The Card Crafter by Grhyll

[raw]
made by Grhyll for Ludum Dare 45 (COMPO)

What's this game

It's a card game.

Fight creatures, gather resources, craft cards.

Yup, as simple as that.

Important tuto

There's an ingame tuto, but some elements are still quite confusing.

  • During the fight, you gather bonuses that will appear on the right side of the screen. Those bonuses can't be used during the fight!

  • Once out of fight, the left side is your cards collection. If you click on an empty square, it will open a menu to craft a new card and that's where those bonuses come in handy.

  • Once crafted, a card can be used in fight, and that's it /o/

Craft card Screenshot1.png

Improve cards Screenshot2.png

And fight! Screenshot3.png

Big Takeways

It was hard.

Like, very hard.

It's very, very much a system game, with a lot of intricate elements. It's absolutely what I wanted to do though, because I usually do more narrative games, or simple puzzle games, so I underestimated the difficulty. As a result, there's a lot I couldn't do, since I just got to the point of a kinda playable state 30mn before the deadline.

Content

The content is... poor. It's very frustrating, because building the system was obviously the hardest part, by far, and now that it's built, adding content is a lot easier. (Not adding bugs in the process would probably be a bit more challenging, but I hope the system is overall pretty safe.)

In a card crafting game, you'd expect to... be able to craft a lot of things, right? Well, too bad, there are only 3 different bonuses available. Would I have had two more hours, I may have been able to add maybe 1 or 2, and just that would have exponentially raised the amount of possibilities.

But well, it's 48h, no more, that's the fun /o/

I still managed to multiply the variety of enemies by 9 during the last half-hour. (Ok, there are only 9 enemies, and 3 different sprites in total. DON'T BE MEAN.)

Polish

It's... dry. I love polishing, doing small feedback and FX everywhere.

I couldn't. I hope there still is some fun in there.

Sound

Uh, that one hurts a lot as well. I love composing music, and doing small sounds.

There is... no sound in the game x_x

Visuals

It's exceptionally poor as well, but at least there's nothing surprising about that for me. I'm a programmer. It's programmer art.

UI

Damn, thinking the UI for such a game was quite a challenge. I lost a lot of time just trying to figure out how to present the elements in a readable way that could be understood. I think the result is ok-ish?

Ratings

Overall 102th 3.75⭐ 44🧑‍⚖️
Fun 55th 3.821⭐ 44🧑‍⚖️
Innovation 95th 3.75⭐ 44🧑‍⚖️
Theme 220th 3.476⭐ 44🧑‍⚖️
Graphics 420th 2.679⭐ 44🧑‍⚖️
Humor 228th 2.583⭐ 38🧑‍⚖️
Mood 316th 2.987⭐ 41🧑‍⚖️
Given 39🗳️ 47🗨️

Feedback

Zsolt
07. Oct 2019 · 16:47 UTC
Nice little game I really enjoy it. Just need some audio :D
🎤 Grhyll
07. Oct 2019 · 17:02 UTC
@zsolt Thanks ^^ Possibly it also needs a bit more than a grand total of 3 available cards to craft :')
snesgaard
07. Oct 2019 · 17:57 UTC
Really nice to have an LD game with an actual in-game tutorial :O Didn't quite get how to use summon creature though.
🎤 Grhyll
07. Oct 2019 · 18:04 UTC
@snesgaard Thanks ^^ The game reaally needs a tutorial indeed, and even the one in place is a bit short as you've noticed ^^' The thing that isn't clear is that you collect bonuses during the fight, and then when you're out of fight and you click on an empty square on the left, it allows you to use those bonuses to craft cards. After that, you can use those newly crafted cards during the next fight :) I'll edit a bit the presentation because, yeah, it's not clear at all.
Dvlv
07. Oct 2019 · 18:04 UTC
This is super cool. I enjoyed playing it.
Los
07. Oct 2019 · 18:06 UTC
Didn't get how to get cards, or fight! I just get killed by the other creatures :(
shared
07. Oct 2019 · 18:06 UTC
God I really love this one, the card crafting mechanic is genius, that game is easily worth 5 stars.
The gameplay is really good and satisfying, even if there are only 3 cards components for now.
If you plan to make more of this game please tell me, I'd really look forward to see more of it.
🎤 Grhyll
07. Oct 2019 · 18:11 UTC
@dvlv Thank you :D

