SlimeySlime by WhatNameGames
Team:
DangoGameDev https://twitter.com/DangoGameDev LewishGameDev https://twitter.com/LewishGameDev
We wanted to enter the Ludum Dare but ended up losing a lot of time due to work, we instead decided to still try to get something out and made this from the remnants of the project that we initially started.
The game was created in less than 18 hours and we are happy to have made it at the very least.
Controls:
WASD - Move
Space - Dash (Dodge spikes)
Reach the end of the level and stand on the pedestal to win.
| Youtube | https://whatnamegames.itch.io/slimeyslime-ludum-dare-45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/slimeyslime |
Ratings
| Overall | 1094th | 2.549⭐ | 53🧑⚖️ |
| Fun | 1105th | 2.25⭐ | 52🧑⚖️ |
| Innovation | 1122th | 1.906⭐ | 50🧑⚖️ |
| Theme | 1121th | 1.806⭐ | 51🧑⚖️ |
| Graphics | 563th | 3.51⭐ | 54🧑⚖️ |
| Audio | 600th | 2.784⭐ | 53🧑⚖️ |
| Humor | 718th | 2.378⭐ | 51🧑⚖️ |
| Mood | 1000th | 2.563⭐ | 50🧑⚖️ |
| Given | 37🗳️ | 72🗨️ |
Not gonna lie I laughed a bit when it just instantly shut itself down.
The graphics are nice, and most of the gameplay feels good. I was able to stand in the middle of the spikes though, and not take damage (seemed if I dashed into the middle and the spike animation had started it didn't trigger damage?
A few more different challenges and maybe an enemy or two, and you have the beginnings of a nice game though. Good job!
None the less the graphic is cute, the sounds are ok. When the blob jump it should actually show a little shadow under, to better let you understand that is jumping.
A bit of instruction in the beginning would have helped.
Keep trying, it's good :D
I hope you learned about scope and are able to make a more complete game next time !
I think the way the game used the dash mechanic was actually rather interesting though, or at least could be interesting. Having it as your only method of avoiding hazards can lead to some unique level design, as you have to move somewhat unconventionally. The place this showed up in the game was at the spikes with the fire around them, as you had to steer into the spikes and then dash out.
The squish sound effect I kinda liked, although it maybe could use some tweaking.