Universe Inc. by Czorio

[raw]
made by Czorio for Ludum Dare 45 (JAM)

Universe Inc.

My first Ludum Try, don't let that temper your critisisms. Unfortunately, I sourced some assets from the UE4 marketplace and some sfx from freesound, so I am not admissible for the compo.

Fairly simple walking game, mostly focussed on presentation. You are a worker at Universe Inc., when things go horribly wrong.

Controls:

WASD - Move

LMB/e - Interact

Ctrl - Crouch

f - Turn on flashlight (If you have it)

Total runtime

About 5 minutes if you know the steps

Hardware

This was developed and tested on

  • AMD Ryzen 7 1700X
  • Nvidia RTX2070S
  • 16GB RAM

Note

There is no menu system. The only legitimate way to exit the game is by completing it. The only other way to exit is to alt+f4

Ratings

Overall 808th 3.185⭐ 29🧑‍⚖️
Fun 1084th 2.37⭐ 29🧑‍⚖️
Innovation 955th 2.63⭐ 29🧑‍⚖️
Theme 832th 2.929⭐ 30🧑‍⚖️
Graphics 407th 3.759⭐ 29🧑‍⚖️
Audio 637th 2.62⭐ 27🧑‍⚖️
Humor 799th 2.16⭐ 27🧑‍⚖️
Mood 160th 3.885⭐ 28🧑‍⚖️
Given 38🗳️ 4🗨️

Feedback

Mathstr0fficial
07. Oct 2019 · 00:12 UTC
I can definitely tell most of the time went into presentation, there really wasn't anything in the way of challenge, and actually it was pretty laggy on my end. But if you get better at managing your time and balance your load between gameplay and visuals, it could turn out very good next time.
NachtWitch
07. Oct 2019 · 00:44 UTC
my game ran fine, but yeah it felt a little easy
mildmelon
07. Oct 2019 · 01:00 UTC
This was an intersting cinematic game, and the idea kinda fit the theme but I was hoping for me after the ending. Great use of graphics and sfx even though they weren't original, the level design and lighting was intriguing.
kruemelkeksfan
07. Oct 2019 · 01:16 UTC
This looks awesome and you manage to set up a fantastic mood, even without music. More content could turn this into a nice adventure. Performance was fine on my i5-6500 3.20 Ghz Quadcore and GTX 1050 TI.
Fictions
07. Oct 2019 · 06:43 UTC
That mood is just amazing :D I was scared from the point that I started the game.
Chambre19
07. Oct 2019 · 06:46 UTC
This was an interesting entry. I actually like games like this quite a bit, so it was a pleasant surprise going in blind. I think that you did a great job. The game ran well on my system. I didn't run into bugs.

My only real suggestions would be to make the movement speed slightly faster and possibly add some type of intercom where someone can speak to the player to explain what is going on. But I understand the time limitations tend to cut things out, so with that in mind. Great job!
lizelive
07. Oct 2019 · 08:08 UTC
you can exclude certain things for grading.
Human Writes Code
07. Oct 2019 · 11:25 UTC
Okay. That was spooky. Great atmosphere. I felt really uneasy from the beginning. It was a touch easy in the end but it looked great and I think you nailed the mood.
🎤 Czorio
07. Oct 2019 · 11:37 UTC
Thanks everyone. If I had more time I would've implemented an extra few steps before the end and added some more polish. I had to take some shortcuts with the level design to make up for the few art assets I had made.
NotAfamousGuy
07. Oct 2019 · 12:17 UTC
the atmosphere and the mood of the game was simply out of the box you got that part right. and this was one of the best game experience i've had so far.
Polyethyleneglykol
07. Oct 2019 · 13:53 UTC
That jumpscare when you reset, god my heart. but the sounds were pretty punchy i like it alot, also nice job on the modelling :D
🎤 Czorio
07. Oct 2019 · 15:07 UTC
@polyethyleneglykol Hah, it was not intended to be a jumpscare, but I can see how that would be. It's secretly because I didn't have the time to do animations and had to jump-cut everything that moves, so I figured a good slam would be good enough.
Joe Williamson
07. Oct 2019 · 16:51 UTC
Nice mood. Very eerie and disconcerting. I found the little glass ornament in one of the cubicles. Apparently it wasn't useful, but I had to check every cubicle. Wasn't going to do that with the desks, though!

The interaction cursor didn't seem well aligned to the torchlight so it took me a while to realise I could interact with the lever properly as I had tried clicking but slightly the wrong position a few times.

Nice cutscene at the end!
Fupi
07. Oct 2019 · 18:35 UTC
Very good eerie atmosphere and visual storytelling, especially with the "It's been -1 days since accident" sign. You can understand immediately what is going on. I just wish it had more in the aspect of gameplay.
daria-toni
07. Oct 2019 · 18:59 UTC
Wow, that was fast! Nothing challenging, but the atmosphere is great. To be honest I was thinking about "Control" game the whole time (very mystical Department!).
Bredera
07. Oct 2019 · 20:10 UTC
Atmosphere was great, reminded me a lot of the stanley parable for some reason, liked the graphics as well, great job!
Rusty Jim
07. Oct 2019 · 23:09 UTC
Yup. Loved it. Took me *ages* to find the lever at the start though. Very Stanley Parable as someone else said. Stellar visual work though, especially the lighting.