{"author_link":"\/users\/foodzilla","author_name":"foodzilla","author_uid":"1007285","comments":[{"author_name":"gamejuv","author_uid":1161085,"time":"2019-10-08T17:51:50Z","epoch":1570557110,"modified":1570557110,"text":"I like the concept and the graphics are simple but cute :)","likes":0,"format":"md"},{"author_name":"croewens","author_uid":"1078039","time":"2019-10-16T06:29:00Z","epoch":1571207340,"modified":1571207340,"text":"Hey there! Fun agario clone. Nice work! But I didnt feel like there was a big challenge \/ or the ramp-up was too slow! Great submission though!","likes":0,"format":"md"},{"author_name":"niborious","author_uid":"1003511","time":"2019-10-16T06:33:56Z","epoch":1571207636,"modified":1571207636,"text":"Never heard of Pixi before! glad to see more browser and js games!","likes":0,"format":"md"},{"author_name":"SleepyStudios","author_uid":"1013508","time":"2019-10-26T07:53:01Z","epoch":1572076381,"modified":1572076381,"text":"Played around for a bit until I got the hang of it. Aside from what you said about the lack of win conditions, the only other thing the game needs is just to be a bit faster and smoother. Nice work.","likes":1,"format":"md"},{"author_name":"LoneWolfDev","author_uid":"1052783","time":"2019-10-26T09:45:22Z","epoch":1572083122,"modified":1572083122,"text":"Nice idea. A little bit confusing at the beginning though. But quite fun! Good job!!","likes":0,"format":"md"},{"author_name":"kipkat","author_uid":1159955,"time":"2019-10-26T11:37:53Z","epoch":1572089873,"modified":1572089873,"text":"Bugged. This WebGL isn't supported on chrome (for me)","likes":0,"format":"md"},{"author_name":"Virimine","author_uid":"1163461","time":"2019-10-26T11:51:56Z","epoch":1572090716,"modified":1572090797,"text":"Graphics are cute! It's on a very initial level but could develop on to something more and I'd love to see more features that diverse it from agar.io in the future. One thing, I didn't understand what SPACE does and there was no audio for me (I don't know if it's intended). .-. Even at this level it was fun to play and eat :v :D","likes":1,"format":"md"},{"author_name":"Zinkler","author_uid":"1054513","time":"2019-10-26T17:42:01Z","epoch":1572111721,"modified":1572111721,"text":"Nice take on agar.io genre, nice idea, but there is a lack of challenge - I only lost once because I really tried to.","likes":1,"format":"md"},{"author_name":"Aj Jones","author_uid":"1052616","time":"2019-10-27T23:47:21Z","epoch":1572220041,"modified":1572220041,"text":"Reminded me a lot of Agar.io","likes":0,"format":"md"}],"format":"md","images":["ld45\/173356-843b0c8b668993bf829ce3089749695e.png"],"links":[{"url":"http:\/\/gwbloom.com\/dev\/games\/ludum\/ludum45\/","text":"Youtube"}],"metadata":{"g_key":"55115","g_author":"1007285","g_event":"LD45","g_eventkey":"78","g_subevent":"JAM","g_urlkey":"262092","g_title":"From Nothing","g_status":"PVT1","g_place":"99999","g_commentcount":"9","g_site2_node_id":"173356","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"173356","n_urlkey":"262092","n_parent":"159347","n_path":"\/events\/ludum-dare\/45\/from-nothing-2","n_slug":"from-nothing-2","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"7285","n_created":"1570484405","n_modified":"1570495352","n_version":"520394","n_status":"COMMIT"},"node":{"id":173356,"parent":159347,"superparent":9,"author":7285,"type":"item","subtype":"game","subsubtype":"jam","published":"2019-10-07T21:50:57Z","created":"2019-10-07T21:40:05Z","modified":"2019-10-08T00:42:32Z","version":520394,"slug":"from-nothing-2","name":"From Nothing","body":"An attempt at a game design I made before, this time with a more cell-city-driven builder idea.\n\nThe number keys will change what you are building, and holding spacebar will feed a new cell or build up an existing one.  The intent was to make a bit of a 'tower defense\/enemy waves' type game.  \n\nIt didn't quite get there, but the building and grabbing aspect feels a lot of fun.  I want to work on making the game visually more fun to play.\n\nThere was no time for set win conditions, but the intention was to make a fun little environment that you would build-up and grow.\n\nMy partner, nitacku, is responsible for any music that comes together.\n\n\n*\n\nWhile I was able to get a lot done, there was a lot of problems in using pixi and adapting old work into this one.  \n Nitacku had trouble with inspiration for the music, and I was constantly bogged down quashing bugs that messed with the integrity of the game (like spawning a dozen waves at once). \n\nBecause I got a lot done, I want to share and see the opinions of a post-jam version of this to get real feedback.  I will post that and share as soon as I am able.","meta":{"author":[7285],"cover":"\/\/\/content\/57c\/1\/z\/27d3b.png","link-01":"http:\/\/gwbloom.com\/dev\/games\/ludum\/ludum45\/","link-01-tag":[42336]},"path":"\/events\/ludum-dare\/45\/from-nothing-2","parents":[1,5,9,159347],"love":0,"notes":9,"notes-timestamp":"2019-10-27T23:47:21Z","grade":{"grade-01":10,"grade-02":11,"grade-03":10,"grade-04":10,"grade-05":11,"grade-06":4,"grade-07":7,"grade-08":9},"magic":{"cool":118.58541225631,"feedback":2,"given":11.25,"grade":9,"grade-01-average":2.5,"grade-02-average":2.444,"grade-03-average":1.938,"grade-04-average":2.5,"grade-05-average":2.389,"grade-06-average":2.25,"grade-07-average":2,"grade-08-average":2.143,"smart":16.666666666667}},"text":"An attempt at a game design I made before, this time with a more cell-city-driven builder idea.\n\nThe number keys will change what you are building, and holding spacebar will feed a new cell or build up an existing one.  The intent was to make a bit of a 'tower defense\/enemy waves' type game.  \n\nIt didn't quite get there, but the building and grabbing aspect feels a lot of fun.  I want to work on making the game visually more fun to play.\n\nThere was no time for set win conditions, but the intention was to make a fun little environment that you would build-up and grow.\n\nMy partner, nitacku, is responsible for any music that comes together.\n\n\n*\n\nWhile I was able to get a lot done, there was a lot of problems in using pixi and adapting old work into this one.  \n Nitacku had trouble with inspiration for the music, and I was constantly bogged down quashing bugs that messed with the integrity of the game (like spawning a dozen waves at once). \n\nBecause I got a lot done, I want to share and see the opinions of a post-jam version of this to get real feedback.  I will post that and share as soon as I am able.","title":"From Nothing"}