Redbeard's Return by civmaniac

Description
Sea be a harsh mistress. One moment, ye have it all – loot, treasures, rum… Then ye anger one little monster, and ye have nothing.

In this game, you need to traverse the hostile seas, overcome obstacles and find your way back to pirate glory. Yarrrrrr!

Updates
22 Oct: We added a web build and moved all builds to itch.io. The updated builds contain small bug fixes related to poorly placed collision shapes.
Controls
- WSAD or ↑↓← → to move
- E to interact
- SPACE to attack
Tools
Made with Godot 3.1 engine.
Ratings
| Overall | 482th | 3.526⭐ | 60🧑⚖️ |
| Fun | 538th | 3.293⭐ | 60🧑⚖️ |
| Innovation | 804th | 2.862⭐ | 60🧑⚖️ |
| Theme | 443th | 3.457⭐ | 60🧑⚖️ |
| Graphics | 180th | 4.144⭐ | 61🧑⚖️ |
| Humor | 254th | 3.377⭐ | 59🧑⚖️ |
| Mood | 395th | 3.535⭐ | 59🧑⚖️ |
| Given | 125🗳️ | 92🗨️ |
The music was really annoying, but the graphics had a really nice feel to them. Great job!
Suggestions: Remove the ability to fight. I went through the game without realizing I could fight. And had a lot of fun dodging the sharks
Music a lit bit grating, but otherwise a really good entry.
Thank you, everybody, for your awesome feedback! This is our first project and it is so great to hear that people are enjoying it. And your appreciation for the graphics is truly elating to me! So, thank you again.
And next time we will do our best to find less annoying music ;)!
Nice art and fun story. A good entry.
The art style really worked here. The floating boards were a nice detail too.
As others said before, the music loop was way too short and it got repetitive very fast...
Other than that, the game doesn't go full screen properly in my 4k monitor, so I couldn't see 1/3rd of the screen on the left side.
Thanks everyone! Reading all those great comments really made my day!
And from a purely selfish perspective, double thanks to everyone who loves the art :grin:.
Graphics were great and I loved the idea behind the game. It needed a bit more feel to the gameplay - I didn't even realize I was hurt (I guess by the shark) until I looked up and saw I only had two health when I was on the treasure island.
It was short, but I had fun playing it... and the song really did it for me.
And you are right, the game would benefit from some more feedback, probably some sfx when a shark (or a rock, as rocks 'bite' too) bites you would do the trick!
The graphics were awesome but the music, as many have pointed, was a little to repetitive.
I liked that the game didn't overstay its welcome and I could reach and enjoy the end!
A nice surprise was that you get damaged by running over the reefs (At first I though were just decorations).
The sharks were a little to easy to offer any challenge for my faithful oar :smile: (maybe have them move a little faster and maybe have more of them?
In any case that was a very good entry!
The song I feel could have lasted a bit longer with more variety, but at least there was one.
Edit: Sorry I think I double posted by mistake.
I felt the gameplay was a little on the boring side, though. There were some empty screens, the reefs posed no threat, the sharks were effortlessly dispatched with the oar, and past tricking the monkey with the coconut every task was just bringing something to somebody. It could have been a little more engaging with tougher challenges or puzzles.
Gameplay was ok. Kinda simple for a pro gamer like me, but the things you had to do fit the setting. It just felt "right". I guess I want to say that here was a certain flow to it and everything you did "made sense".
Only thing I disliked is that I could not slap the monkey at the beginning. I don't know why, but I had that strange urge erupt inside of me that I was not able to extinguish. But that's obviously not the fault of your game, just sharing my experience.
We made a web build. It is now hosted on itch along with other builds, folks!
My only gripes are the absolute lack of any kind of sound effects and some rather janky animations. I really liked the overall graphical style, though.