Game Master by Rodrigo Robles

[raw]
made by Rodrigo Robles for Ludum Dare 45 (COMPO)

Description and Controls

You start with nothing. Even without a game. In this game, you should first make your game before play!

Build a game clicking in the icons on the bottom bar. From left to right, choose a background, put scenery elements, place the player, put some monsters and click play!

When playing, use arrow keys to move and spacebar to shoot. The shoot will go in the last direction you've walk.

gamemaster3.png

Development

100% pure javascript. No libs, not even jquery.

Tools

  • Operating System: GNU/Linux Debian Stretch
  • Source editor: Kate
  • Browser: Chrome
  • Graphic editor: LazPaint
  • Sound: bfxr/Audacity
  • Music: WolframTones

Ratings

Overall 390th 3.1⭐ 22🧑‍⚖️
Fun 449th 2.6⭐ 22🧑‍⚖️
Innovation 133th 3.625⭐ 22🧑‍⚖️
Theme 71th 4⭐ 22🧑‍⚖️
Graphics 450th 2.45⭐ 22🧑‍⚖️
Audio 289th 2.825⭐ 22🧑‍⚖️
Humor 239th 2.525⭐ 22🧑‍⚖️
Mood 390th 2.8⭐ 22🧑‍⚖️
Given 21🗳️ 20🗨️

Feedback

RoboDoig
08. Oct 2019 · 03:25 UTC
Interesting take on the theme!
jakemchugh1
12. Oct 2019 · 04:25 UTC
Interesting concept. I had an issue on finding out what to actually do. Some instructions would be helpful.
NickyKendy
14. Oct 2019 · 04:18 UTC
A bold idea! Truly start with nothing at all! Sort of building a game through building a game. Must be hard to code
candlesan
17. Oct 2019 · 03:58 UTC
This is a really impressive entry when one considers the entire thing was done in Javascript with no libraries. That's a crazy amount of code that must have been written to make all of this work.

I was really surprised that you went from level editor straight into actually playing. And the monsters had AI and came to life? Sure this would be much easier if you were using a framework like gamemaker or Unity but to do it in pure javascript in the duration of a 48-hour compo takes a lot of authoring.

Nice entry. Well done.
philomory
20. Oct 2019 · 03:12 UTC
This game is hard to rate, after all, if I don't have fun, is the game bad, or did I make a bad level? :stuck_out_tongue:

I'm kidding, of course. While the game mechanics once you enter the gameplay mode are incredibly minimal, the fact you implemented a level editor with all these different components, that actually _works_, is really impressive. Good job!
Coda Highland
20. Oct 2019 · 04:43 UTC
I gotta give you credit, that was pretty clever. The editor UI is really hard to work with (I second the request for instructions) and I would recommend allowing the user to drag to place down a series of tiles.
crefossus
27. Oct 2019 · 12:15 UTC
I liked experimenting by clicking on stuff in the level editor. Creating a level is fun and theme fitting, but the enemies don't really stand a chance. The enemy death sound is perfection.
ruthiepee
28. Oct 2019 · 18:37 UTC
Amazing take on the theme -- you truly begin with nothing, not even a game. The enemy AI isn't that engaging but honestly the level builder is really fun. I'm really impressed.