{"author_link":"\/users\/maxklimenok","author_name":"MaxKlimenok","author_uid":"1072700","comments":[{"author_name":"BLK Dragon","author_uid":"1034166","time":"2019-10-20T13:01:27Z","epoch":1571576487,"modified":1571576487,"text":"That's one unusual twist on the theme!  \nInteresting mechanic, I don't this kind of games see that much, especially on jams.  \nMusic\/sounds are kinda minimalistic, but creates good atmosphere.","likes":2,"format":"md"},{"author_name":"Likirus","author_uid":"1014307","time":"2019-10-23T10:10:40Z","epoch":1571825440,"modified":1571825440,"text":"very nice game, fitting mood and well polished, and I love civilization so you had me with the hex design ;) Is the combat completely random or is there any strategy to it? ","likes":2,"format":"md"},{"author_name":"MaxKlimenok","author_uid":"1072700","time":"2019-10-23T11:40:25Z","epoch":1571830825,"modified":1571830825,"text":"@likirus Thanks for playtesting! The decisions which AI makes during the Rock Paper Scissors battle is completly random (as IRL - you cant be sure what opponents choice will be), but overal battle difficulty is adjusted based on your current active \"percks\" and decisions previously made: either you or the opponent may start the battle with some \"win points\" already earned. So i.e., if you start with BattleModifier +2, to win the battle you have to win only 3 draws, while opponent has to win all 5 draws.","likes":1,"format":"md"},{"author_name":"Wolfrug","author_uid":"1106570","time":"2019-10-23T12:02:10Z","epoch":1571832130,"modified":1571832130,"text":"Lovely stuff! Can't believe the tiny amount of ratings you've received :O My one criticism might be that currently it's all a little -too- random chance: I tried to \"stock up\" on things before e.g. doing the big bad gem ones, but half the time you'd just get negative things from the other hexes as well, so you could never really know. I suppose in time you'd learn which descriptions lead to which events, but that's not exactly something you can know on the first (or nth) playthrough. I did speak to the spirit of one of the developers though, so I can empathize :D Not entirely sure what to do about it, except possibly adding some kind of... \"here you can gain population\/lose population\/morale\" etc marker on each hex, letting you avoid risking things if you're at 1 of any of the resources...\n\n","likes":2,"format":"md"},{"author_name":"MaxKlimenok","author_uid":"1072700","time":"2019-10-23T12:45:01Z","epoch":1571834701,"modified":1571834731,"text":"@wolfrug  We thought about it, we even have this functionality coded: ![Hex-with-icons.jpg](\/\/\/raw\/cfb\/11\/z\/29cd2.jpg) \n\n\nWe disabled this feature for several reasons:\n\n1). Things become much more predictable - if you get informed of what your are getting\/loosing next tile there is much less fun and thrill of going through.\n\n2). On almost half the tiles you have several resources to get\/lose\/trade -> which icon(s) to show?\n\n3). This feature works well for example when the map is predesigned and you have to \"sacrifice\" some resources to get to some distant hexes, but when the map is completely random each time you start a new game...\n\nMaybe we should show these icons only on tiles where only one resource is gained\/lost for sure... \nBut thanks for the tip! I like the idea of showing tiles \"info\" when the player is almost dead.\nWe definitly will give it a try.","likes":1,"format":"md"},{"author_name":"Wolfrug","author_uid":"1106570","time":"2019-10-23T13:47:39Z","epoch":1571838459,"modified":1571838459,"text":"@maxklimenok Another option would be to make only one of the resources (e.g. Population) be an actual game-ender, and then have a forced event occur if one of the other two drop to zero, where you can sacrifice something to gain one back. So, for example, morale drops to zero -> one population lost to \"suicide\", but your rousing speech after gives you +1 morale again, and so on. In this system it'd probably be no supplies -> loss of morale. No morale -> loss of population - but you could of course make it work in any direction :) It'd at least give you a better chance of clawing your way back from a \"random\" death, I think!","likes":2,"format":"md"},{"author_name":"Steffy","author_uid":1163099,"time":"2019-10-23T14:18:33Z","epoch":1571840313,"modified":1571840313,"text":"I liked the concept of this game. The music was very