A Dream of Wings by Lumos
Beg on the street, become a pilot, fight a losing war.
You start with nothing except the clothes on your back and a desire to become a pilot. Choose one of four starting talents, then beg, work at a construction site, sleep under the bridge, drug yourself, and become a soldier or a pilot, but your time is limited -- a vast enemy force is en route to your world. A "narrative-driven" RPG with at least four endings and even more variations of them, an environment that gradually changes, and a story about facing the inevitable.
Made in about 20 hours, because I believe in sleeping and had both days free for a change. It's definitely the biggest thing I've made so far, not that I've made too many of them. THERE'S ALSO A(n excuse for a) SOUNDTRACK! (If you can call it that...)
CONTROLS
Described in-game, but still. WSAD to move. E to "use". C/ESC to open and close the Character screen, where you can mute the "soundtrack".
TIPS (and replay considerations)
- If you can't move after (re)starting a game, and you can't see the tutorial popup ("WASD to move, ESC/C for Character"), press ESC once and this should fix it.
- There's no combat and the game is short. Trust me, I wish I'd had the time to implement a twin-stick shooter on top of this so that you can be an actual pilot. Just don't get your expectations up too high. Turns out that writing a "conversation system" from scratch takes quite a bit more time than one would like.
- Virtually all descriptions/interactions will change slightly depending on how far in the war you are.
- The "war progression" is divided in three tiers: before the loss of the Fourth Fleet (up to day 12), before the breach of the Blockade (up to day 21), and afterwards.
- Some endings are only available in specific "tiers" of the war.
- There are two separate endings where you survive, but none where you win the war.
- Things get either cheaper or more expensive as you progress through the tiers. Your career in the army also changes as the tiers change.
- Some endings are only available to the "Pliot" and "Marksman" talents.
Sleep under the bridge...

... beg on the street to make money...

... listen to a veteran's war stories...

... train with the ex-powerlifter security guard...

... buy drugs...

... hear the news every morning...

... be too weak to work at the construction site...

... join the military...

... and get beaten to death while begging.

Ratings
| Overall | 244th | 3.438⭐ | 26🧑⚖️ |
| Fun | 231th | 3.25⭐ | 26🧑⚖️ |
| Innovation | 233th | 3.313⭐ | 26🧑⚖️ |
| Theme | 166th | 3.646⭐ | 26🧑⚖️ |
| Graphics | 401th | 2.792⭐ | 26🧑⚖️ |
| Audio | 265th | 2.938⭐ | 26🧑⚖️ |
| Humor | 203th | 2.708⭐ | 26🧑⚖️ |
| Mood | 48th | 3.854⭐ | 26🧑⚖️ |
| Given | 28🗳️ | 20🗨️ |
It felt strange to me that, as far as earning experience went, begging was more profitable (and as such also more time-efficient) than construction work. Provided you were not very unlucky, you would always earn 3 or even 4 experience for the same health price that would earn you 2 experience in construction work. But I guess you do gain life experience faster "on the streets."