Defective by CafeLovai
Our first Ludum Dare. A Team of 4/ A game where you play as a flavorless jelly bean who must escape a factory of mayhem while collecting the Essence of Flavor along the way./
Instructions: QWER for movement.
Hold space to attack (when you have a flavor).
Q and E to switch between flavors.
Defeat all enemies in the "Exit" room to progress to the next level.
| Youtube | https://cafelovai.itch.io/def |
| Original URL | https://ldjam.com/events/ludum-dare/45/defective |
Ratings
| Overall | 871th | 3.108⭐ | 53🧑⚖️ |
| Fun | 748th | 3.038⭐ | 54🧑⚖️ |
| Innovation | 941th | 2.66⭐ | 52🧑⚖️ |
| Theme | 694th | 3.15⭐ | 52🧑⚖️ |
| Graphics | 831th | 3⭐ | 53🧑⚖️ |
| Audio | 323th | 3.461⭐ | 53🧑⚖️ |
| Humor | 273th | 3.31⭐ | 52🧑⚖️ |
| Mood | 891th | 2.88⭐ | 52🧑⚖️ |
| Given | 48🗳️ | 56🗨️ |
Job well done by everyone on the team :)
That said, I was pretty put off by how stiff the movement was, and how inconsistent enemy behaviors felt.
@seabird I'm glad you appreciate the enemy variety!
Good job on the music, also had some good sound effects though the footsteps did get a little annoying.
Very easy gameplay, ideal for LD. Overall, good job guys.
Wishing much success for future entries!
I found a number of the rooms to be completely empty and I wasn't sure what the purpose of those were. Not all but some of the enemies could be defeated without triggering them, I was thinking if you hit them once it should trigger their AI.
Had a lot of fun "
one very annoying thing is that you didnt adjust the diagonal movement speed of the enemies. when they walked diagonally they were way too fast. :/
@hyperscope Having the enemies wander around was something we thought of but ran out of time for. Still, we never actually planned to have them aggro on hit. I think your suggestion would make sense, thanks for the feedback!
@asimov Glad she liked it! We will keep in mind balancing diagonal movement speed when we make another game of this genre.
The game screen was a tiny bit too big for my screen, so I was unsure if I was missing information at the bottom, because I didn't seem to be able to interact with the red jelly bean at first. (I tried for a while, until I realized it was an extra life and that I was still full of life :stuck_out_tongue: ).
The game is quite unforgiving, so it was a pity there didn't seem to be an option to restart the game or the level, other than restarting the application (and going through the intro and the first rooms/levels again). I got till the first exit and some rooms after that, but the red ones moved way to fast for me to see where I could hide or how to shoot them, and I didn't really feel like starting all over again. In the end I did start over again to have another look at the graphics and the audio for giving a rating, and then I got till level 3 (without the second flavor!). It does get easier when you know how the enemies move (and that they don't move till you're close enough). I was curious whatthe yellow bean would do, I killed it and thought "oh it doesn't do anything", and then it surprised me with some bullets. :stuck_out_tongue_closed_eyes:
Maybe I missed a trick or needed the flame thrower to burn something down, but I couldn't reach the bean here:

Restarting is something we realized we should had added after we submitted but we don't want to add features for the sake of LD rules. Something to definitely remember to do in the next game!
good game, but very unforgiving.
I do wish it was more like a twin stick shooter, where you could aim your shots with a second set of directional inputs. Like if WASD was dedicated to movement and the arrow keys were dedicated to aiming, or vice versa. That would help vs enemies that move diagonally. It'd also be nice to have a way to reset the game without having to shut it down. I died a lot