Chasing Light by Lychee

[raw]
made by Lychee for Ludum Dare 45 (JAM)

Image.JPG

Survive as long as you can in the darkness. Gather light to increase how much you can see your surroundings, and use it to fight off enemies. Don't attack too much, or you'll run out of light!

Made for my first Ludum Dare! I hope you enjoy!

Thanks to @AFestiveDolphin for doing the great art and music <3

CONTROLS:

WASD: Move

LClick: Attack (with enough light)

Move cursor: Aim

Ratings

Overall 461th 3.549⭐ 53🧑‍⚖️
Fun 515th 3.324⭐ 53🧑‍⚖️
Innovation 503th 3.245⭐ 53🧑‍⚖️
Theme 546th 3.32⭐ 52🧑‍⚖️
Graphics 287th 3.951⭐ 53🧑‍⚖️
Audio 324th 3.459⭐ 51🧑‍⚖️
Mood 169th 3.875⭐ 50🧑‍⚖️
Given 47🗳️ 54🗨️

Feedback

theomaniacal
08. Oct 2019 · 04:13 UTC
Love the art style! Great job, and congrats on your first LD!! :thumbsup:
supercannon
08. Oct 2019 · 04:22 UTC
I really love this idea! It's an interesting trade off between ammo and vision of the enemies. I've thought about doing something similar in a game before, and it's cool to see someone implementing it.

I did manage to kite the enemies pretty easily though, although it was pretty fun to see how many I could get lol: ![screenshot.png](///raw/508/82/z/28a20.png)

I think some other enemies with different AI that try to flank, or maybe even fire a projectile at you could spice it up so that's not an issue.

Oh, I like the art style and the spooky sounds as well. Pretty cool game!
mingxi zou
08. Oct 2019 · 04:55 UTC
I like your art style pretty much, it's simple but cool.
Nisovin
08. Oct 2019 · 05:00 UTC
I definitely like the visuals, and the game is easy to pick up and quite fun!
Shugor
08. Oct 2019 · 05:19 UTC
The art in this is great, and lends itself super well to the rest of the atmosphere. Enemies really can jump out at you at the lower light levels, and paired with the bizarre sound effects it can be quite spooky.
BrokenMirrorMedia
08. Oct 2019 · 05:32 UTC
Spooky aesthetic, I kinda wish the minimum view distance was a bit bigger so I can see enemies before I am already touching them, but otherwise it was fun!
Eranot
08. Oct 2019 · 06:10 UTC
The art style is really good, easily the best part!
velvetlobster
08. Oct 2019 · 06:32 UTC
interesting drawing choice on the enemies and energy not sure the sound effects fit it though

![Screenshot Capture - 2019-10-08 - 03-30-16.png](///raw/0e4/e/z/28aad.png)

sometimes they were already too close
Miss Pi
08. Oct 2019 · 11:41 UTC
I liked the idea and graphics (the creature is kind of cute!). Attacking the enemies is a bit hard because I don't see them until it is to late, but good job!
Elmos Minion
08. Oct 2019 · 14:02 UTC
Great game, it was fun kiting and dodging enemies.
AliceCrd
09. Oct 2019 · 07:01 UTC
I like graphics, this game is a good idea even though I died early enough in the game
Hajden
09. Oct 2019 · 07:07 UTC
Good idea, too hard though. Would like for enemies to have to have a more distinct 3D sound, so I can get a sense of where they're coming from even if I don't see them
tohubohu
09. Oct 2019 · 07:43 UTC
Really like the graphics here, and the audio has a nice quality and consistency to it. The gameplay was fairly simple but still enjoyable enough, definitely a lot of potential to build it out more if you wanted to. Got up to 2071 points on the first try, less so on the second. :P Congrats on the submission!
croewens
09. Oct 2019 · 07:46 UTC
Cool atmosphere! It felt a bit zoomed in at first, but soon realised that was only temporary. Great choice of mysterious music!
Got not that far in my first run: https://i.imgur.com/4n5ddBQ.png
Xakkar
09. Oct 2019 · 08:03 UTC
Cool art style)
Jumbax
11. Oct 2019 · 07:42 UTC
nice idea
LoneWolfDev
11. Oct 2019 · 08:30 UTC
Nice art style, pretty authentic! I like the mechanic of picking up light so you can shoot!
Ryano
11. Oct 2019 · 10:40 UTC
Really enjoyed this. Thought the art style was interesting and the game idea was clever. Good work!
2 Odd Diodes
12. Oct 2019 · 03:29 UTC
I love the art style. Trading off visibility for damage is a neat concept, and not being able to see the enemies gives it a nice horror like atmosphere aided by the music. This is great!
DrGrognak
12. Oct 2019 · 05:11 UTC
I love the concept of the camera zooming out as you get more light. Very cool! Would like to see more content in game but it's a great start.
Frozen Spirit
12. Oct 2019 · 05:55 UTC
the art style i personally thought was really cool and and the way the camera zoom out when you get more light. I did find it to be quite challenging when all the enemies started to surround you. Excellent job!
hiroboto
22. Oct 2019 · 01:04 UTC
I like the SOFT character it was so cute! the animations of it is also incredible, but i think maybe the UI can be improved, anyway great job!
gamefive
22. Oct 2019 · 04:34 UTC
It's all It's an amazing game. The concept is excellent. Slime is very cute.
sver
22. Oct 2019 · 05:47 UTC
Beautiful style, very unique :)
Really enjoyed playing it
PatteDeCanaard
26. Oct 2019 · 15:49 UTC
Very cool graphics! I like that the zoom change with the amount of light, it's good idea :) The game is fun and well done, good job!
Alphish
28. Oct 2019 · 06:22 UTC
That's a good self-balancing concept here. The attack uses up visibility, yet it being area-of-effect rather than single hit means that to attack most efficiently, you need to gather the enemies round. I also liked the audiovisuals, especially the coloured pencil aesthetics.

Well done. ^^
rplnt
28. Oct 2019 · 11:00 UTC
Nice visuals, with the music the mood is definitely up there. Plays well, and one thing I would change is to add some sort of background noise maybe? To indicate movement if there's nothing around me. But now that I think about it, it might be intentional to make it harder to anticipate and evade enemies :)
lilkrit
29. Oct 2019 · 01:26 UTC
I love the art style. Everything fits nicely!