Hello Buddy! by D4rkWeasel
After the big bang, Alvin the atom feels alone and seeks company. Help him to find friends and evolve.
- Collect friendly (green) atoms
- Avoid hostile (red) atoms
- Grow big and evolve, when you have collected enough atoms!
Did you notice that you get more points, if you collect more atoms before you evolve? ;)
The WebGl-Port was added after the initial 48 hours, so more people can test the game.
Update 10.10.2019: Fixed game breaking bug, where Alvin would leave the playfield around evolution 20

Ratings
| Overall | 349th | 3.186⭐ | 37🧑⚖️ |
| Fun | 203th | 3.333⭐ | 38🧑⚖️ |
| Innovation | 260th | 3.194⭐ | 38🧑⚖️ |
| Theme | 342th | 3.111⭐ | 38🧑⚖️ |
| Graphics | 383th | 2.853⭐ | 36🧑⚖️ |
| Audio | 221th | 3.118⭐ | 36🧑⚖️ |
| Humor | 194th | 2.758⭐ | 33🧑⚖️ |
| Mood | 385th | 2.818⭐ | 35🧑⚖️ |
| Given | 45🗳️ | 9🗨️ |
I wonder why when I got bigger, the hitting circle for good atoms seems to be larger than myself and hitting circle for bad atoms is still as big as my myself.
@hcursino That's interesting. I never played to evolution 20 :D To be honest I thought Alvin would have died by then, because he became too big to evade the red atoms. But it seems not to be the case :D Thanks for letting me know!
@keith-wang Thank you! Yeah, I noticed that myself, but I did not find the bug in time :/
(Although to be honest I died because I had a bad case of brainfart where I suddenly smashed LEFT when I wanted to go right, and well... that was the end of my trip :D)

@grhyll Thank you! Nice to see, you had so much fun with my game! :D And you have beaten my highscore with just 11 evolutions! Very nice! :D
Graphics could be better, especially the UI :wink:
The idea is really cool, but it quickly gets boring :upside_down:
Anyways, great job with your game! :smiley:
It is a fun entry!
I like the rotation idea. It looks really fresh and it makes me comes up with ideas in this direction.
A modest result of 2674 with 7 evolutions from me.
Great job!
I wasn't sure how many times I was allowed to evolve and if new mechanics were introduced later, but I evolved a few times before stopping play.
The movement felt like I was a character with low inertia, like in outer space. Although it was thematic with the background I found it at times a bit frustrating to control.