , the color palete is awesome and how you used it , good job
Drunk Wizard
30. Apr 2019 · 17:03 UTC
Nice, relaxing game (at least for a little while in the beginning :D) pleasing graphics and music. Great fun and interesting concept, what's more to add? :)
Naruvan
30. Apr 2019 · 17:05 UTC
This is too hard! (at least for me :P). But nice game, it's really pretty!
Nisanick
30. Apr 2019 · 17:34 UTC
I really like the idea but i'd prefer way less clicking, but it was still fun
aqws3
30. Apr 2019 · 20:21 UTC
Great idea! I love the art style, but it feels a little unbalanced with the clicking.
fashionbatman
30. Apr 2019 · 20:44 UTC
Amazing job on the art, and a good game overall. Great job!
🎤 Dumivid
30. Apr 2019 · 20:55 UTC
@generalanimal @hypp @erikkire @synadiome @vanleiden @arimie @naruvan @fashionbatman and @every_one_else Thx.
@anderssonkev I suppose you just got a lucky seed 😉.
@lukein Well, we all did our best, I just like to remind people how awesome they are.
@nisanick @aqws3 @chambre19 @tomasmunro Well, the clicks were meant to be weak, however, I run out of time to properly balance the game, my bad!
@drunk-wizard A decent balance, enemy/tower diversity, random encounters, proper music, and decent menu, however, game jams don't work this way 😭.
@somogy Thx mat, coming up with random "stupid shit" was always one of my "talents". Hope you find some inspiration in my game.
chrisdugne
30. Apr 2019 · 21:18 UTC
beautiful game, and excellent theme adaptation!
I'd prefer a classical tower update than clicking though
velvetlobster
01. May 2019 · 02:29 UTC
love the colors you used in there, the music gets just a bit annoying after a while though
🎤 Dumivid
01. May 2019 · 08:01 UTC
@chrisdugne Well, I added clicking for the sake of impact because I run out of time to properly balance the game, so yeah, its more like a cruth than a need.
@velvetlobster The music was randomly generated so I don't take much credit for it. The color palette was generated too, but I chose how to use it properly. Now here we are, in the huge gap between random and random-calibrated.
rplnt
01. May 2019 · 08:48 UTC
Nice idea, perfectly fits the theme. It's fast, controls well, and I had fun playing a few games. Maybe there could be a stronger emphasis on the tactics (like I can destroy trees that are targeted to redirect enemies and get wood).
Ideal length for LD too, overall a really good job. Only thing I didn't like was the music (sound was fine) :)
Anna Karpova
01. May 2019 · 10:16 UTC
Cool idea and pretty nice graphics. Good job!
🎤 Dumivid
01. May 2019 · 11:39 UTC
@rplnt @anna-karpova Thx. As I said above in other comments, music suck because it's totally random generated, balance suck because I run out of time (and this actually piss me off, the game could be much better if the idea went up earlier.)
pkenney
02. May 2019 · 14:41 UTC
Very nice presentation. I know you generated the colors and music, but the use of the generator tool is still to your credit, because the result felt harmonious. The only feedback I have here is that maybe fire could be red, I did not understand it was fire until the end when the text told me so.

I struggled a little bit with the first moments of the experience. There was a lot of instruction on the screen for me to memorize before playing.

Once I understood, I swiftly got wrecked. It's quite a tough game.

The balance felt like this: tower prices go up while tree count goes down, so I cannot build much; meanwhile enemy count increases. The good part about this is that it drives the game away from stasis and moves toward conclusion.

But it was difficult to feel agency. Since enemies fly about and don't follow paths, the usual strategic importance of where to place towers was not something I felt.

The most interesting part of the strategy was the ability to sacrifice the long-term income for a short-term resource boost by chopping down your own trees. I played a game where I chopped down a lot of my own trees right at the start to build many towers, and I had a firm control through the early game, maybe up to 60-70 seconds, where almost nothing was on fire.

But eventually my towers got so expensive and the enemy so numerous that I was still overrun and I got to maybe 130 seconds before losing.

So great presentation, and enough strategic elements at play that I felt intrigued to tinker and try a few different things, which is a great start. With a bit more time to adjust the balance you might have found a really nice sweet spot!
🎤 Dumivid
02. May 2019 · 19:52 UTC
@pkenney Thank you for your detailed review, I know how much effort it takes to genuinely make one of those.

I don't take credit on music/sound but I DO take credit on graphic because it made all by myself (with a generated pallet of my taste).

The game doesn't have a proper tutorial (a sad game jam reality when you waste too much time on dreaming lands). Also, it lacks balance and diversity, in rest, I find making it very satisfying.

And who knows, maybe I'll end up making an extended, post LD version of it for the sake of my own entertainment/experience. I'll see after the result.

Have a good fortune with your own creations.
johnnysix
02. May 2019 · 23:15 UTC
Wow, fantastic art style. Maybe a few more colours for the enemy - something that makes the enemy stand apart from the map .

![ld44db14.png](///raw/028/2/z/246aa.png)
🎤 Dumivid
03. May 2019 · 09:59 UTC
@johnnysix Thx. I deliberately restrained myself to 5-6 colors. I choose this orange/brown and stick to it for the whole game, the exception being menu and text.
MrsTari
04. May 2019 · 14:57 UTC
really great game :hearts: i love the style :smile:
🎤 Dumivid
05. May 2019 · 11:47 UTC
@mrstari Thx.
DeathBySnail
05. May 2019 · 22:45 UTC
Real pretty, love the palette!