Mindmaze by sigod
A small and unhurried story about devious passages of the trapped human mind. Begin in the middle of oblivion as shadow and take a walk through every chamber of this place to find all shards of lost personality. Can you find the way out?!

Screenshots



Info
This is our first Ludum Dare entry and our first game ever. A lot of experience was gained and a lot of features weren't implemented. :smile:
Controls
- WASD or Arrow Keys to move.
- Space to start/go to the next level.
- ESC to go back to the main screen/exit the game.
Known issues
- Currently, the game forces fullscreen without the option to switch to windowed mode.
- Eats memory like crazy.
- Can skip a level by going into the main menu and playing again.
Post-Jam changes
- Fixed typo in the word "space" on all screens.
- Removed unused assets.
- Enabled logging. If the game crashes, please, send us the
output.log.
Tools
Rust - the programming language of choice.
Sublime Text - best IDE ever.
Sublime Merge - GUI for Git.
Adobe Illustrator - for making art.
DragonBones - for animations.
Dropbox - for sharing work with the team.
Credits
Programming
https://twitter.com/sigodme
Design and art
https://www.instagram.com/romeowchik/
https://www.instagram.com/hedho_art/
Level creation & biology lessons :D
https://www.instagram.com/ambushing_goose/
OST
https://www.instagram.com/ki.rill6159/
| Youtube | https://sigod.itch.io/mindmaze |
| Youtube | https://github.com/sigod/ludum-dare-45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/mindmaze |
Ratings
| Overall | 644th | 3.369⭐ | 44🧑⚖️ |
| Fun | 976th | 2.714⭐ | 44🧑⚖️ |
| Innovation | 707th | 2.988⭐ | 45🧑⚖️ |
| Theme | 534th | 3.337⭐ | 45🧑⚖️ |
| Graphics | 631th | 3.407⭐ | 45🧑⚖️ |
| Audio | 199th | 3.679⭐ | 44🧑⚖️ |
| Mood | 185th | 3.845⭐ | 44🧑⚖️ |
| Given | 74🗳️ | 34🗨️ |
Overall, Rust is a bit slower to write than other languages. So, for prototyping it isn't as good. But if it compiles -- it works (most of the time). I'll continue to use Rust for any future projects including future Ludum Dares :)
I penetrated through these corridors
and I went through that last segment
where I went through these dark serpentines
I passed through that corridor
where they sat, where they are
and when you penetrate to the most high Mindmaze
you will believe you are mad
you will believe you've gone insane
but I tell you if you follow the secret window
and you die to the ego nature
you will penetrate this darkness
(5/5 mood)
I loved the part to part build up of the picture, where you could already at the start to think about it, "what could it be"
You could implement some kind of very small hint of where the collectable is, but next to that I really loved the game for what it was.
Well done, very good Job.
Had a lot of fun "
I really want to like it all the way through, but at some point it becomes too similar, just harder, for me. I would have really liked to see the challenge evolve over the course of the game, instead of just making the mazes larger and larger without adding anything else.
This has a lot of potential, so please keep up the good work!