Mastafoon! by Local Minimum
You start locked up. :lock: :cry:
Somewhat humiliated and most determined to break free.
Avoid pesky do-gooders :angry: and other obstacles as you navigate the prison hallways.
Look for teleporters and don't be afraid of spiders :spider:
How to play
* WASD / Arrows to navigate
* 1-5 are hotkeys to drop items in your inventory (you can also use your mouse)
* E ends your turn
* R surrenders / restarts level.
Special thanks to @skymandr for the elevator pitch that became the game
| Youtube | https://local_minimum.itch.io/mastafoon |
| Youtube | https://github.com/local-minimum/LD45---Mastafoon |
| Original URL | https://ldjam.com/events/ludum-dare/45/mastafoon |
Ratings
| Overall | 468th | 3.543⭐ | 49🧑⚖️ |
| Fun | 472th | 3.383⭐ | 49🧑⚖️ |
| Innovation | 274th | 3.585⭐ | 49🧑⚖️ |
| Theme | 884th | 2.822⭐ | 47🧑⚖️ |
| Graphics | 811th | 3.043⭐ | 49🧑⚖️ |
| Audio | 633th | 2.659⭐ | 46🧑⚖️ |
| Humor | 311th | 3.211⭐ | 47🧑⚖️ |
| Mood | 654th | 3.239⭐ | 46🧑⚖️ |
| Given | 57🗳️ | 42🗨️ |
Making inventory items reduce your available actions was a nice touch and made the whole thing more thoughtful. Good job!
I also enjoyed the moment where you you realize you're stuck and the puzzle is more complicated than you think :P
FYI: There was a glitch where if you pressed a button twice on level transitions I think you could skip some?
@snailrhymer :laughing: consistent style. The cones have a bug in their AI that I never got time to fix which made them turn in ways I don't even understand myself, but I want to say that it kind of makes sense as it happens when they encounter spiders and get really scared. And yes you were on the last level. I wonder what could have happened though.
@jezzamon Unity gave it an extra touch of horrible in that it decided to add artifacts when built to the web that wasn't there before! And are you a secret speed-runner finding exploits like that :smirk: !?
one thing I missed was some sort of counter or some indicator in the enemies to know how many turns they have or something like that.
It was very interesting to solve all those puzzles especially the more open ended ones with the arch dude and waypoints dragging. And in the end I felt like I want some more levels to be fully satisfied.
The only negative thing I can point out is that there is no "reverse step" button which most of the time is a must have for a tile based puzzle game. But on the other hand those end levels have so many solutions that almost every retry plays out differently and all that would be somewhat hampered with the addition of a rollback button.
@detectivelosos maybe I should have made the player be forced to pick up the spider first time since people and cones have strange ideas about spiders being scary and not fuzzy and friendly :spider: :hugging: Reverse one step/action should probably have been in there, quite a few times I pressed E when I meant placing the item in slot 5 myself. So that's a really good point.
@very-high-ping I agree that the last level wasn't that thought through unfortunately. I think there were solutions that didn't need too much waiting, but I should really have planned it a bit better.
@landosystems Maybe the door in the game should shake or something when the player enters the area from which the door can be opened? Or something like that to help the player understand to try go that way? Glad you gave it an extra try and got out of the room. I would have loved some music in it too, but music making is even less of a strength than drawing :sweat: And I did most of everything myself with just a little help recording sounds in the game.
@annie-owl Oh that's it! I couldn't really understand why I kept dropping things myself! How silly of me. I think @detectivelosos suggestion to have a one action/move undo would have been really good.
I can see that you've really worked hard for this!
When I first opened your game, I thought what are these weird characters doing here?!
Nice game actually! The idea can really be expanded!
An interesting type of puzzle game.
I tried to put spiders in the whole room😅😁
Anyways weird but nice game
The first time I tried I was very confused. I didn't understand the pickup/drop mechanic. So, when I moved, the numbers 1,2,3,4,5 turned red. I just pressed the corresponding button and they turned green again. That's probably a bug, resetting the inventory slot even if there's nothing in it. That way, all I had to do was: move, 1, move, 1, move, 1, etc.. and I could go directly to the teleporter. I completed the game very quickly without any challenge, except for one level where I had to just end my turn many times until the enemies where in no position to block me until the teleporter.
Then I played a second time, trying to understand how it worked. Could figure out the maximum number of actions (5), and the pickup/drop mechanic. The water sound was a bit repetitive but, it was a nice puzzle game overall :)
The hardest level by far was the first one with lasers. Got a bit frustrated with having to wait for the failed screen in that one after miscounting yet again. The lasers not being turn based was an interesting decision.
Most of the later levels looked like they were going to be really hard but were actually pretty easy.
Sometimes the text disappeared too quickly for my taste. I really liked the mechanics of the move/pick-up trade-off and also the movements of the enemies/do-gooders. This made the puzzles really interesting. I would have loved more levels!