Crashteroid by hunttis

[raw]
made by hunttis for Ludum Dare 45 (JAM)

You are a little robot pilot that has crashed their ship on an asteroid. To get off the asteroid, you need to bring some resources to your ship to fix it.

Controls:

  • WASD to control, mouse to look
  • Space to use your jetpack
  • E to build mines on resource nodes
  • F to enter resource cannon placement mode. F to place the cannon and F again near a cannon to enter aiming mode. F to accept aim direction.
  • Don't tell anyone, but if you die in a late level and you'd want to get back to that level, you can skip levels with the N-key.

How to play:

Find resources

Screenshot 2019-10-06 at 22.51.47.png

Build a mine on the resource node

Screenshot 2019-10-06 at 22.51.56.png Build a mine by pressing E close to a resource node (there will be a prompt when you're close enough)

Build a cannon to shoot the resources forward to a new cannon and finally your ship.

Screenshot 2019-10-06 at 22.17.44.png

Build the cannon by pressing F and F again to place it. If you want to aim the cannon, say more upwards, press F close to the cannon and aim. Press F again to exit aim mode.

Code by: @i-h @n1cc3 @kankje @katis @dmnt @hunttis

(IntelliJ Rider, which is an awesome tool for Unity projects)

Models by: @katis @hunttis

(Blender, textures with Gimp)

Sounds and ambience by: @MikroPiru

(Garageband, guitars, basses and all kinds of strange tools like an "ebow", cowbells, tamburins)

Notes

We might've gone a little overboard with some things, but relatively modern machines should be able to handle the game in a browser. If not, try the native builds!

There are three levels

I hope you get to see all the cutscenes! xD

Ratings

Overall 710th 3.3⭐ 27🧑‍⚖️
Fun 549th 3.28⭐ 27🧑‍⚖️
Innovation 345th 3.48⭐ 27🧑‍⚖️
Theme 812th 2.96⭐ 27🧑‍⚖️
Graphics 962th 2.66⭐ 27🧑‍⚖️
Audio 534th 3⭐ 27🧑‍⚖️
Humor 760th 2.263⭐ 21🧑‍⚖️
Mood 568th 3.326⭐ 25🧑‍⚖️
Given 32🗳️ 8🗨️

Feedback

neowhoru
07. Oct 2019 · 14:38 UTC
Really nice game - a little too much controls but i really like it.
xiranvii
08. Oct 2019 · 00:46 UTC
Very fun game. A little bit of performence issues, but overal it's great.
arzi
08. Oct 2019 · 10:00 UTC
It was at first a bit hard to grasp what you were supposed to be doing (not reading the game descriptions ftw), but after that it was fun. I managed to get 3/3 uranium in the second level but it didn't complete for some reason.

Fun game!
🎤 hunttis
08. Oct 2019 · 11:18 UTC
@arzi Did you get metal too? You need both uranium and metal in the second level :)
arzi
08. Oct 2019 · 11:29 UTC
It didn't show metal in the UI
Roka Josh
11. Oct 2019 · 19:45 UTC
A fun game and idea, for future development I would appreciate textures that were a little easier on the eyes, but overall great job!
LandoSystems
11. Oct 2019 · 19:46 UTC
Not sure what it was about it, but I really liked to art style here. Nice ambient soundtrack, fun to move around, didn't have any performance issues in the browser. Great work overall!
drtizzle
11. Oct 2019 · 20:01 UTC
This game has a really nice concept. I was a lot of fun to place the turrets in the right way, so was the jetpack mechanic! It felt a but unnatural to place the turrets, I would rather do that with left mouse button or something. The cut scenes are a nice addition, it really improves the mood!

Very cool, this has a lot of promise!
someone
21. Oct 2019 · 12:55 UTC
Love the mechanic, The third level seemed a bit broken though. The balls kept disappearing mid flight so I couldn't progress. Got the uranium but only half way with the metal.
It wasn't obvious what to do at first but didn't take long to figure out.
It's great you made the intro and level transitions. Amusing that you finally escape the asteroid only to crash straight into another one.
The character was a bit frustrating to control in that final level too as you constantly have to fight the slopes.
I also wanted a way of cancelling a cannon placement if you pressed F accidentally or at the wrong place.
I did get catapulted across the map placing a mine once.
Has lots of potential for a puzzle game if you limit the cannons. Great job.
Coda Highland
21. Oct 2019 · 14:40 UTC
Wow. Just... WOW. This is by far one of the best LD games I have _ever_ played, and I've been doing this since LD36. It plays really well, it has great graphics, it's fun and engaging, the premise is interesting, it has meaningful progression... There's really nothing not to like about this.

So take these suggestions as a way to really push this game to the next level, not as criticism against what you've built, because this is something that could really be awesome:

Some good sound effects would really make this, although given how many entities there are you'll want to be careful about it (and definitely have the sound drop off pretty quickly with distance).

+1 on being able to cancel cannon construction, and I think I agree with the suggestion that it would benefit from having a puzzle mechanic of having a limited number of cannons. (And if you have that, then of course you'll need the ability to move or salvage a cannon once you've built it.)

The lava is a bit punishing. I would suggest moving the player to safety when they hit the lava because right now I tend to just get stuck bouncing around in the death pool until I run out of lives.

Having some prebuilt stages for tutorials is good, but you might consider doing some procedurally-generated worlds in order to increase the game's replay value. I'm open to providing some assistance in that regard if you want some help; procedural generation is something of my specialty. (Of my nine Ludum Dare submissions to date, seven of them have been procedurally generated... well, technically eight, but The Dungeons of Indianapolis doesn't count because that's more like procedurally copy-pasted. :stuck_out_tongue:)
karlipoppins
22. Oct 2019 · 06:00 UTC
What an awesome concept! Love the universe and game premise. Love the mood and space atmosphere! Also love the challenging puzzles and little music. This was just so good overall!

As I was about to complain about the character movement (and sometimes being propulsed into the lava when building a mine where the character is...) I'm seeing a lot of other comments about this so I won't go into details.

A really really cool entry, love it!
acronaut
23. Oct 2019 · 22:12 UTC
This looks like in spirit of the game "Satisfactory". Explore, Expand, Gather/exploit, Egress..
Nice touch on the hazard kickback when the robo-pilot gets hurt by lava.

Suggestions:
- Further tweak on the Jetpack
- find some camera-blocking solution to prevent users seeing the 'paper-mache' side of the other world..
- introduce additional structures in 'shepherding' the hoarding of the minerals..
- experiment with option to have elements or character manipulate the environment terrain (level/shape the asteroid regolith to form user-defined paths, slopes, etc..)
- Introduce some procedural based level-design


Kudos on cinematics!
Keep going! :dizzy:
🎤 hunttis
27. Oct 2019 · 06:48 UTC
Yeah, sorry about the disappearing resource spheres bug :( We have no idea what is going on there. We just create spheres and apply physics to them. Sometimes the spheres are just gone. We thought that it was because they were colliding with the ground and somehow going through it, but when they started disappearing in the air... Well, there goes that theory :D
MrsTari
27. Oct 2019 · 12:15 UTC
i love it :) Great Job so far :hearts:
commanderstitch
28. Oct 2019 · 00:39 UTC
I thought it was a nice simple and interesting game. The fact that there was no limitation was my fav part. :D regardless of the laggyness when you'd have lots and lots of them metal piling up. :-) pretty easy to figure out what was going on. Loved the cutscenes. Nice and snappy.