Deer Zombie Hospital by Eroar
This is our first ever gamejam and first serious game ever. You need to press play repeatedly in the main menu for game to launch.
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Description
Zombie deer virus took over the world. You wake up in a hospital because of the operation on the finger you almost cut off. It is now 3 days after the breakout. All you remember is that there was an accident in the nearby chemical lab and that something wrong happened. Every animal living in forests next to the lab were infected. No one knew that it was only the beginning of apocalypse. After this event, every TV and radio station reported more and more frequently about people being bitten by wild animals and falling into madness - acting a if they were predators hunting for meat constantly. There is not much time for anyone now. No one knows how many there are already... How long can you survive?
Gameplay
Your objective is to survive as long as it is possible before the virus gets you. In order to do so, you need to complete quests to maintain health. You have limited amount of time to complete each of them. If you fail, your maximum value of health decreases. Weapons, as well as different types of enemies are scaterred around the whole map. Remember, there is not ammo. Different weapons use your health as ammo, each at different rate. Those are determined by their power and capabilities. Killing enemies refills some hit points back.
Controls
- WASD/arrows - movement
- mouse - aim
- LMB - shoot
- Mouse wheel - change weapon
- E - pick up weapon
Enemies
TIER I:
- Basic patient - every game needs this one enemy who is easy and pretty much useless (still don't underestimate the number of them)
- Contagious patient - read above, little tougher with damage over time added
- Alcoholic - many years in urban environment with everyday C2H5OH consumption resulted in lower speed with increased toughness
TIER II
- Life-guard - guess what, read first one above, then bump up all statistics a bit
- Narcoman - fast enemy with mediocre toughness that has low-damage and high-frequency attack
- Wheelchair patient - what do you except from a guy in a wheelchair - he is slow, why is he then in TIER II if he is slow then? you guesed it - he is very tough
TIER III
- Nurse - ok, we actually implemented something more than variations of the first type of enemy, slow but tough unit with high damage that has passive ability to heal others Injured soldier - again we come back to tweaking the first enemy's stats, tough with mediocre speed and powerful but slow attack
- Bodyguard - now we actually, you won't believe, refer not to the first enemy type but to the Life-guard (who is actually referring to the first enemy type but shhhh), bump his stats a bit evenly
- Freak - typical kamikaze guy - high speed, high damage, low toughness
TIER IV
- Doctor - wow, now actually we have even more mechanics, high toughness with low speed and damage that boosts damage dealt by enemies nearby
- Psychopath - you almost forgot about referring to the first guy, didn't ya? bump the last guy's stats more evenly
- Psychologist - strong unit with mediocre toughness and speed
TIER V
- DEER - BOSS, no spoilers
Credits
CREDITS
Coding:
- Eryk Kściuczyk
- Mikołaj Czarnecki
- Michał Danikiewicz
- Andrzej Kominek
- Grzegorz Koperwas
Balance:
- Michał Danikiewicz
Map design:
- Andrzej Kominek
Animations:
- Mikołaj Czarnecki
- Michał Danikiewicz
Graphics:
- Maja Oszczypała
- Maja Więzik
Sound effects and soundtrack:
- Mikołaj Czarnecki
- Michał Danikiwicz
- Andrzej Kominek
Guide and credits designer:
- Andrzej Kominek
Markdown edit:
- Grzegorz Koperwas
| Source code | https://github.com/HakierGrzonzo/Zombie-Deer-Hospital |
| HTML5 (web) | https://gamejolt.com/games/plsWork/411409 |
| Original URL | https://ldjam.com/events/ludum-dare/44/deer-zombie-hospital |
Ratings
| Given | 14🗳️ | 2🗨️ |

The handgun really feels like it tickles the enemies more than it hurts them though!