In the beginning there was NOTHING. by Palemek

"In the beginning there was NOTHING" is a word puzzle game. Create words and anagrams, collide and merge strings to produce EXISTENCE. One is not enough. You shall make it as many times as is the mysterious answer for the greatest question of all. Thank you Douglas Adams <3
(and for the ones that are too lazy to seek the answers - it's 42).
Let this exciting experience consume you!
(it's even better with headphones)

.. and one more thing. Don't get sad if you're not succeding at first. This puzzle is not that easy to solve.
Instructions:
help is located under the "x" sign at top right, you can also open it with "esc" key.
Anagram maker:
creates anagram (if it exist), from all the letters in incoming words

Letter-collider:
takes numerical values assigned to letters based on their position in alphabet(a=1,b=2,c=3 etc.) and outputs letter that has the numerical value of the sum. If the sum is larger than 26 it starts counting from 'a'.

You can build pipes with left mouse button, erase them with right mouse button. You can place anagram maker with middle mouse button click, and letter-collider with *two middle mouse button clicks. You can also toggle them with middle mouse button.
Downloads:
For windows there is downloadable exe, for other platforms there is downloadable .love file which can be run by love engine:
https://kubutek.itch.io/in-the-beginning-there-was-nothing
Post-jam version with fixes: https://kubutek.itch.io/in-the-beginning-there-was-nothing-001
FixList: 1. Zoom works to the middle of the screen now 2. All letters work in sync (no desyncronisation problems should occur now) 3. Fixed some misspelled achievements ;) 4. Screen can be resized, no fullscreen unfortunetly...
5. Added option to save (press 'a') and load games (press 'b' - only if you saved previously thou :D ), but it doesnt save achievements
Made for LD45 with theme:"Start with nothing"
Anna Orlińska: 2D art https://www.behance.net/anlewi47b2 | https://www.instagram.com/l.ann.na/
Szymon Orliński: sounds and music
Jakub Orliński: idea, design and programming
made with LOVE2D
Ratings
| Overall | 216th | 3.819⭐ | 49🧑⚖️ |
| Fun | 684th | 3.12⭐ | 48🧑⚖️ |
| Innovation | 42th | 4.173⭐ | 51🧑⚖️ |
| Theme | 33th | 4.281⭐ | 50🧑⚖️ |
| Graphics | 446th | 3.713⭐ | 49🧑⚖️ |
| Audio | 88th | 3.958⭐ | 50🧑⚖️ |
| Humor | 500th | 2.846⭐ | 41🧑⚖️ |
| Mood | 193th | 3.833⭐ | 50🧑⚖️ |
| Given | 43🗳️ | 55🗨️ |
Thank you for this moment !
@demuss making time speed-up was on my todo list, but it didnt make it finally :)
@nisovin i know, there was just not enough time, LOVE2D is demanding and it took quite some time to work everything else in time:)
One tiny thing: please don't capture the mouse. That made it harder to write down some notes when planning my pipeline.
This one definitely deserves a 5 in theme though. One of the best uses of the theme I've seen.
If you do want to force more interesting solutions I wonder if one option would be a cap on the number of combinations a single letter can go through, or maybe a cap on how many of a certain piece you can place on the board. The timing issue can be one way to do it but just seems too non-deterministic.
I struggled a lot to understand what was going on at the beginning. Once i figured it out, the minimal look and feel was really cool, though.
Overall, one of my favorite interpretations of the theme! Super cool :smiley:
(No i oczywiście, gratuluję i pozdrawiam.)
@raivk Thank you for kind words!
@dane-tesla I know its hard to get it at first, my fault with not giving enough information in game... thank you very much for playing :) Dzięki ;)
A logical issue that you may want to consider was that you could trap letters in an infinite loop, and hold them there until they are needed. When I was constructing my words, the systems weren't that complex, because I set up loops that held the parts I needed. It was a very interesting puzzle, and I would love to complete it, but it was all a bit too slow, with no speed up power, problems with things not merging, and systems desyncing. I really enjoyed it tho, and if this were to be polished up, I would seriously love to go for some of the harder challenges that the achievements put forth! :heart:
I know i should have add more explanation to that mechanic, and i know that there are some 'sync' problems(when letters/words are arriving not exactly when they should, so they do not create a anagram even if it exist).
I will post repaired version tomorrow or the day after as "post-jam", so propably you could play it a little while longer :D.
Thanks again for kind words!
The first is that it was very easy to create letters/words that can never reach a combination point at the same time. There are 2 ways to solve this, either the combination point can hold on to a word for a bit or you add the ability to speed-up or slow-down a segment.
The second was that it took me pretty long until I made progress in understanding it. Maybe add actual tasks, not only achievements. And make some tasks that actually build on each other.
See me puzzling for A WHOLE FRIGGING HOUR here: https://youtu.be/TarRXaPUVic
Because of all this **incredibly** warm welcome i have strength now to continue going down this path! Thank you and all others for your help!
I hope someone will win the game someday :)