Fan The Flames by diaonic
Fan The Flames - LD45 Craft, harvest, and keep the fire going is the name of the game in Fan The Flames. With night and inclimate weather trying to put your fire out. You need to choose between crafting tools, feeding the fire, and managing your time away from camp. Tools such as the shovel, allow you to create snow tunnels to make traversing through the level easier, but is it worth the resources?
Watch out for that pesky snow, it will try to extinguish your fire and cover up previously tunneled holes.
If you've read the description this far... here's a tip: craft your first axe with stick, stick rock. There are two other tools and crafting recipes.
UPDATE 10/8 - FIXED GAME BREAKING CONTROL SCHEME




| Youtube | https://diaonic.itch.io/fan-the-flames |
| Youtube | https://diaonic.itch.io/fan-the-flames |
| Youtube | https://diaonic.itch.io/fan-the-flames |
| Youtube | https://diaonic.itch.io/fan-the-flames |
| Youtube | http://diaonic.com/ |
| Original URL | https://ldjam.com/events/ludum-dare/45/fan-the-flames |
Ratings
| Overall | 373th | 3.135⭐ | 54🧑⚖️ |
| Fun | 412th | 2.76⭐ | 54🧑⚖️ |
| Innovation | 398th | 2.769⭐ | 54🧑⚖️ |
| Theme | 339th | 3.115⭐ | 54🧑⚖️ |
| Graphics | 292th | 3.173⭐ | 54🧑⚖️ |
| Audio | 243th | 3.039⭐ | 53🧑⚖️ |
| Humor | 302th | 2.283⭐ | 48🧑⚖️ |
| Mood | 278th | 3.08⭐ | 52🧑⚖️ |
| Given | 49🗳️ | 51🗨️ |
GAH JUST SAW I DIDN'T UPDATE THE PC CONTROLS. PICKUP IS Q. Also updated the instructions
But I must admit that I encountered the same problems as the others : The trees are hiding some elements, and even if I did succeed to put some items on the table (I even restarted the game twice to fully understand it, I had too because snow was blocking my path after some time, nice idea by the way !) I never succeeded to craft anything :(
I would love to see some progress on this game in the future ^^
Good job once again !
For any future readers here is the crafting recipes:
Stick, stick, stone = axe
Stick, stone, stone = shovel
Stick, stone, stick = pickaxe
Again appreciate you giving feedback and trying it out 😄
So my update will reduce the fire burnout rate and increase the tool charge count. I appreciate the feedback, carrying one item was a design decision as I didn't want to get bogged down with building an inventory system and I think it presents difficult decisions to the player.
Cheers
Mono path[0] = 'G:/Indie Games/LD45/FanTheFlames_win32/FanTheFlames_Data/Managed'
Mono config path = 'G:/Indie Games/LD45/FanTheFlames_win32/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.5f1 (9dace1eed4cc)
[XR] Discovering subsystems at path G:/Indie Games/LD45/FanTheFlames_win32/FanTheFlames_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Completed reload, in 0.091 seconds
UnloadTime: 0.620300 ms
Let me know if you fix the issue (hard enough making a game in 48 hours, right?) and I'll circle back to this one.
I had a hard time figuring out what my goal was. I know I was supposed to keep the fire going, but I didn't really feel any consequence from not doing it. The crafting system feeds into that, but if I don't know why I'm doing it, then the rest of the game doesn't hang right.
Love the consept of carrying one item at a time, by actually picking them up haha. the snow idea was an interesting challenge, but the way "climbing" was executed by double jumping could be tedious if you didn't come in at the right angle.
got the axe and realised that i could spam down the entire first forrest, cost me an axe in a second, but i had enough wood for some time. maybe add some cooldown timer for how often/fast you can "harvest"
I found the keyboard controls pretty tricky, so thanks for offering the controller option!
@igoreshka
@artyom-volkov
Thanks for the feedback, I'm going to keep iterating on it and seeing what I end up with.
There were some thin black bars in the sprites, possibly due to a non-pixel-perfect camera. There was also very poor feedback on weapon durability - I didn't know it existed until my shovel broke.
Had a good time playing it, took me three tries to get a good flow going and I got really into it. Very immersive snowy world you crafted, great job!
I do kind of like the graphic style. The audio on the other hand was confusing. It sounds like 2 tracks going at once. This game is something that could be really neat, but may have been a bit too ambitious for a compo.
Also crafting and walljump mechanics need some explanation in game.
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/494940355?t=1h11m18s
Hope you got some valuable feedback on your game and looking forward to seeing you next LD jam if I dont catch you before then! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin