Slay the Dungeon by jharler

What do you get when you combine Slay the Spire with the Binding of Isaac? Find out in SLAY THE DUNGEON.
Battle your way through a dungeon filled with monsters. Build a deck of cards that will help you along your way. Choose wisely, as your cards will decide your fate. Can you make your way to the end and defeat the dungeon master?
Controls:
WASD/Arrows - Move the character
Mouse - Move to aim, click to shoot
Software Used:
Unity, ZBrush, Blender, Substance Painter, Audacity, FL Studio, Photoshop
Notes:
This is a Jam entry, but all game code, visual and audio assets were created by me in the 72 hour period.
When the theme was announced, I wasn't pleased. Not that that's anything new, I usually don't like the theme. It took me a couple hours to come up with an idea I liked. I'm very proud of the game I've created and think it's a lot of fun. The deck building aspect gives it some replayability too. I hope you enjoy it and thanks for trying it out! Please leave a comment with your rating and I will check out your game!
The boss was a last minute addition (literally I finished coding it 10 minutes before the deadline), so I'm sure there are some bugs with it. Please report any issues you have to me in the comments below or email me at jharler@gmail.com. Thanks!
Known Bugs:
- The music doubles up after losing and returning to the title screen. You need to refresh/restart to clear it up.
- The physics sometimes causes enemies to be positioned where they can't be killed. This also requires a restart.
- The WebGL version is a bit darker than the Windows version. If you are having a hard time seeing things, try the download.
THANKS FOR PLAYING!
| Youtube | https://jharler.itch.io/slay-the-dungeon-ld45 |
| Youtube | https://jharler.itch.io/slay-the-dungeon-ld45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/slay-the-dungeon |
Ratings
| Overall | 315th | 3.675⭐ | 42🧑⚖️ |
| Fun | 216th | 3.713⭐ | 42🧑⚖️ |
| Innovation | 583th | 3.138⭐ | 42🧑⚖️ |
| Theme | 811th | 2.962⭐ | 41🧑⚖️ |
| Graphics | 329th | 3.866⭐ | 43🧑⚖️ |
| Audio | 393th | 3.305⭐ | 43🧑⚖️ |
| Humor | 220th | 3.459⭐ | 39🧑⚖️ |
| Mood | 668th | 3.224⭐ | 40🧑⚖️ |
| Given | 36🗳️ | 47🗨️ |
I enjoyed this a lot, does it have a final boss? I played for quite a while before I eventually quit. I loved how strong I ended up feeling after a few upgrades. Could easily see this being turned into a full game. The sound effecs cracked me up. Very impressive for a solo submission.
Also holy fuck that demon bomb animation + sound effect rofl, that got me.
@excy Awesome! I agree that the temporary room cards are less desirable. I think some cost tweaking might make it more of a difficult decision. I didn't spend a whole lot of time on balance. I've been having a lot of ideas for cards and effects that would make the game even better. I think I will need to develop this into a full game. I think it has a ton of potential. The bomb pooper (which is what I referred to him in the code) is my favorite enemy. The animation and sound effects were a lot of fun to make. I cracked up laughing the first time I saw him all together.
@cax Just one guy, but thanks! I'm glad you like it.
Fun: This is really enjoyable! I played through to the end and legitly forgot I was playing an LD game. Great job. I only have two tiny criticisms: (i) it's a little on the easy side (or maybe I just got good cards); (ii) it would help to indicate how far through the game we are - for a while I thought it was endless, and that I'd seen everything, and that it was nearly time to quit.
Innovation: The idea to combine a card game with an action game has been done before... but there are lots of possibilities and you came up with a really nice one.
Theme: Hmm, well, you give us a bunch of stuff in the first room but TECHNICALLY we start with nothing, so I'll pay it.
Graphics: Gorgeous. I love the monsters.
Audio: Great. I laughed at the sounds.
Humor: See audio.
Mood: Good, it's a dungeon game but a light hearted one and the visuals and sounds present that nicely.
Movement was painfully slow.
Enemies may need a health bar (This is something I also hate from The binding of Isaac).
You cannot really start with nothing. Just let the player start without any heart and instantly die, that’d be hilarious.
@stefanie-leitch Thanks! You need to have a key to open a chest. Glad you liked the bomb pooper! He's my favorite. I made all stats a bit low at start so you had to choose which stats you wanted to enhance through cards.
@t-bo Thanks! I'm glad you liked it.
@mattdotam If it makes you feel any better, those slugs smell really, really bad. They burn your nose. :)
@leonard-graf Thanks for playing it to the end!
@reheated Thanks for the detailed comment. I agree with your criticism. It could use a lot of balancing and a progress indicator. I just ran out of time. I'm considering fleshing this out into a full game, so we'll see how that goes.
@drjeebus Yeah, the physics causes them to do that sometimes. I probably could've fixed it by tweaking the bounding boxes, but I didn't encounter that bug myself until after submission.
@asterisk Thanks for your input. I made movement slow on purpose, but maybe I went a little too far with it. I wanted it to be a hard choice for you to decide which stats you wanted to upgrade. A healthbar would be nice, and I agree, I just didn't have time for anything like that.
@thejebforge Thanks! I'm glad you enjoyed it.
@aj-jones Thank you!
@sageware Thank you for the kind words. I think I've decided that I am going to develop this into a full game. Follow me on twitter (https://twitter.com/jharler_dev) for updates.
The bombs seem to affect much farther than the particle effect suggests. That and the guy that shoots back were the only challenging enemies, though I did not get to the end.
I like the card mechanics though it didn't feel like the upgrades were doing much.
Had a lot of fun "
@pixamentory Thanks! I'm glad you enjoyed it and I'm going to be developing this into a full game. Follow me on Twitter (https://twitter.com/jharler_dev) for updates.
@chelog I'm glad you liked the characters and animation! They were a lot of fun to make. Agreed on the speed problem.
@game-mon Thank you!
@aozo Some runs are better than others when it comes to loot drops. Sorry to hear your run was on the lower end. Thanks for playing and commenting though.
What happened was that I used a card that spawned a bunch of extra treasure chests in the room, one of the chests went flying and knocked a slug enemy outside the wall. Then it wandered outside the screen. Since I couldn't shoot out-of-bounds it was game over. Can probably be fixed just by using much larger colliders for the walls.