@los Damn, I'll admit my tuto is a bit short! To craft cards, you have to click on an empty square of the left side once there's "Cards collection" displayed on the top. It opens the crafting menu, and you can use the bonuses you got when you killed the enemies during the fight part :)

@shared Ooh thank you ^__^ I'd really love to make a real game from this, with tons of combinations! It would require such a big budget to have acceptable art and everything though (not even mentioning the three projects I'm currently working on....) :/ It's definitely something I'll keep thinking about though!
Trusty
07. Oct 2019 · 18:14 UTC
Game: "This is you". Me: "Oh wow it looks just like me, how did they know?" Fun game, would be cool to see you keep building on it.
slovnoslomo
07. Oct 2019 · 18:17 UTC
i played your game the longest so far. nice one!

really like your design intentions here, would love to see more abilities and content :)
shared
07. Oct 2019 · 18:17 UTC
@grhyll This is really my favorite so far, good luck if you decide on continuing it !
Los
07. Oct 2019 · 18:18 UTC
@grhyll Thanks! I managed to make it work. For some reason my character wouldn't attack anything the first time I tried the game :)
KekkoDude
07. Oct 2019 · 18:18 UTC
Actually a pretty decent pice of game this right here, you get some different creature combinations but it scales up really fast so it didn't really feel challenging, but the concept is really interesting!
slovnoslomo
07. Oct 2019 · 18:20 UTC
also your statement on **Sound** is sooooooo painfully familiar. happens with me all the time haha
🎤 Grhyll
07. Oct 2019 · 18:49 UTC
@trusty x) Thanks! I'd love to make a real game with this concept, but that would be quite a huge project :o Maybe someday!

@slovnoslomo Ooh cool, thanks! Glad you could see the intention because, yeah, that's pretty much all there is to it ^^' And yeah I haven't tried your game yet, but I see Audio isn't among the categories to vote for x)

@shared I'm blushing ^_^ About to try yours btw!

@los Oh cool! (Or... not cool? ^^' I didn't have a lot of time to playtest so there must be a ton of bugs...)

@kekkodude Thanks :D Yeah the balancing is totally random, to be honest I added the waves progressions in the last half hour and couldn't even test it, so... that kinda shows ^^'
Beshr Kayali
07. Oct 2019 · 19:23 UTC
Love it! Fire emblem/Hearthstone merge in a way.

Sometimes it seems to auto attack enemies in range and sometimes I have to initiate it, not sure if intentional or not :)

I'd really like to play a game like this WITH SOUND and some more polished graphics!

Great work :)
🎤 Grhyll
07. Oct 2019 · 20:17 UTC
@beshr-kayali Thank you ^^ Yeah sound and real art would make the experience sooo much smoother! Regarding the auto-attack, I think there's a bug where sometimes enemies don't take damage, but it doesn't look like what you're mentioning, so I guess it's just a different bug ^^' Making the base system took too long, I didn't get the chance to spend as much time playtesting and debugging as it needed!
louis-denizet
08. Oct 2019 · 09:30 UTC
I really loved it, I think the game concept has so much potential with the strategy during fight and before fight, it has kind of the same feeling than Into the breach for me, well done for finding this concept!
randdir
08. Oct 2019 · 17:43 UTC
Nice entry pal and graphics card are really nice (style MS.paint is a style ;) for me depend on how to fit). Keep it up ! (sorry for the previous comment miss with an other game xD)
🎤 Grhyll
08. Oct 2019 · 17:46 UTC
Ahah @randdir the funny thing is that I just happened to play the game were your initial comment should have gone and saw it there, and yeah that made more sense :'D
winslow
08. Oct 2019 · 19:39 UTC
Really enjoyed this turn based game! Everything was well built out with the power ups and the card buffing etc.
Rayne
08. Oct 2019 · 19:48 UTC
Nice little game! It shows you worked really hard on this
🎤 Grhyll
08. Oct 2019 · 20:40 UTC
@winslow Thanks :) Now it just needs more than 3 power ups and 3 cards :'D

