Robo-Fort by geoff.nagy
Collect crates and build a fort to defend precious cargo from deadly robots.






| Youtube | https://drive.google.com/open?id=1sJ8jLTy2squIhvXzEp6lJ3fiAw1AS4-d |
| Youtube | https://gitlab.com/geoff-nagy/ludum-dare-45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/robo-fort |
Ratings
| Overall | 360th | 3.172⭐ | 66🧑⚖️ |
| Fun | 307th | 3.103⭐ | 65🧑⚖️ |
| Innovation | 309th | 3.063⭐ | 65🧑⚖️ |
| Theme | 478th | 2.418⭐ | 63🧑⚖️ |
| Graphics | 141th | 3.627⭐ | 65🧑⚖️ |
| Audio | 199th | 3.214⭐ | 65🧑⚖️ |
| Humor | 312th | 2.241⭐ | 60🧑⚖️ |
| Mood | 382th | 2.828⭐ | 63🧑⚖️ |
| Given | 61🗳️ | 86🗨️ |
[06-10 08:25:10]: starting SIGIL...
[06-10 08:25:11]: loading assets...
The landing screen explanation doesn't note that the player can ram into enemies to destroy them. The white text that pops up in-game (e.g. gold crate spawn) is difficult to catch. I also felt that things could've ramped up faster and generally gone faster overall.
Besides these points, I'd only like to see extensions on what you've already established. I thought this was really good.
Output:
`[07-10 08:05:02]: starting SIGIL...`
`[07-10 08:05:04]: loading assets...`
`sliLoadWaveFormat() encountered AL error 40963 when buffering ../wav/next-level.wav`
My only gripe was the movement, which I suppose was meant to be annoying (?). It made it super hard to position the boxes, which is fine and adds to the challenge, but for me it mostly made it frustrating.
Overall it's amazing, incredibly well polished for being a jam game.
I enjoyed that experience and the music is nice and greatly adapted! Good job
I also had the "blank window pops up for a second then goes away" issue. After I disabled my anti-virus software, I can open it just fine.
Good job
```
[07-10 12:43:21]: starting SIGIL...
[07-10 12:43:22]: loading assets...
```

Well done.
After 30min played, I don't think I can lose, and it's getting tedious :)
Cool explosions and light effects! Well done! I had fun!

only that the corner fort meta should be banished from this earth. :dog: :dog:
The game looks quite professional actually, really good job on that! Some more juice in the camera-work would've been great.
It was nice to find out that I could crash into the enemies and stop them like this, if you plan to develop this game further I'd emphasize this mechanic more, i.e. by adding a boost. I could also see this going more into a tower defense direction, where you collect the spare pieces of destroyed enemies and crates and build more defensive stuff yourself.
The music is pretty good, but the drum sound gets annoying quickly. The theme seems a little absent, but whatever :)
Overall, I enjoyed this quite a bit, well done!
The graphics were really nice to look at, the effects were excellent. It felt extremely polished. I enjoyed the music for the most part. A second "calm" track that played in the fort-building phase would have added a lot to the impact of the awesome intense song, but hey it's a game jam and it's impressive that you have audio at all in a compo!
Overall a nice entry!
It is a good game idea, and great to achieve for the compo!
I streamed it here: https://www.twitch.tv/videos/491837292?t=02h34m05s
I enjoyed playing it. Graphics are good! Good job! :)
There is a way to farm infinite points by placing yourself infront of one of the big robots and killing every small one it spawns after you clear the rest of the wave. Graphics audio and gerneral gameplay are top notch tho.
The theme was not really there but that's a fair tradeoff for such a good game :)