Get Me My Drones! by floxy
Get Me My Dormes! (GMMD) is a small Shoot 'em up, where your goal is to get as many drones as possible to the end of the level. Easy, right?
Controls:
wasd : movement
"space" : fire your drones at the enemys (but look out, you only have the amount you see)(press not hold!)
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[@akronsus]: "Unfortunantly it's not possible to win the Ludum Dare version, since the rockets don't handle their collision correctly. Enemys and enemy-projectiles also do not spawn as intended. For some reason they are weirdly offset to the far right or left.
Next time we really should focus on the base mechanics first and then expand the game, not build a lot of stuff that could be interesting and try to mash everything together in the last few hours. Well, atleast it was a fun exercise in using the Godot Engine and in how loosing your mind, as the remaining time ticks away, influences your decision making in prefering bad architectural choices."

| Linux | https://akronsus.itch.io/ld44-get-me-my-drones |
| Windows | https://akronsus.itch.io/ld44-get-me-my-drones |
| Original URL | https://ldjam.com/events/ludum-dare/44/get-me-my-drones |
Ratings
| Given | 14🗳️ | 2🗨️ |
Unfortunatly that knowledge wouldn't help you much, cause it is not possible to win due to a bug (actually I dont think I know how the end screen looks either). Background was done by @floxy, the enemys by myself.
The water speeds past at verry high rate, but could ignore that - liked that some of the enemies had clearly telegraphed shots.
Interesting idea though, where you take damage directly to your bullets. There's a fun glitch, if you restart, you return with no drones, but your body destroys everything in one hit.
Game look nice. I like particles spinning around character.
There is a bug: No new enemies spawn after first wave.
Also after spressing space maybe there is bullet. But nearly invisible for player
Is see you use Godot engine!
You may be interested in: https://itch.io/jam/godot-wild-jam-9
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@shubart true. The positional bug is fixed in the postLD version, so at least that is now working (rocket stuff isn't right now, hadn't the time to do it yet). But I think the ld44 version should remain as it is, standing as a reminder to focus on the actual gamplay first (and why, you should add nodes to the tree, before trying to set their global_position, in the Godot Engine) Thanks for your comment