Serene Sculpture by zirconcode

[raw]
made by zirconcode for Ludum Dare 45 (JAM)

Start from nothing and reproduce a beautiful sculpture!

Post your best scores below! Can you beat our score of 635? Enjoy!

Instructions

Tools (select by clicking the respective button, uses are limited):

Holes: Click to create a clean hole in the stone

Chisel: Hold to slowly produce randomized cracks, if there are holes within the displayed radius, cracks will definitely jump rapidly to these holes.

Remove Part: Removes a connected component from the block of stone.

NOTE: Removing parts may take a bit, patience =)

Screenies

gameplay2.PNG gameplay1.PNG

Ratings

Overall 869th 3.109⭐ 25🧑‍⚖️
Fun 923th 2.804⭐ 25🧑‍⚖️
Innovation 113th 3.913⭐ 25🧑‍⚖️
Theme 494th 3.391⭐ 25🧑‍⚖️
Graphics 981th 2.587⭐ 25🧑‍⚖️
Audio 414th 3.273⭐ 24🧑‍⚖️
Mood 810th 3.022⭐ 25🧑‍⚖️
Given 27🗳️ 15🗨️

Feedback

Kanonix
06. Oct 2019 · 20:38 UTC
The game crashes each time I click on "Remove Piece" :(
Fictions
06. Oct 2019 · 20:59 UTC
I have the same problem, after Iused all holes and chisel, I tried to remove a piece that crashed the game :/
🎤 zirconcode
07. Oct 2019 · 12:14 UTC
@kanonix @fictions It takes a while to remove a piece, since we had to do our own floodfill and it might freeze for a second or two, but its shouldn't crash. The web and linux thing work (from what I just tried), are you both on windows? Thanks for the feedback!
Nathaniel Jensen
14. Oct 2019 · 14:09 UTC
It worked just fine for me. I got a score of 802. Great concept! Very hard game.
loveapplegames
20. Oct 2019 · 10:28 UTC
Great idea, very original. Piece removal did work for me, but it blurred the image for some strange reason, making the flood fill go wrong most of the time. Is there a technical reason to blur the image or is this a bug of some kind?
🎤 zirconcode
28. Oct 2019 · 00:33 UTC
@loveapplegames the blurring of the image only seems to happen within the browser, I think godot does some texture compression in there. No idea how to influence this.

@nathaniel-jensen Nice! You are currently number one then =)
Anion_Z
28. Oct 2019 · 04:31 UTC
Hey there, concept is very innovational, and somewhat fits the theme. The sound was bugging out when I removed a piece or reset a score though!
kurrik
28. Oct 2019 · 04:49 UTC
I really like the idea and found myself relaxing to the great music as I chiseled away. Nice work!
sikosis
28. Oct 2019 · 09:22 UTC
Interesting idea ... though I had the crash issue with Remove Piece, so I stayed away from that.
Magnega
28. Oct 2019 · 09:24 UTC
716! That was tough and relaxing. Really unique game.
crefossus
28. Oct 2019 · 09:28 UTC
I got into this and it is refreshing gameplay, but it sure is hard. I wish it was a little more predictable because you sometimes have to chisel in the same place multiple times even just to connect a couple pixels. The web version is kinda unplayable because when you remove pieces the image blurs making it even harder and uglier (FF v70.0). The the win version worked nicely. You would probably get a much improved score by removing the web build, or maybe it was just ff and chrome is fine.

I enjoyed the music but for some reason my right ear started pulsing uncomfortably so I'm not sure if you have some unusual frequencies going on or it's just me. I think it was also when I removed a piece in web build (same as anion-z?) It's probably just me.

I would play this more (even buy?) if there was some pacing, a par score, and the algorithms were refined a bit. It does seem like it tries to connect two holes together if you chisel at least. Maybe you could even reinforce that aspect with some positive feedback beyond the holes connecting. (Whoops.. just went back and read the directions a little late.. haha. It was fun to discover that myself I guess?)

Is it difficult to make the removed pixels transparent or does it blend too much into the background or something? I got excited to remove the initial wood block but was anticipating it to be cleaner.

Anyhow amazing job... I'm glad I got to play this.

![sculpture.png](///raw/9f2/6/z/29e3b.png)
Doodums
28. Oct 2019 · 10:14 UTC
Really loved the idea, and the music was great to listen to. Good work!
🎤 zirconcode
28. Oct 2019 · 12:21 UTC
@crefossus Wow thank you for the great feedback! Yes I had to wrestle with godot throughout the LD and things which I thought would be easy (like removing the blur, or transparency / easier graphics) were almost impossible since it didn't really support drawing at all. I probably could have spent more time on tweaking the chisel algorithm a bit, also surprised you figured it out yourself. Glad you had fun!

(my sound dude has no idea what it could be, really interesting)
🎤 zirconcode
28. Oct 2019 · 12:22 UTC
@magnega very nice, you beat our score but not that of @nathaniel-jensen who is still number one =)
philomory
28. Oct 2019 · 17:53 UTC
Best score I could manage was zero, haha. Just couldn't close all the gaps in my lines before I ran out of chisels, which meant one click removed the entire stone. That said, others have obviously managed it quite well. so, kudos to them!

As for the game, it's an cool idea, though the implementation is a bit finicky for my tastes. The music was excellent, too. I could see a game with this core concept going places!
pragmascript
28. Oct 2019 · 19:15 UTC
Very nice and unique idea, the music was also very fitting.. good stuff.
🎤 zirconcode
28. Oct 2019 · 19:57 UTC
@philomory I agree, it definitely needs some tuning to make it less random and easier. Unfortunately didn't have time to make multiple levels =)

@pragmascript Thanks!