Winter Wilds by Bastienre4
Winter Wilds is a top-down survival game in which you must survive the harsh condition of winter, leading your pack of wolves and make it prosper. Find the wild does and get close to them discretly before jumping for the kill, or they'll run away. Be careful, running makes the pack hungry and without food, some wolves will die... plus, you're not the ultimate predator, there are hunters about, and they're as hungry as you are...
Game Design Thomas De Mot and Romual Carbone
Programming Fran莽ois Rivoire and Bastien Giafferi
Art Paul Heynen and Lucas Terryn
Sound Design Matthieu Henot
UX Lauren Quiniou
Bisous aux enjminiens.
PS : For the web player, use Firefox or Safari. Chrome isn't supported anymore.
Game Design Thomas De Mot and Romual Carbone
Programming Fran莽ois Rivoire and Bastien Giafferi
Art Paul Heynen and Lucas Terryn
Sound Design Matthieu Henot
UX Lauren Quiniou
Bisous aux enjminiens.
PS : For the web player, use Firefox or Safari. Chrome isn't supported anymore.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.78 | 138 |
| Audio(Jam) | 3.96 | 77 |
| Fun(Jam) | 3.57 | 198 |
| Graphics(Jam) | 4.22 | 119 |
| Innovation(Jam) | 3.48 | 265 |
| Mood(Jam) | 4.05 | 61 |
| Theme(Jam) | 3.69 | 499 |
Screenshots are awesome, please fix!
The gameplay is easy to understand and the graphics really cool, good job !
The graphics and the audio are greats, and the result is impressive for a game made in 72 hours.
I just find the game too easy and I havn't understood the utility of the "hide" feature.
Bref, bravo 脿 toute l'茅quipe et bisous de l'ENJMIN :-)
My only gripe with the game was that they seemed a bit unresponsive occasionally, other than that it was a great experience!
Was disappointed that cant kill hunter and haven't found good use to Hide mechanics.
What I might say is that sometimes the mob collision can be buggy? Not a big problem though.
One aesthetic bug: When you beat the game trees can poke through the end of game UI.
Feature request: I feel as if I should be able to kill hunters. I managed to completely sneak up on one and was sitting on top of him for a little while before I realised I couldn't hurt him.
I never knew how much fun it could be to hunt, kill, and eat a deer!
Issues:
- The level has some invisible walls which glitch the movement of the entities. This is most prevalent near the edges of the map.
- Animations sometimes don't blend properly causing entities to slide around and such. This could be due to the "Has Exit time" variable in the Animator.
- The hunter is a bit lame. It too easy to run him over and then notice that you cannot kill him. I'd change him to always spot the wolves way in advance (he could have a dog that starts barking or just keen eyesight) and then start shooting with his weapon. This way you could kill the hunter with a big enough pack, but you'd end up losing a few wolves.
- The pack mechanic is a little arbitrary at the moment. Why do you get a new wolf when catching a deer? I would start the player off with a big pack and have a few stray wolves patrolling the level who join you if you find them. Losing wolves will have a bigger impact if it is harder to raise and maintain a big pack (more wolves require more food).
- More survival mechanic would be nice, for instance finding shelter when a blizzard comes around. There are a few winter survival simulators out there from which to get inspiration.