TidePool by Rebecca Harrison

Born in a dark place with nothing,
help this feisty little crab reach the light by collecting objects in this physics-based playground.


-Credits-
Rebecca Harrision - Programming, Environment Art, UI
JoltJab - Character Art, Prop Art, Sound Design
EllysiaGriffin - Texture Help

Free Desktop Image:
CAUTION: Game-Breaking Bug:

| Youtube | https://flightyfelon.itch.io/tidepool |
| Youtube | https://flightyfelon.itch.io/tidepool |
| Original URL | https://ldjam.com/events/ludum-dare/45/tidepool |
Ratings
| Overall | 285th | 3.717⭐ | 62🧑⚖️ |
| Fun | 546th | 3.283⭐ | 62🧑⚖️ |
| Innovation | 337th | 3.492⭐ | 61🧑⚖️ |
| Theme | 887th | 2.819⭐ | 60🧑⚖️ |
| Graphics | 30th | 4.508⭐ | 65🧑⚖️ |
| Audio | 232th | 3.61⭐ | 61🧑⚖️ |
| Humor | 214th | 3.492⭐ | 61🧑⚖️ |
| Mood | 320th | 3.643⭐ | 58🧑⚖️ |
| Given | 96🗳️ | 106🗨️ |


@fictions thank you! :3
Learned a lot about cameras at least! Maybe I can make a post-jam build that fixes the camera issue so you can finish it.
Good job!
Wonderfull idea, lovely atmosphere and the art is amazing! the music is doing good for the game as well, fit's neat!
As for the camera, that was a part we really struggled with. However, I've released a post-jam version that completely fixed the camera issue and makes it actually finishable hehe. It's on the itch.io game page if you're interested ^_^
I like the movement system of climbing and would be interested to see what else you could do with that mechanic. Quite reminiscent of Grow Up / Grow Home (both games I really enjoyed).
I really liked the detail that the music changed when you go underwater. I love dynamic soundtracks like that. Big plus on the audio side for that alone!
The point of collecting the trash was not immediately clear to me as the trash mostly didn't stay on top of the pillar. That may be fixed if the pieces automatically stuck in place at the top. Just a minor thing though. Sometimes I wished the camera was a little more zoomed out for better control but it was quite interesting to get this low-angle from the little critter's perspective.
Overall, very solid title, great job, everyone!
overall, a beautiful game
@benpeterson Thanks man! @rebecca-harrison made most of the environment and prop stuff. She did an awesome job!
@jaydubbyasee I worked hard on the character design so I'm glad you liked it :D . Yeah the camera was a bit of a struggle. We were trying something new to fit with the game's design but I guess it didn't work. Thanks for the suggestions too!
@philomory I'm glad you like the look of the game! Though I'm sorry to hear you had a hard time accomplishing stuff in it.
PS: I've been walking for a while just to see at every detail as if it were a walking simulator :D
@humphreysmedia thank you! Yeah the movement could be better for sure :P Tell Elysia hi from me ^_^
Also did one of the rocks have a face? I was playing this in the dark and it spooked me haha.

If you want to try a less-painful version I'd highly reccomend the post-jam build. It solves a lot of the original issues.
Also hehe I dodn't mean to put a face on a rock >o< maybe just a weird coincidence?
Glad you liked it though!
https://youtu.be/S9nZaGbYfVE

If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494940355?t=2h39m46s