fitting.","likes":3,"format":"md"},{"author_name":"hiroboto","author_uid":"1162495","time":"2019-10-23T14:40:35Z","epoch":1571841635,"modified":1571841635,"text":"Very nice and complete game! The UI and overall atmosphere as well as the scripting are very impressive! great job!","likes":2,"format":"md"},{"author_name":"Taldius","author_uid":"1000539","time":"2019-10-23T15:38:17Z","epoch":1571845097,"modified":1571845097,"text":"Wow, that's a lot of content for a game jam. The game was fun and pretty well balanced. Good job!","likes":2,"format":"md"},{"author_name":"dob","author_uid":"1001644","time":"2019-10-23T15:39:22Z","epoch":1571845162,"modified":1571845162,"text":"Really cool, and very impressive graphics and storytelling. The combat seemed totally random - I found myself wishing there was something I could do either to affect it or move it along faster. Also, it wasn't clear when I was winning or losing, although I eventually figured that out. Very cool story elements, and I'm impressed you managed two different player skill tracks. Great game!","likes":2,"format":"md"},{"author_name":"vlandemart","author_uid":"1011784","time":"2019-10-23T17:52:13Z","epoch":1571853133,"modified":1571853141,"text":"Very interesting, addictive game. I've been struggling at the beginning but managed to finish it on 5th (or so) try.\n\nGreat art and writing. Can't say I liked rock-paper-scissors (I've just started spamming one option on my 3rd try) but I can't really say which mini-game would fit better.\n\nOverall, very good one. And the game certainly doesn't look like it has been done on kolenka.","likes":2,"format":"md"},{"author_name":"kristinamay","author_uid":"1127442","time":"2019-10-23T17:55:17Z","epoch":1571853317,"modified":1571853317,"text":"What a cool game! I made it pretty far before dying. I loved the descriptions of the different tiles - it felt like they gave me a hint about which areas I should visit if a certain stat was low. I also liked that it wasn't just blind clicking - I had to actually read the descriptions to figure out which choice was the best one to pick. Really, really awesome.","likes":2,"format":"md"},{"author_name":"Dongle","author_uid":"1101978","time":"2019-10-23T19:13:23Z","epoch":1571858003,"modified":1571858003,"text":"This was really well done! It kept me entertained for quite a while! I \"died\" embarrassingly fast at first but the second go around I got really far. The writing was fantastic and each event was intriguing. This was very nicely put together and I would love to see more games like this.","likes":2,"format":"md"},{"author_name":"Lumos","author_uid":"1087266","time":"2019-10-23T19:39:26Z","epoch":1571859566,"modified":1571859566,"text":"Spectacular game. I wasn't a big fan of the fourth-wall-breaking moments, but the game is fantastic nonetheless. Gotta admit I really enjoyed the writing style, even though the English wasn't quite correct at all times. That actually helps the mood on occasion. I'd also like to see a real combat system. :)\n\nOther than that, this is one of my favourites for this round. Magnificent job, \u0434\u0440\u0443\u0437\u044c\u044f!","likes":2,"format":"md"},{"author_name":"Wolfens","author_uid":1162847,"time":"2019-10-24T09:08:04Z","epoch":1571908084,"modified":1571908084,"text":"I love the concept, it's simple to understand and to play. I had a very good moment playing this game, well done guys :D ","likes":2,"format":"md"},{"author_name":"oxysoft","author_uid":"1001240","time":"2019-10-24T15:25:17Z","epoch":1571930717,"modified":1571930717,"text":"This kind of game isn't really my cup of tea but I can appreciate all the lore you put in, I was surprised with the amount of lines written for the game. Visually it looks pretty polished too! The addition of a starting class was nice too, made my first and second run different.","likes":2,"format":"md"},{"author_name":"Conduit","author_uid":"1122697","time":"2019-10-24T19:56:51Z","epoch":1571947011,"modified":1571947011,"text":"Wow! Talk about a rock solid concept, love the hexagonal map, in depth story and multiple paths to choose from (huge tabletop RPG fan over here lol). Absolutely stellar work!\n","likes":2,"format":"md"},{"author_name":"Phoenix Fireflower","author_uid":"1160123","time":"2019-10-24T21:06:41Z","epoch":1571951201,"modified":1571951201,"text":"You've menaged to wow me even though I'm usually not a fan of these type of games.