Private Universe by Zathnic

This is a platformer in which gravity is controlled by the amount of blocks that are near the player. Some blocks affect gravity more than others. Later in the game, you will also be able to break and place blocks, affecting gravity yourself.
Once you beat the game, you'll unlock edit mode, allowing you to shape the universe to your heart's content and create your own challenges!
Note:
This game went in a different direction than I originally planned, so there's no real link to the theme. I first wanted it to have a focus on resource gathering, but I both didn't have time to implement that and didn't see much of a point in it anymore as I was nearing the end. So you're just given infinite resources.
Changelog:
- added WASD controls
Controls:
Arrow Keys or WASD to move
R to reset to last checkpoint
Mouse to place and break blocks (once unlocked)
E to enter edit mode (once unlocked)
Ratings
| Overall | 675th | 3.348⭐ | 35🧑⚖️ |
| Fun | 326th | 3.561⭐ | 35🧑⚖️ |
| Innovation | 122th | 3.891⭐ | 34🧑⚖️ |
| Theme | 1054th | 2.379⭐ | 35🧑⚖️ |
| Graphics | 941th | 2.712⭐ | 35🧑⚖️ |
| Mood | 885th | 2.894⭐ | 35🧑⚖️ |
| Given | 53🗳️ | 0🗨️ |
I also must say I didn't realize the relation to the dirt blocks and gravity until I got the pickaxe, it was an enlightening moment haha.
I thought that the ability to build would make the game super easy, but somehow it only got harder past that point, which I put down to good level design!
The only thing I would have done to improve is add audio, just a little jump and landing sound or something, but it's a jam, so it's understandable if you didn't have time.
By trying to play you game I realized Java was not installed on my PC :D,
The physic is uncommon and I am not quite sure I clearly understand how it worked ^^ something like darker means less gravity ?.
I really liked the big leap of faith jump (which was avoidable by overusing placing/removing blocks) and the mechanism of placing/removing blocks and especially the way it used used for "puzzle jump".
I was not really convinced by the edit mode but enjoyed the platformer :smile:
## Possibles improvments
*I know it's not that easy with the time constraint*
- Try to give the possibility to control with **WASD/ZQSD** as well as **Arrow Keys** It feels more natural for me since my mouse is also on the right side of my keybord and it felt unbalanced
- You should add invisibles walls everywhere arround the map to avoid infinit fall (hopefully their is the respawn system)
**WARNING: An illegal reflective access operation has occurred
WARNING: Illegal reflective access by org.lwjgl.LWJGLUtil$3 (file:/Downloads/Private%20Universe/private-universe.jar) to method java.lang.ClassLoader.findLibrary(java.lang.String)
WARNING: Please consider reporting this to the maintainers of org.lwjgl.LWJGLUtil$3
WARNING: Use --illegal-access=warn to enable warnings of further illegal reflective access operations
WARNING: All illegal access operations will be denied in a future release
Inconsistency detected by ld.so: dl-lookup.c: 112: check_match: Assertion `version->filename == NULL || ! _dl_name_match_p (version->filename, map)' failed!
**
The game is obviously lacking quite a bit of polish, but I'm sure you know that :) I hope you expand on Private Universe, there's nuggets of interesting ideas here!
http://www.mediafire.com/file/2nf8lc0pxgl59uo/Private_Universe_Alternate.rar/file
If that doesn't work, I don't think I can fix the issue though.

This was a simple nice platformer. That gravity mechanic is really cool. And there were multiple ways to explore, beyond looking for pickaxes!
One thing I would say, it is hard using arrow keys and mouse (since both are primarily for the right hand) so I had to squeeze up my left hand on the arrows, and mouse hadn right next to it when playing:

Consider adding support for WASD, in addition to the arrows?

### Also, I made a face

Oh and I also finally managed to jump so far right, that I fell outside of the respawn blocks, so I got stuck even more :)