@rayne Thanks, I guess we all did around here ^^
zubspace
08. Oct 2019 · 22:17 UTC
Very nice! Crafting your own cards feels so rewarding. The game gets really hard after a while, but that's ok! A retry-level option would be a nice addition I think. I would love to play this again with more card options.
Locomule
09. Oct 2019 · 03:01 UTC
Fun to play and feels pretty complete for a 48 hour jam. Everything was very intuitive too, nice job.
🎤 Grhyll
09. Oct 2019 · 17:23 UTC
@zubspace Thanks :D You may not believe it, but a friend of mine played a game of... 8 hours. I'm not kidding (I kinda wish I was). He loves optimizing stuff :D

@locomule Wow super glad you found it intuitive, I was pretty scared it would be impossible to understand ^^'
changemewtf
09. Oct 2019 · 18:25 UTC
VERY fun crafting new cards. I would love to play a more fleshed out version of this, especially with just a tiny bit more graphic & sound polish. The gameplay is so compelling that I was hardly even distracted by the lack of sound!
🎤 Grhyll
09. Oct 2019 · 18:35 UTC
@changemewtf Thank you :D I hope I'll find the time someday to try and make it a real game ^^
Weine
09. Oct 2019 · 18:40 UTC
Love the premise and the creatures are kind of cute. Also after reading the intro and the tutorial the controls were really intuitive. Super impressive for a compo game!
lesinvisible
09. Oct 2019 · 20:02 UTC
Good creative atempt, sadly, it wasn't finished as planned but still worths to at least check it out.
🎤 Grhyll
09. Oct 2019 · 20:51 UTC
@weine Ahah thank you, I think i'm leveling up in programmer art :'D

@lesinvisible Uuh thanks I guess? ^^' I didn't really have a clear set of things to do in mind, I mainly wanted to have the base system and as many cards as possible :D (Which turned out to be exactly 3 :'D)
PoundTheGroundStudios
09. Oct 2019 · 21:27 UTC
I like it its interesting
romes
09. Oct 2019 · 23:56 UTC
Really good mechanics! Well done
netmute
10. Oct 2019 · 10:04 UTC
I'll be honest. From the description and the screenshots I didn't think I'd like this. Card games are not my cup of tea, and it sounded kinda complicated.

Boy was I wrong. This might be one of the most fun games I've played this LD.
The mechanics are very simple once you understood them. The more I played, the more I learned what card modifications were beneficial. I kept my deck at 4 cards and just buffed them as far as I could every round.
Then I discovered I could modify myself. I AM A GOD NOW.

I loved it. I loved the tactical placement of my pieces on the board. And using buffed up fireballs to snipe the nasty looking ones from afar.

The missing sound doesn't hurt the game. And the graphics are nice and simple, they get the mechanics across and fit this type of game very well.
Minor critic point? After you understand the mechanics and have a buffed out deck, it becomes almost too easy :wink:

I think you are too harsh on yourself. This is wonderful for 48h and I enjoyed it a lot!
:hugging:
Savvy Community
10. Oct 2019 · 10:16 UTC
Awesome little game, very complete and interesting!
Congratulation it's pretty neat!
🎤 Grhyll
10. Oct 2019 · 16:07 UTC
@poundthegroundstudios Thanks ^^

@romes Thank you!