\n\nAlso, great job on the collaboration. Working together with a team of six making a game in three days certainly isn't easy, but you've menaged to get through it and made a very pilished game. :thumbsup: ","likes":2,"format":"md"},{"author_name":"crefossus","author_uid":"1025337","time":"2019-10-25T12:02:52Z","epoch":1572004972,"modified":1572004972,"text":"Nice art. I like that you can play it quickly. Some sfx had popping.","likes":3,"format":"md"},{"author_name":"Nanok","author_uid":"1174425","time":"2019-10-25T12:04:22Z","epoch":1572005062,"modified":1572005062,"text":"The game is really nice, menu and ingame are really well done.\n\nI've never seen rock-paper-scisor combat system before so it surprised me. In a good way.\n\nIn game sound fit well with the survivalist tone of the game.\n\nAs you never know what will happen next you're always a bit on the edge and it makes the game hard. It keeps it entertaining but might sound a bit unfair to some people.\n\nIt's not really my type of game, so I don't have really interresting insight for you.\n\nAll in all, a really great job ! Congratulations !","likes":2,"format":"md"},{"author_name":"simXple","author_uid":"1167064","time":"2019-10-25T16:29:01Z","epoch":1572020941,"modified":1572020941,"text":"Nice game, played it without reading the text though, sorry xD Great music! Liked the rock, paper, scissor battels very much. 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\u0436\u0435 6 \u043f\u043e \u043a\u0430\u0436\u0434\u043e\u043c\u0443 \u0430\u0441\u043f\u0435\u043a\u0442\u0443.\n\n\u0422\u0430\u043a\u0436\u0435 \u0441\u0438\u0441\u0442\u0435\u043c\u0430 \u0431\u043e\u044f, \u044d\u0442\u043e \u0447\u0438\u0441\u0442\u0430\u044f \u0443\u0434\u0430\u0447\u0430 \u0445\u043e\u0442\u044c \u0438 \u0438\u043d\u043e\u0433\u0434\u0430 \u0434\u0430\u0435\u0442\u0441\u044f \u043f\u0440\u0435\u0438\u043c\u0443\u0449\u0435\u0441\u0442\u0432\u043e, \u043c\u043d\u0435 \u043a\u0430\u0436\u0435\u0442\u0441\u044f \u0432 \u0438\u0433\u0440\u0435 \u0433\u0434\u0435 \u0438\u0434\u0435\u0442 \u043e\u0441\u043e\u0437\u043d\u0430\u043d\u043d\u044b\u0439 \u0432\u044b\u0431\u043e\u0440 \u0441 \u043f\u043e\u0441","likes":5,"format":"md"},{"author_name":"eva","author_uid":"1007133","time":"2019-10-25T18:07:53Z","epoch":1572026873,"modified":1572026873,"text":"Cool game! Rock paper scissors seems too easy to lose at.","likes":3,"format":"md"},{"author_name":"Black Flag","author_uid":"1141173","time":"2019-10-25T21:22:38Z","epoch":1572038558,"modified":1572038558,"text":"This game is epic! This felt like a paid for game, and it looked like that from the second that the menu showed up, and the amazing audio and graphics showed up! The gameplay itself was also super addictive, the story line was also really good, due to it's thought provoking nature! The tiled based exploration system was fascinating, and it felt amazing when expanding over mass pieces of land! Overall, this game was epic, and an amazing jam entry! PS I am pretty sure that the map was randomised in which case well done, as that is not easy to do in game jam!","likes":3,"format":"md"},{"author_name":"bamberga","author_uid":"1159139","time":"2019-10-25T23:17:35Z","epoch":1572045455,"modified":1572045455,"text":"very coo. I felt smart for figuring out what was going on with the rock paper scissors minigame.","likes":4,"format":"md"},{"author_name":"UnidayStudio","author_uid":"1011483","time":"2019-10-27T11:41:54Z","epoch":1572176514,"modified":1572176514,"text":"Hi! Your GUI is looking fantastic! Have you made it from scratch? Can you tell me a little bit more about your UI's workflow? I like the visuals.","likes":4,"format":"md"},{"author_name":"MrsTari","author_uid":"1137669","time":"2019-10-27T13:00:52Z","epoch":1572181252,"modified":1572181252,"text":"WOW Amazing job - i'm really in love :heart_eyes: ","likes":4,"format":"md"},{"author_name":"MaxKlimenok","author_uid":"1072700","time":"2019-10-27T13:11:45Z","epoch":1572181905,"modified":1572181905,"text":"@unidaystudio Yep! Everything have been made from scratch. Perhaps our artist (@sumathbrod) can tell you more... Here is a link to our public workfolder: https:\/\/drive.google.com\/drive\/folders\/1m6f0A-p2XSOGMwE9HxriSPZYhsl7B2h3?usp=sharing You may find all *.psd files being used under the ART folder to get more insight on how the things have been done. Also you may checkout the Source Code (the link is above).","likes":1,"format":"md"},{"author_name":"Palemek","author_uid":"1147284","time":"2019-10-27T21:02:20Z","epoch":1572210140,"modified":1572210140,"text":"Hi, thank you for the game. Art is looking cool, the plot and atmosphere are great too! Also, I really loved your sense of humor hidden in the game. The only thing that was a bit frustrating for me was the randomnes of the tiles. I felt, I could lead my people till the end of the story, and than (again) I step on the wrong land..