Time to eat! by ManuSaiz
Time your clicks correctly to grow!
Instructions:
Click on the red gem at the right time to hit your opponent until its life reaches 0. Then you can eat your opponent to grow bigger!!
Detailed rules:
- Each hit takes 1 hp from enemy.
- Each critical takes 2 hp from enemy.
- Each miss takes 1 hp from you.
- Each turn afk takes 1 hp from you.
- You have one free attack per combat.
- When enemy HP becomes 2 or less, he gets stunned.
- ADITIONAL NOTE: Enemy attacks each turn, but the first one, and the turn he turns 2 HP or less.
I made the game in 8 hours from scratch so sorry about no music :/
Instructions:
Click on the red gem at the right time to hit your opponent until its life reaches 0. Then you can eat your opponent to grow bigger!!
Detailed rules:
- Each hit takes 1 hp from enemy.
- Each critical takes 2 hp from enemy.
- Each miss takes 1 hp from you.
- Each turn afk takes 1 hp from you.
- You have one free attack per combat.
- When enemy HP becomes 2 or less, he gets stunned.
- ADITIONAL NOTE: Enemy attacks each turn, but the first one, and the turn he turns 2 HP or less.
I made the game in 8 hours from scratch so sorry about no music :/
| Web | http://videogames.manusaiz.com/TimeToEat |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=46211 |
Ratings
| Coolness | 32% | 1952 |
| Overall | 2.24 | 957 |
| Fun | 2.10 | 940 |
| Graphics | 2.71 | 683 |
| Humor | 2.35 | 489 |
| Innovation | 2.33 | 876 |
| Mood | 2.28 | 822 |
| Theme | 3.05 | 860 |
Feedback
2011petia
14. Dec 2015 · 19:42 UTC
Very nice Game :D
nonetheless
14. Dec 2015 · 19:57 UTC
Strange little game :) managed to get to second level only :)
laFunk
14. Dec 2015 · 19:59 UTC
Not really intuitive :/ I think I didn't get it. I'm supposing I got to hit the gem when its fully red but even if I hit the enemy every turn I always lose
Steven Miller
14. Dec 2015 · 22:58 UTC
Really fun game, I made it to the end. The different forms all look really cool!
Melusine
14. Dec 2015 · 23:03 UTC
Got to level 4 :D not bad
Luke
14. Dec 2015 · 23:06 UTC
Maybe I don't understand it but I don't see how I'm supposed to give more than one damage
Cake_Catastrophe
14. Dec 2015 · 23:17 UTC
Fun little game. The core mechanic was neat once I figured out when to click and how criticals worked. Took me a bunch of tries to work out what was going on though.
UntitledQ
15. Dec 2015 · 15:47 UTC
Nice game :D
Jesse Freeman
16. Dec 2015 · 17:07 UTC
Interesting idea but I wasn't sure when the "right time" was to click. Could use more polish but not bad for 8 hours from scratch. Great job!