No Body by lizelive
You start with nothing, and have to sell your body to survive.

Instructions : find + talk to doctors to get upgrades and get the golden apple to win!
Errata: I fixed soft-lock that prevent completing the game if you get armor first, and music not working. Also made a more visually appealing cover image.
| Youtube | https://lize.itch.io/nobody |
| Youtube | https://lize.itch.io/nobody |
| Youtube | https://github.com/lizelive/nobody |
| Original URL | https://ldjam.com/events/ludum-dare/45/no-body |
Ratings
| Overall | 477th | 2.7⭐ | 42🧑⚖️ |
| Fun | 495th | 2.268⭐ | 43🧑⚖️ |
| Innovation | 481th | 2.378⭐ | 43🧑⚖️ |
| Theme | 456th | 2.65⭐ | 42🧑⚖️ |
| Graphics | 440th | 2.573⭐ | 43🧑⚖️ |
| Audio | 351th | 2.294⭐ | 19🧑⚖️ |
| Humor | 132th | 3.05⭐ | 42🧑⚖️ |
| Mood | 424th | 2.625⭐ | 42🧑⚖️ |
| Given | 51🗳️ | 14🗨️ |
Second world under LSD!
:water_polo:
any proposals on how to do better with the movement?
I would love to hear more about that so i can get better!
That being said this game was extremely frustrating to try to play. I think you tried taking on to much personally rather than trying to make it a little more polished. Regardless you did a good job and would love for you to keep building on it!
The absolute biggest thing to improve on was the movement. Being a core part of any platformer this should feel the most solid. While not super important I'd think about making a proper dialog box. Maybe even adding mouse control for the camera while still using WASD to move. That'll even allow you to use the mouse buttons for Q & E as well. And if the player doesnt want to use the mouse they still have the WASD but I believe that will help players immensely!
and congrats on getting best ending!
I was going for a satire poke at how half of the games are just a playable character jumping around getting power ups. So because obviously a human = nothing you have to That's why you sell your body to get power ups. Also I hate platforming games.
That's the reason you lose if you get every upgrade and the only way to get the true ending is to use a pile of !!FEATURES!!.
The controls/camera turn off people a bit to fast. Some features are too unreliable and some things are missing feedback that would have been fun. Of all the people I watched trying it, only one person realized that he could trick the upside-down turtle into flipping itself instead of punching it.
I am not a game developer and Sabbath limits my time to 24 hours so I knew I wasn't going to make a high quality game so I decided to just have fun and shoot for getting 1 star :koala: