Moroi by kothead
Card game about base management and defending against waves of enemies.
Controls:
LMB - select card or position to move/spawn card/attack
RMB, WASD, Arrows - move around the map
FAQ:
What doest X card mean?
It is a part of the theme to find out what effect each card has. You are litteraly starting without any knowledge of how to play, i.e. nothing =)What has changed in post-jam version?
A lot of fixes of crashes, controls and AIWhy does game restart on gameover/win?
Sadly, we had not enough time to add gameover/win screens
Ratings
| Overall | 791th | 3.204⭐ | 29🧑⚖️ |
| Fun | 791th | 2.981⭐ | 28🧑⚖️ |
| Innovation | 327th | 3.5⭐ | 29🧑⚖️ |
| Theme | 585th | 3.278⭐ | 29🧑⚖️ |
| Graphics | 409th | 3.75⭐ | 30🧑⚖️ |
| Mood | 359th | 3.593⭐ | 29🧑⚖️ |
| Given | 39🗳️ | 4🗨️ |
I really like the graphics and mood tho
edit 2nd time now. the screen just turns full black :(
I'm on chrome. I could not reproduce it right now just went all the way to win. But what i can say is that i used the run tactic on the first wave to build a huge base yesterday. And then it crashed on the second. So maybe that has to do with it.
I really think you should explain the rules. All the different mini design differences on the cards seem so cool and I'm sure they all have an effect. It would be really cool to know what they do. Maybe you could still start with the you know nothing, but once you unlock a certain design for the first time it tells you why you unlocked it and what it does.
This game has huge potential, and it is sad to see som much of it wasted.
Do you plan on developing this further? I'd like to see many more cards, maybe even some deck building (you have to chose 6) and a two player mode where you both start building a base in oposite corners :)
I think the you start with no knowledge of the mechanics is a little too much. Maybe some basics (like how to create units) would be very good.
And some eerie music would have gone a long way.
Nice art style, and solid gameplay. Good job!
I like how each building gets powered up by the adjacent elements, and create different kind of units. It feels mysterious to build a unit and then get a brighter moon, or like the first time I spawned a minotaur.
I like how the board gets crowded and how you want to move away your units to build more.
It feels a little strange to just get two action until the enemy can move again. And because its so expensive to move units, you turtle a lot with them waiting on the enemies.
Interesting entry, could play this more, would also be nice to have some indicator how far you progress.
I have never played a card game in this manner - so for me the innovation was also pretty good ;)