til0x by nordicebear

[raw]
made by nordicebear for Ludum Dare 45 (JAM)

til0x is simple tile-based game. You start with nothing, at first you don't even have your own character. Grab a tile and stay away from bombs.

til0x_gif.gif

Controls

  • Arrow Keys: Move tile.
  • Spacebar: Pause/Unpause game.
  • P: Use piggy bank.
  • S: Use speed up

Rules

  • at start of game, move aim towards to tile which you want to grab.
  • number in the center of the tile is move count.
  • after every move, move count reduce.
  • when move count is 0, you can't move.
  • increase to move count, grab tile which same colored with your tile.
  • if you grab different colored tile move count reduced.
  • when a tile's move count is 0, it turns out bomb.
  • piggy bank tile gave you extra move counts to use later.
  • turtle tile reduces game speed.
  • with speed up button you can gain extra move count and score but game speed increase too.

Tools

  • Engine: Godot Engine
  • Sounds: Sfxr
  • Textures: Piskel App

```

v1.2 - Default game speed increased. - Speed up button added. You can use it with S button. - New tile added (turtle tile). If you grab this, game speed reduces. - Some bugs fixed.

v1.1 - Game speed added and game speed increases as game progresses. - Tutorial upgrated.

v1.0 - First Release! ```

Ratings

Overall 787th 3.208⭐ 26🧑‍⚖️
Fun 632th 3.167⭐ 26🧑‍⚖️
Innovation 306th 3.542⭐ 26🧑‍⚖️
Theme 594th 3.271⭐ 26🧑‍⚖️
Graphics 950th 2.688⭐ 26🧑‍⚖️
Audio 681th 2.271⭐ 26🧑‍⚖️
Given 33🗳️ 13🗨️

Feedback

Gustavo Rocha
09. Oct 2019 · 15:57 UTC
Nice gameplay concept! Nice job!
Jam373
09. Oct 2019 · 16:01 UTC
Honestly brilliant mechanics, super fun and interesting game, just wish it were more polished and not quite so slow (tutorial every time you die). Maybe add a speed up time button? So if you run out of moves you don't need to wait to see if you hit a bomb or get lucky.
Yubs
09. Oct 2019 · 16:04 UTC
Interesting idea, was pretty interesting to play. Nice entry!
pythong
09. Oct 2019 · 16:05 UTC
when I started it on a mac in safari, at first it didn't load (10.14 Mojave). Worked in chrome
🎤 nordicebear
09. Oct 2019 · 18:05 UTC
@jam373 To be honest design is my weak part but I've been still trying to improve this, I hope I will be better. About speed I think to increase the speed according to score, like after every 50 or 100 point speed will increase. Tutorial is awful I know I'm gonna fix it. Speed up time button is a great idea, I could use it. Thank you for feedback and playing my game.
AliceCrd
11. Oct 2019 · 15:00 UTC
Little game cool and adictive, I liked playing at your game
aderix
11. Oct 2019 · 19:04 UTC
Like the gameplay challenging enough
I find that the tutorial is too tiny didn't find it at first
But good game continue like this
Phoenix Fireflower
11. Oct 2019 · 19:04 UTC
A simple, yet interesting game. Well done.
BTW: The game fails to load when using Firefox. Chrome and Edge work.
LandoSystems
11. Oct 2019 · 19:38 UTC
Nice game, took a couple playthroughs to wrap my head around it, but enjoyed the puzzle aspect of it. Great work!
notapixelstudio
11. Oct 2019 · 22:07 UTC
Highscore of 60!!
I like this kind of game. Even if it is minimal it gives the idea of what you wanted to achieve. It's a bit unforgiven when you are at 0 possible moves. Even if you have extralives you are stuck in that column and that is only luck based. I enjoyed my gameplay :)
AVSC
19. Oct 2019 · 14:57 UTC
Interesting game, you could do some proofreading on the rules, I didn't understand them well and it took me some playthroughs to get how the game worked.
EoG
21. Oct 2019 · 18:08 UTC
Wow, that's addictive! Well done. I would agree with some of the other commenters that the timing is a little slow in certain places (transitions etc). if you make it flow together more smoothly I would probably play the hell out of this to relax. Think about mobile! (swipe controls)