Escape by oda


Back to basics with a simple plateformer for my third Ludum Dare!
| Youtube | https://oda.itch.io/escape |
| Original URL | https://ldjam.com/events/ludum-dare/45/escape |
Ratings
| Overall | 257th | 3.405⭐ | 23🧑⚖️ |
| Fun | 109th | 3.619⭐ | 23🧑⚖️ |
| Innovation | 359th | 2.929⭐ | 23🧑⚖️ |
| Theme | 183th | 3.595⭐ | 23🧑⚖️ |
| Graphics | 281th | 3.214⭐ | 23🧑⚖️ |
| Humor | 224th | 2.605⭐ | 21🧑⚖️ |
| Mood | 294th | 3.048⭐ | 23🧑⚖️ |
| Given | 34🗳️ | 5🗨️ |
I love the level design, and congratulations for using Pico-8.
And also I'm really glad to see someone who worked on games I really enjoyed in the past playing something I've made!
I completed it and got into the air balloon!
Kinda weird how, at the time I'm writing this comment, there are 5 positive comments yet there are 3 ratings given :confused: :question:
About the comments, the first one has been published before the end of the game jam, when the ratings weren't opened yet, but there's still one rating missing. I don't know, maybe someone forgot to give a rating :confused:
Maybe the main character could have a little bit of polish. But the balloon at the end was very nice.

Controls do sometimes feel a bit not responding on the 3rd jump.
But overall I really liked it!
Music is definitely hard to go for in a compo game, so I don't blame the game for not having it, I would just put it at the top of a list if you plan on continuing on the game.
If you do decide to expand the game more, I have some suggestions if you're interested:
You could make more levels where you build up different abilities, like level two could be you only have jump level 1, and the goal is to upgrade a grapple hook that you swing around on. Also some variation in the background would help, maybe some clouds in a sky, flowers on the ground, cracks in the cave wall, just little things like that will take you far (I really can't say anything though because our game is completely devoid of those :worried:)
Great job on the game! I'm praying this gets enough ratings before the deadline!
Also I thought I had a weird bug where it opened the menu very often when I tried to do a double jump, making the game absolutely impossible. Turns out the bumper sensitivity must be low since it simply happened when I pushed the stick a bit hard so that it would put pressure on the gamepad structure ^^'