\nAll in all, I really enjoyed it.","likes":3,"format":"md"},{"author_name":"sumathbrod","author_uid":"1076743","time":"2019-10-28T09:28:16Z","epoch":1572254896,"modified":1572254896,"text":"@UnidayStudio Thank you for the nice words! I hope my small tutorial will be helpful. Try experimenting with different blending modes, they really make the process faster. ![lerning.png](\/\/\/raw\/7cb\/21\/z\/29e3c.png)","likes":1,"format":"md"},{"author_name":"mortus","author_uid":"1008008","time":"2019-10-28T13:05:11Z","epoch":1572267911,"modified":1572267911,"text":"Great work overall! Really good first impression, but very high entry threshold. I feel like when player sees a wall of text like this a lot of people want to just skip it. But the game is story driven basically, because the core mechanic is just chosing the option with the result that you can survive, and because of that wall of text might be actually okay (if you don't want to look at text at the beginning, you probably won't play a game with lots of text in it anyway).\n\nI kept reading everything for a while, but at about halfway through just ignored it and clicked through everything except the main quests. I guess it's because this game is really easy to deconstruct to its base mechanics and narrative doesn't seem to affect it a lot, so you can just ignore it for the most part. The same goes for battles - at first I tried to be \"strategic\" in them, but in the end just clicked buttons randomly and sometimes won.\n\nI really liked the ability to chose a trait in the beginning. I feel like adding more of those and giving them mid play would add a lot of replayability and unique feel to the game. You would feel like you're building your new civilization and suit it for your preferences and needs. Maybe grant 1 new trait after 1 main quest completion, or add special locations for that (of course, they shoud not just give new options in encounters, some may alter battles or provide passive bonuses for exploration etc.).\n\nOur own game had zero instructions for the first two days of voting and still has almost none (that's intentional), so it was a bit strange to see a game with a full three screens of rules and controls explanation, especially for LD. :D","likes":2,"format":"md"}],"format":"md","images":["ld45\/162730-bc6c8edcefb858f4bb12be23cb34e0a3.jpg"],"links":[{"url":"http:\/\/kolenka.games\/ld45","text":"Youtube"},{"url":"http:\/\/kolenka.games\/ld45\/source.zip","text":"Youtube"},{"url":"http:\/\/kolenka.games\/ld45\/kolendor-win_x86.zip","text":"Youtube"}],"metadata":{"g_key":"54975","g_author":"1072700","g_event":"LD45","g_eventkey":"78","g_subevent":"JAM","g_urlkey":"261812","g_title":"KOLENdor","g_status":"PVT1","g_place":"168","g_commentcount":"31","g_site2_node_id":"162730","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"162730","n_urlkey":"261812","n_parent":"159347","n_path":"\/events\/ludum-dare\/45\/kolendor","n_slug":"kolendor","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"72700","n_created":"1569729125","n_modified":"1571754961","n_version":"531674","n_status":"COMMIT"},"node":{"id":162730,"parent":159347,"superparent":9,"author":72700,"type":"item","subtype":"game","subsubtype":"jam","published":"2019-10-07T18:27:59Z","created":"2019-09-29T03:52:05Z","modified":"2019-10-22T14:36:01Z","version":531674,"slug":"kolendor","name":"KOLENdor","body":"## The Story:\nThe world has changed when The Darkness that devoured the sky came.\n\nA very few survived the catastrophe, and those who did are now scattered around the world. \nYour village was miraculously left untouched but you barely recognize surrounding lands. \n\nTo restore what has been lost, you have to start from scratch, reexploring this new unknown world.\n\n![Map.jpg](\/\/\/raw\/cfb\/11\/z\/29c6a.jpg)\n\n## Game rules:\nThere are 3 main stats in this game: Population, Provision and Morale. If any of these stats falls down to zero - you lose the game.\n\nTo gain\/lose resources you will have to explore the world surrounding your starting tile. Hovering mouse over the tile will give you some hints on what to expect from it. Clicking on the tile will start correspondent Quest where you'll have to make decisions or you\u2019ll have to defend yourself in Rock Paper Scissors battles.\n\nProvinces marked with \u2018gem\u2019 contain crucial plot twists, you need to explore them all to win the game. But beware of the difficult quests here and the price that you\u2019ll have to pay - you'd better be prepared well.\n\n![Quest.jpg](\/\/\/raw\/cfb\/11\/z\/29c6b.jpg)\n\n## Controls:\nMap navigation can be done with WASD keys on the keyboard, or with your mouse close to the game screen borders. Anything else is done with left mouse click or with finger touch if playing mobile.\n\n![Fight.jpg](\/\/\/raw\/cfb\/11\/z\/29c6c.jpg)\n\n## About:\nIt\u2019s a decision-making game with elements of exploration in a fantasy world. To revive the world around, you\u2019ll have to take weighted decisions and search for the answers to uncover of what have happened here.\n\nGame is playable in any browser (no installation needed) and on most android devices. \n\nAll assets, sounds and art have been created \u2018inhouse\u2019 during the game jam.\n\nSorry upfront for any errors in the narrative \u2013 none of us are English language natives.\n\nWe really hope that you\u2019ll enjoy playing our game as much as we enjoyed making it and we are looking forward for your feedback!\n","meta":{"author":[72700,160051,114274,77517,76743,170762],"link-01-tag":[42336],"link-01":"http:\/\/kolenka.games\/ld45","link-01-name":"Play in browser","allow-anonymous-comments":"1","link-02":"http:\/\/kolenka.games\/ld45\/source.zip","link-02-tag":[42332],"link-03":"http:\/\/kolenka.games\/ld45\/kolendor-win_x86.zip","link-03-tag":[42337],"cover":"\/\/\/content\/cfb\/11\/z\/29c62.jpg","link-03-name":"Windows (27mb)"},"path":"\/events\/ludum-dare\/45\/kolendor","parents":[1,5,9,159347],"love":0,"notes":31,"notes-timestamp":"2019-10-28T13:05:11Z","grade":{"grade-01":56,"grade-02":56,"grade-03":55,"grade-04":56,"grade-05":56,"grade-06":55,"grade-07":49,"grade-08":56},"magic":{"cool":104.31524593099,"feedback":56,"given":58.625,"grade":54.875,"grade-01-average":3.889,"grade-01-result":168,"grade-02-average":3.463,"grade-02-result":403,"grade-03-average":3.566,"grade-03-result":290,"grade-04-average":3.38,"grade-04-result":506,"grade-05-average":4.12,"grade-05-result":200,"grade-06-average":3.774,"grade-06-result":168,"grade-07-average":2.83,"grade-07-result":512,"grade-08-average":4,"grade-08-result":101,"smart":18.15130783713}},"text":"## The Story:\nThe world has changed when The Darkness that devoured the sky came.\n\nA very few survived the catastrophe, and those who did are now scattered around the world. \nYour village was miraculously left untouched but you barely recognize surrounding lands. \n\nTo restore what has been lost, you have to start from scratch, reexploring this new unknown world.\n\n![Map.jpg](\/\/\/raw\/cfb\/11\/z\/29c6a.jpg)\n\n## Game rules:\nThere are 3 main stats in this game: Population, Provision and Morale. If any of these stats falls down to zero - you lose the game.\n\nTo gain\/lose resources you will have to explore the world surrounding your starting tile. Hovering mouse over the tile will give you some hints on what to expect from it. Clicking on the tile will start correspondent Quest where you'll have to make decisions or you\u2019ll have to defend yourself in Rock Paper Scissors battles.\n\nProvinces marked with \u2018gem\u2019 contain crucial plot twists, you need to explore them all to win the game. But beware of the difficult quests here and the price that you\u2019ll have to pay - you'd better be prepared well.\n\n![Quest.jpg](\/\/\/raw\/cfb\/11\/z\/29c6b.jpg)\n\n## Controls:\nMap navigation can be done with WASD keys on the keyboard, or with your mouse close to the game screen borders. Anything else is done with left mouse click or with finger touch if playing mobile.\n\n![Fight.jpg](\/\/\/raw\/cfb\/11\/z\/29c6c.jpg)\n\n## About:\nIt\u2019s a decision-making game with elements of exploration in a fantasy world. To revive the world around, you\u2019ll have to take weighted decisions and search for the answers to uncover of what have happened here.\n\nGame is playable in any browser (no installation needed) and on most android devices. \n\nAll assets, sounds and art have been created \u2018inhouse\u2019 during the game jam.\n\nSorry upfront for any errors in the narrative \u2013 none of us are English language natives.\n\nWe really hope that you\u2019ll enjoy playing our game as much as we enjoyed making it and we are looking forward for your feedback!\n","title":"KOLENdor"}