Letterout by tohubohu
In Letterout, you use the letter tiles that you draw to form words and move around the level. You start with NOTHING. The goal is to get to the exit, and to win, you need to reach the exit on the 10th level. Score as many points as you can along the way!


This was a solo effort and my first time participating in a game jam. My target was to submit for the Compo but I felt that it needed a bit more work to make it decently playable. I hope you enjoy playing this prototype. I'm looking forward to your honest feedback!
| Youtube | http://gameforming.com/games/LD45/index.html |
| Youtube | https://gitlab.com/josefwk/ld45.git |
| Original URL | https://ldjam.com/events/ludum-dare/45/letterout |
Ratings
| Overall | 408th | 3.593⭐ | 61🧑⚖️ |
| Fun | 388th | 3.492⭐ | 61🧑⚖️ |
| Innovation | 298th | 3.551⭐ | 61🧑⚖️ |
| Theme | 417th | 3.508⭐ | 61🧑⚖️ |
| Graphics | 740th | 3.193⭐ | 59🧑⚖️ |
| Audio | 648th | 2.574⭐ | 56🧑⚖️ |
| Humor | 692th | 2.427⭐ | 50🧑⚖️ |
| Mood | 857th | 2.931⭐ | 53🧑⚖️ |
| Given | 46🗳️ | 71🗨️ |
It also seems like we interpreted the theme in the same way... ;D
I think it's better than my dictionary game.
I love the concept ! Very cool gameplay and nice game !
A few minor things;
- The wrong word sound effect is harsh.
- The exit tiles and empty tiles look too similar.
- It would be nice to have a scramble tiles option and a recall tiles option.
- I didn't really bother chasing points but they could be given more value with achievements.
Otherwise, I thought this was great, maybe my favourite game so far. This should be a game mode on Words With Friends.

@khorm Thanks for the heads up about the screen resolution issue. It was designed with a 16:9 screen in mind and I tried to make it small enough to be usable by a lot of different screen sizes, but I'll keep that in mind if I continue to work with this code and concept.
A few things :
- it's actually pretty easy, I never had to sacrifice a letter.
- Barren soundscape , with the occasional wrong buzz that buzzes the soul itself
- Not much creativity in the stages, my favorite was the one with the one-tile passages in the middle but I feel like there is room for a lot more
@scalliondelight Thanks! Yeah, the initial concept I posted about in the beginning included a "spellbook" because spelling... spells... was gonna have currency and all this other stuff, but getting the basics down was enough of a challenge! I'm glad I got rid of the timer though.
@joel-davis Yes! More juice for sure. I wanted those bonus tiles to feel good to get, and make all the flashy things. Generating art assets and animation is not a strength of mine though, it probably would have taken way more time to get it right than I had to spare.
@frenchie The idea that you can score off of your previous plays was intentional (similar to Scrabble), though you're right that it does incentivize a bit of a hack for some extra points. One of the things I wanted to do was add a "length" bonus for playing longer words, but I wanted some of the aforementioned juice for that and just left it out of this version. What I didn't intend and I'm glad you caught is that you can get the tile bonuses multiple times! I'll have to fix that, but not in this version... keeping the bugs and all from what I submitted for the LD45 timeframe. As far as restarting or something, yeah, would agree, and have ideas for a couple different game modes if I proceed with this concept.
@raomer The game might be fairly easy to localize for (some) other languages. It reads the valid word list from a text file. The letters are just based on a hardcoded range in a character set, but converting that to a separate file along with their values (based on frequency of use in that language) would definitely be doable!
I appreciate everyone taking the time to play, rate, and comment on this game. Thank you all!

@dib Thanks! Yeah, as @geoff-nagy wondered, the tiles are distributed randomly from a set pool of letters, with some letters appearing more than others (e.g. there are two Zs, three Bs, eight Os, and so on)... there isn't an algorithm looking for an optimal play. It looks like you won the coin toss on getting a ton of vowels though!
Not my favorite genre tbh, but it's a solid entry.
A small issue I've seen is that it fails to recognize vertical words and thinks I put in an incorrect horizontal one. For example here I tried to spell TAR vertiacally, but it didn't let me. But it let me put in a single S to turn TAG into STAG, but it doesn't complain about the vertical TS making no sense. So that's a little inconsistent.
Edit: Confirmed that "TS" and "AMAR" are both in the wordlist and "ATAG" is not, which explains the issue you experienced. Still agree that it doesn't really make much sense though from an "allowed words" perspective. Future iterations, if there are any, will have a cleaner wordlist.

I looped back to level 10 when I beat it, and "linux" isn't a word which bothers me as a pretentious linux user.