Spooky Japes by cdunham

It's Halloween and you don't have a costume! You quickly put together a makeshift ghost costume. Scare people and collect enough points to unlock better costumes!
Controls:
Arrows/WASD to move
Left and right shift to sprint
Left click to try to scare people
Press E when close to the shop(to the right when you spawn with the green square) to buy more costumes



| Youtube | https://cdunham.itch.io/spooky-japes |
| Youtube | https://cdunham.itch.io/spooky-japes |
| Original URL | https://ldjam.com/events/ludum-dare/45/spooky-japes |
Ratings
| Overall | 1025th | 2.819⭐ | 49🧑⚖️ |
| Fun | 883th | 2.862⭐ | 49🧑⚖️ |
| Innovation | 892th | 2.734⭐ | 49🧑⚖️ |
| Theme | 1051th | 2.391⭐ | 48🧑⚖️ |
| Graphics | 920th | 2.798⭐ | 49🧑⚖️ |
| Audio | 548th | 2.933⭐ | 47🧑⚖️ |
| Humor | 390th | 3.074⭐ | 49🧑⚖️ |
| Mood | 776th | 3.064⭐ | 49🧑⚖️ |
| Given | 46🗳️ | 53🗨️ |
I think this game could be enhanced if it had a little more strategy -- such as building a costume out of various components and figuring out which combination was the best. I don't know if there could also be some kind of win condition but that could help.
I like the concept but there is not quite enough to it.
Decent entry though.
- **Time limit:** Halloween night is over sooner or later and people go home. Would add an actual end and enable top scoring. People are only gonna play endless game once. But an end, fail state and a way to do better encourage repeated (and with that, prolonged) plays.
- **Comboing:** The more people you scare at once, the more money you get. Should scale up exponentially so that scaring five people at once would be way way more than scaring five people individually.
- **Voice meter:** You only have limited amount of scares. When you run out of voice, you can buy hot chocolate or something at your house to refill it.
- **"Enemies":** The costumes that are scarier than yours could scare you and you'd lose money. Couldn't just be brain dead and zone out mashing click if not paying attention was punished.
Sprinting was pointless. There was no penalty for it, no need for it and it didn't really even increase speed that much. The run speed should have been the default movement speed. Right now you're only forcing people to hold down one button 100% of the time or wasting their time.
The look was fine. Nice amount of variety in the people, costumes and houses. Other than those, the environment looked quite bland. Concrete on concrete. Could be spiced up with some more environmental variety. Maybe some green patches, flowers and trees. Maybe some sandy smaller paths leading to houses or where ever. Some kind of water feature could work too.
The look was quite static though. Even adding a a wee bit of animation in the form of scaling makes it feel way more alive...

Some weird choppiness in the character movement. And the camera had a difficult time keeping up too. I can wholeheartedly recommend checking out Cinemachine. It's (free and official nowadays) super easy to setup and you can do stuff like variable damping based on dead zones and camera leading by the target movement direction.
Music was pretty nice. Fit the mood and theme of the game well. Definitely would have needed some sound effect though. Some screaming people and maybe some nonsensical jibber jabber kinda like Animal Crossing could work for the different sayings.
The hitboxes were off. If you're going for an isometric view, the hitbox should not be the size of the whole sprite and only should be the "base" of the object. It makes no real world sense that when approaching a house vertically, there is some kind of magical barrier gap of few meters before the walls. They should be something like this for a more natural feeling experience.

Anyways, good job!
we also made a kinda spoopy game too if you want to check out my team's stuff (just find it through my profile)
One critizism though - I was barely able to read the font you chose.
#Rattle me bones!'
Solid entry!