@netmute Wow this is so wholesome ^_^ Thank you very much! You may want to check out Into the Breach if you've never tried it, I felt the same way you describe at the beginning of your comment toward it, I only tried it because I had it for free, and damn was it so cool! But yeah the progression of my game is totally broken, I only added the different enemies right at the end and couldn't even test them, I supposed players would never be able to go this far, since I had no time to really test the balancing ^^'

@savvy-community Thank you so much ^^
djee
10. Oct 2019 · 20:21 UTC
This is a very good game! Seriously one of the best entries I rated so far. The game is a bit easy, so would need rebalancing, and of course audio, but otherwise it's a solid game with good mechanics, that really shows some potential to be developed into something really amazing. Congratulations, really! You're much too hard on yourself, this is an awesome entry!
D4rkWeasel
10. Oct 2019 · 20:46 UTC
I really like this game! Would be cool, if you would continue improving it after Ludum Dare!
djee
10. Oct 2019 · 21:41 UTC
Am I doing this right? 😁
(too bad there's no save button, I'll stop here...)

![the-card-crafter.png](///raw/9c7/92/z/2958e.png)
🎤 Grhyll
11. Oct 2019 · 16:09 UTC
@djee Oh wow I can't believe it :'D A friend of mine did that:
![BuffedMC.png](///raw/77f/8/z/2964a.png)
But... well, it was a friend of mine! I didn't expect to see that kind of stuff from strangers ^^' Thank you very much, it makes me super proud ^^ I definitely want a lot to make a real game out of that, I have so many ideas, and I hope I'll make it happen someday!

@d4rkweasel Thank you :D I'd like that a lot, gonna have to figure out how I could make some time for that without sacrificing my other current projects ^^'
djee
11. Oct 2019 · 21:13 UTC
@grhyll that proves the game has good balance since there are different strategies to progress!

The only think I'd change to make it a bit less easy is to remove **one** of:
- Mana regenerate per turn
- Can use each minion once per turn (change to once per fight instead)
- Minions death is not permanent (change to permadeath, but that makes the game much more difficult probably)
- Player and minions do not attack at full attack level all adjacent cases, but instead for example lose in attack for the turn the defense of the enemy they kill, so that a 30 attack can kill 3 enemies with 10 def, but not 4 enemies with 8 (after the third enemy, the player only has (30-3*8)=6 attack left for the turn).

Each has advantages and drawbacks, makes the game a little or a lot harder. :grinning:
🎤 Grhyll
12. Oct 2019 · 06:13 UTC
@djee Yeah there definitely is a lot I should have done to have a better balancing ^^' As you say, I think the biggest balancing issue is that the library is refilled as soon as you empty it, and you should just be able to play only once each card of your library per fight! I hesitated, but since I didn't have time to really playtest the game, I chose the wrong solution :D Also as you noted attacking full strength all around is too powerful, and your idea about this is interesting! (Not convinced by cards permadeath though ^^')
djee
12. Oct 2019 · 08:21 UTC
@grhyll yes minion permadeath can be for a special game mode, not the default one.
The Osk
21. Oct 2019 · 15:57 UTC
Pretty addicting game! I gave up after a few tries, but really fun game nonetheless. Great job!
🎤 Grhyll
22. Oct 2019 · 16:41 UTC
@the-osk Thank you ^^ Loved yours!
Kirbloid
26. Oct 2019 · 22:54 UTC
Creating cards is so cool! Plus I'll always appreciate a jam game, especially a compo, that has card crafting as part of it. Great job tackling the theme in a really creative way.
🎤 Grhyll
28. Oct 2019 · 17:24 UTC
@kirbloid Thanks! Do you mean you've seen other games with card crafting in it? If so, I'd be very interested in some links if you happen to have some ^^
oda
28. Oct 2019 · 21:15 UTC
Great game, I loved the concept!
🎤 Grhyll
29. Oct 2019 · 17:48 UTC
@oda Thanks ^^