Flappy Bat by Druvsaft

This is our submission, Flappy Bat! Hope you enjoy our interpretation of the theme!
Disclaimer: We recommend the Windows Executable for the below reasons:
- Audio volume can be loud in the web version, watch your ears and headphones!
- Rendering is more accurate in the windows version (but it's still perfectly playable in HTML)
| Youtube | https://jokgames.itch.io/flappy-bat |
| Youtube | https://jokgames.itch.io/flappy-bat |
| Original URL | https://ldjam.com/events/ludum-dare/45/flappy-bat |
Ratings
| Overall | 377th | 3.614⭐ | 37🧑⚖️ |
| Fun | 213th | 3.714⭐ | 37🧑⚖️ |
| Innovation | 377th | 3.443⭐ | 37🧑⚖️ |
| Theme | 922th | 2.779⭐ | 36🧑⚖️ |
| Graphics | 513th | 3.586⭐ | 37🧑⚖️ |
| Humor | 617th | 2.591⭐ | 35🧑⚖️ |
| Mood | 728th | 3.132⭐ | 36🧑⚖️ |
| Given | 29🗳️ | 41🗨️ |
Its a pretty hard game, the handling of the controls itself is easy.
The gameplay is the most impressive part of the game, I'd say. The way you handled making echolocation is intruiging, given it kind of reflects how it actually works in real life to a certain degree. Coupling it with dodging obstables, it actually becomes quite challenging, but still manages to feel very fun due to its originality! It certainly helps set it apart from other similar games. The only I'd really like to see added is some more variety in the obstacles, but given the time constraint it's totally understandable, and it's definitely not something that ruins the game experience! As previously stated the game gets pretty hard, which is a good way to make it feel more intense as you progress.
The visuals in the game look very cool, especially the echolocation feature lighting up the environment! The cave surroundings are also very neatly designed and do add a lot to the mood. The bat itself also has a pretty cool design, with its glowing red eyes and dark wings flapping about.
The game's audio is enough to make flapping the bat feel just a little more pleasant, and it's a fitting sound to be sure. The only thing I'd say is a bit unfitting, at least in my opinion, is the music. Don't get me wrong, it's absolutely not bad in its own right, but personally I think something a bit darker would have helped make the mood more immersive, although that's just my opinion, and perhaps that wasn't what you were going for anyway.
Overall, it is a fun game to play, with a creative idea for making it a little more unique. The only thing I'm left wondering is whether or not you decided to followed the theme, and in that case what your thoughts were about how it was represented, because I wasn't quite able to tell. Then again, it might just be because I'm totally oblivious to it, and just didn't realize it. In any case, nice job!
@kodiqi, thanks for your comment, we wanted to avoid making it __*too*__ similar to the original, so we focused more on a faster gameplay from the start, but I'm sure there are many variables to tweak to make it more interesting :smile:
@nikadra, Thanks for your extensive feedback, glad you enjoyed the game for the most part!
We didn't really have the time to work on our own music for this Jam (hence opting out of that category), but we'll give some thought into what mood we're trying to convey with the music for next time, it's a good point! We think the music has a good __*cave-like*__ feeling, but perhaps it's clashing a bit with the overall mood of the graphics like you say.
> __*The only thing I’m left wondering is whether or not you decided to followed the theme, and in that case what your thoughts were about how it was represented, because I wasn’t quite able to tell*__.
We had quite a hard time with the theme originally, trying to come up with a solid idea was very difficult! In the end, our main interpretation is the darkness before starting the run playing on the _nothing_ part of the theme, and the fact that it resets to the original state if you don't keep flapping. Hope that makes sense to you, but perhaps we could have been more clear in conveying the theme :slight_smile:
Regarding the theme, I absolutely understand the struggle. It's really hard to think of a good idea for anything, having been given just a simple phrase for inspiration. But your explanation did clear it up, and when you mention it i totally remember a black screen before the game started! Like you said, it might be a good idea to convey it a bit more clearly, but the fact that you did use it to some extent is obviously great in its own right! I really did think the game was good, though, and these things are for the most part just nitpicks!
Congrats!
@jutjuan, @elhombrebanana, @superunknown, @ajahks, @stefanie-leitch, thanks for playing and for your kind words!
@firtage
> __*i would delete the blackscreen after the highscore.*__
I think you're right, that would probably make the general flow of the game, at least for successive runs after the initial one, a bit smoother. Thanks for playing and for your feedback! :slight_smile:
Overall good job.
I think the game would be more challenging with less access to echolocation. Maybe something like a larger screen, and a different button for it? The glide button was a good addition also.
I also think calling it Flappy Bat was a little on the nose, heh.
I enjoyed it though, nice work!
Played your entry, very nice idea! I liked it!
I tried to play from HTML version but then switched to PC one, cause with my hundreds of tabs opened HTML version was a bit laggy. xD
Cave art looks really nice, I see you put much effort into it. :3
Well done! :3

I think for this experience will be better with less dynamic mechanic, but anyway Great Work!