Cascade by Goldenglade
Having fallen into the cascade interstice without a weapon, the beasts within must be faced and a weapon must be acquired.
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Keyboard Controls:
Space - Confirm
Esc - Cancel
WASD - Move
Move Mouse - Aim
Right Mouse - Dodge
Left Mouse - Attack (Once a weapon is acquired)
P - Pause / View Password
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Gamepad Controls:
A - Confirm
B - Cancel
Left Analog Stick - Move
Right Analog Stick - Aim
LB / LT / L1 / L2 - Dodge
RB / RT / R1 / R2 - Attack (Once a weapon is acquired)
X - Pause / View Password
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Changelog:
10-7-2019, 4:55 pm:
Fixed bug in which the main character would flicker when running
Fixed bug where weapon would be kept upon death in eta, leading to premature soul spawns
Fixed timer bug in which souls took too long to start dashing
Fixed graphical bug when using password to delta wherein colors would transition to white during descent
10-7-2019, 7:41 pm:
- Reduced Volume
10-8-2019, 2:30 am:
- Fixed bug wherein game timer would start upon launch and not reset upon subsequent plays
10-8-2019, 6:23 pm:
- Fixed bug wherein aiming pointer would be visible before falling had completed
10-10-2019, 7:09 pm:
- Fixed bug wherein tip for pausing did not include DualShock input information
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Works in Google Chrome, Doesn't work in Microsoft Edge, Reported to not work in Safari, May or may not work in Firefox
| Youtube | https://goldenglade.itch.io/cascade |
| Original URL | https://ldjam.com/events/ludum-dare/45/cascade |
Ratings
| Overall | 258th | 3.767⭐ | 47🧑⚖️ |
| Fun | 136th | 3.856⭐ | 47🧑⚖️ |
| Innovation | 586th | 3.136⭐ | 46🧑⚖️ |
| Theme | 909th | 2.791⭐ | 45🧑⚖️ |
| Graphics | 225th | 4.078⭐ | 47🧑⚖️ |
| Audio | 641th | 2.607⭐ | 44🧑⚖️ |
| Humor | 740th | 2.329⭐ | 37🧑⚖️ |
| Mood | 382th | 3.551⭐ | 41🧑⚖️ |
| Given | 52🗳️ | 24🗨️ |
My only suggestion: On gamepad, make the dodge button go in the direction of the current movement, not in the aiming direction.
The graphics are really good and I think the game would be amazing with some music!
The game itself though feels a bit too difficult. Making the roll a bit longer would go a long way toward making this more approachable. This is an easy trap to fall into during LD, getting friends to playtest at certain intervals is super helpful on that front. When in doubt, for LD make it too easy.
I gave it four shots and only made it to the sawblades once.
The difficulty ramp-up is very well done and I felt like I was getting better and better and not just winning by luck. Controls very responsive and controlling the character is very easy.
Graphics very cute and pretty.
Good job!
(I wish there were more levels, I want to play more :D )
But also fun to play. The pixel art is gorgeous mechanics are great. Controls also feel smooth.
Pretty interesting concept and nice graphics, but the single-sound effect makes the gameplay a bit confusing, as the dodge animation is fast (as expected) so it's not always clear if you hit or got hit. Would also have benefited from some form of background music.
Game is hard without being unforgiving, good balance.
The art is absolutely beautiful. While I wish there was a bit more audio, it almost fit better with the clean aesthetic without it.
Overall I really like the game, it feels super polished and its very fun to play. The major complaint I have is that I wanted to play more XD so, really great job!
As others said, graphics are beautiful and gameplay is quite smooth. I also was a bit confused by the sound effect played when someone takes damage. It's difficult to know if you hit the enemy, or if you were hit.