Slime Slayer by ZachZ

A simple game. You are put into a world where slimes run amok. Beat 'em up!
Fixed Issues:
Menus having problems with the mouse
Hearts showing current health
Known issues:
Standing on some edges
Shift attack with sword doesn't work
| Youtube | https://github.com/ZachJZ/LudumDare45_ZachZum_StartWithNothing |
| Youtube | https://zachjz.itch.io/slime-slayer-ld45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/slime-slayer |
Ratings
| Overall | 336th | 3.217⭐ | 25🧑⚖️ |
| Fun | 221th | 3.283⭐ | 25🧑⚖️ |
| Innovation | 399th | 2.761⭐ | 25🧑⚖️ |
| Theme | 295th | 3.261⭐ | 25🧑⚖️ |
| Graphics | 264th | 3.271⭐ | 26🧑⚖️ |
| Audio | 354th | 2.25⭐ | 22🧑⚖️ |
| Humor | 168th | 2.87⭐ | 25🧑⚖️ |
| Mood | 267th | 3.109⭐ | 25🧑⚖️ |
| Given | 35🗳️ | 3🗨️ |
But about game, game is cool, but I had 3 hearts and I died (maybe this is bug), graphics are nice!!!
Overall game is good, but without music, and have a lot of bugs :D
Good effort nonetheless(´∀`)b
I like the graphics, but the UI/text could use some polish.
It looks like there is white text on the bottom of the start screen, but if so, I couldn't read it
I played a few times, and it seemed the game got slower and slower.
I don't like using spacebar to jump, I would rather use the W key. I didn't use the look up or look down option.
I got till 348, I never reached 500... I liked the intro, the falling down. While falling down, it seems that you have 5 hearts, but when you get into the level, one disappears! :slight_frown: Also, I got armor at some point, but I didn't feel like it protected me from anything. :wink:
I was a bit confused by the attack mechanism, since the club/sword was moving quite slow, and I didn't see when I had a proper impact on a slimey creature. Some (audio)visual feedback that I hit one would have been nice. I liked how the slimes jumped around, that made it quite hard actually!
The collision detection could use some polish as well, the player character could stand on edges/corners in a surprising way:


But nope! The game was smart enough to eventually stop spawning green slimes, and started spawning tougher ones that weren't one hit, and thus would get knocked away and cause me to have to chase them. This broke me out of the farming, and made me run all around the map to find untapped areas where greens had spawned early but not been mopped up yet. I ran all around, saw the whole thing, and just about there I hit my 500, which was perfect timing.
Cool how the character progresses in look. Of course fancy animations and sound effects could make the game feel a lot more lively, but that's how goes in jams! I thought you did a good job of covering the basics by having the weapon swing, and I appreciated that I always knew when I was hit because of the flashing.
Nice work.
There are performance slowdowns in random times.
I was confused by clicking 10 times at the start. I also was using shift to attack, but this stopped working when I picked up the sword. Not a big deal though.
Good work!