Little Nothing Adventure by Siarhei Pilat

[raw]
made by Siarhei Pilat for Ludum Dare 45 (JAM)

Once upon a time, there was a little black hole called Nothing. It lived happily and was just peacefully turning everything around her into nothing, when suddenly...

Ratings

Overall 951th 2.98⭐ 51🧑‍⚖️
Fun 952th 2.755⭐ 51🧑‍⚖️
Innovation 658th 3.063⭐ 50🧑‍⚖️
Theme 946th 2.735⭐ 51🧑‍⚖️
Graphics 831th 3⭐ 51🧑‍⚖️
Humor 381th 3.085⭐ 49🧑‍⚖️
Mood 858th 2.929⭐ 51🧑‍⚖️
Given 46🗳️ 85🗨️

Feedback

ToC
08. Oct 2019 · 08:32 UTC
It looks cool, but how do I win / what is the goal?
🎤 Siarhei Pilat
08. Oct 2019 · 08:34 UTC
Thanks for playing! Unfortunately, there is no win condition, it was supposed to be an endless roguelike-like.
Mad Brokli
08. Oct 2019 · 09:04 UTC
The sound was awsome, i like it. Wasnt sure what to do at first.
🎤 Siarhei Pilat
08. Oct 2019 · 09:10 UTC
Thanks @mad-brokli , appreciate the feedback!
mrerdalural
08. Oct 2019 · 09:48 UTC
I really liked the idea of using orthographic projection even though it made dodging projectiles harder. The start intro was awesome and I liked the sound effects a lot!

I think, if a few more mechanics and some polish is added to the game it can be a really unique fun experience.

Thank you for making this game!
Rhymar
08. Oct 2019 · 14:54 UTC
its just cute and fun to play
the only negative for me was that the perspective is a little confusing
KP_CFTSZ
08. Oct 2019 · 14:55 UTC
rotating the camera felt kinda jank but aside from that it's a neat lil entry
o2o
08. Oct 2019 · 16:22 UTC
Nice game but I always don't know where I am if I'm in underground...I think you can add Axis to let us know our location more clearly.
NarRenArr
08. Oct 2019 · 17:10 UTC
The beginning is awesome
Vaibho
08. Oct 2019 · 17:20 UTC
Nice game and awesome audio. The intro was cool. I also liked the black hole destroying animation when game was over. The game would have been better if it had a score system or something like that. But still it was good. Nice work.
CyberStarLight
08. Oct 2019 · 18:56 UTC
The perspective is a little confusing, some explanation on how to play would also help.

The intro is really cute, and good job on the end animation!
NachtWitch
09. Oct 2019 · 00:50 UTC
The title may be little nothing but want to know what isn't nothing or little? My respect to you for joining this competition, fun game, 5 stars in all catagories
Corentin SABIAUX
09. Oct 2019 · 12:11 UTC
The game is gorgeous, thanks to the graphics design and the little cinematic at the beginning :) Too bad that we don't know what we have to do and what's our goal :(
Danilo Freire
09. Oct 2019 · 13:22 UTC
If you can generate a mac or web build it would be very nice!
GraphicEdit
09. Oct 2019 · 14:19 UTC
Nice game
LinzZ
09. Oct 2019 · 14:27 UTC
So cute hahaha.If you can make a small black hole attack, so much the better
Nisovin
09. Oct 2019 · 17:14 UTC
I loved the opening bit, it was quite adorable. I wasn't sure what to really do during the game, and it was hard to tell where the enemies were in relation to me.
AlphaDen
09. Oct 2019 · 17:42 UTC
I want so high that the screen had nothing. The game controls is a bit too complex. It was difficult to get used to. The gameover screen looks good.
Rocktavious
10. Oct 2019 · 03:21 UTC
Could use a bit more hand holding for players and the perspective/camera was a bit jarring. Also highly recommend using a platform like itch.io or uploading the WebGL build if you can. Cheers!
sillyman987
10. Oct 2019 · 10:46 UTC
Nice game!
🎤 Siarhei Pilat
10. Oct 2019 · 15:33 UTC
Hey @rocktavious appreciate the feedback. Unfortunately, it is not possible to play it with WebGL version, some features just won't work. What is the benefit of uploading it to itch.io? It seems like it just adds one more step in downloading a game?
ashashza
10. Oct 2019 · 20:06 UTC
Like others... I really liked the little intro.

The ortho projection is an interesting idea. It definitely made navigating and dodging projectiles tricky.

I was also hunting for a win condition :)
digitaldude555
11. Oct 2019 · 08:59 UTC
Its quite creative visually, gameplay its a sandbox type not so bad. I agree with the guy that said there needs to be a goal or some motivation of some kind. When you die it says strat again.
hyperscope
12. Oct 2019 · 16:07 UTC
It wasn't immediately clear what my objective was but eventually I figured it out. Although once I figured it out I didn't know what the win condition was previous to reading your comment. I really appreciate that you added that short little intro sequence!
masterkrepta
14. Oct 2019 · 13:20 UTC
Telling exactly where i was on the grid was slightly confusing. and it was not clear at first that i needed to collect parts of the ground to survive. There is a lot of charm and character in the introduction that would fit really well in the rest of the game.
Sprotex
14. Oct 2019 · 17:25 UTC
As many people said, I too found it difficult to navigate and lacked an objective or at least a score counter somewhere.

Loved the intro. I can tell that significant amount of energy went into creating that.

Also I didn't find a way to close the application mercifully. If that isn't there, I'd like to see 'Esc' key to show exit menu or something similar. :slight_smile:
🎤 Siarhei Pilat
14. Oct 2019 · 17:31 UTC
Thanks for the feedback @sprotex you say that "significant amount of energy went into creating that". Could you elaborate on what you meant by "that"? Did you mean the intro? I find it interesting that people like it as much as they do, because I literally spent about... well, no more than 10 minutes right before the deadline creating it... Did I understand you correct?
Sprotex
14. Oct 2019 · 18:37 UTC
@siarhei-pilat Oh, I guess I was mistaken :laughing: Yes, I meant the intro. There are many audio tracks in the span of a few minutes, so I imagined that you iterated some prototype intros there.
🎤 Siarhei Pilat
14. Oct 2019 · 19:18 UTC
looool thanks for your reply @sprotex it's super funny that the thing i spent least amount of time on - got most of attention haha or so it seems
Hartvichio
14. Oct 2019 · 19:35 UTC
What an esoteric experience :D Avant-garde design i dont know why i like but I guess it feels very jammy
ahistyap
14. Oct 2019 · 20:26 UTC
I have a low end PC so the game lagged so hard when I played it :sweat_smile: But I can tell the concept is nice, I have to collect the ground and the trees to increase my score. But yeah I kept dying because when I switched view the game lagged so hard. The intro is nice too!
Nice work!