Game Master by Rodrigo Robles
Description and Controls
You start with nothing. Even without a game. In this game, you should first make your game before play!
Build a game clicking in the icons on the bottom bar. From left to right, choose a background, put scenery elements, place the player, put some monsters and click play!
When playing, use arrow keys to move and spacebar to shoot. The shoot will go in the last direction you've walk.
Development
100% pure javascript. No libs, not even jquery.
Tools
- Operating System: GNU/Linux Debian Stretch
- Source editor: Kate
- Browser: Chrome
- Graphic editor: LazPaint
- Sound: bfxr/Audacity
- Music: WolframTones
| Youtube | http://gamemundo.com/gamemaster.zip |
| Youtube | http://gamemundo.com/gamemaster |
| Original URL | https://ldjam.com/events/ludum-dare/45/game-master |
Ratings
| Overall | 390th | 3.1⭐ | 22🧑⚖️ |
| Fun | 449th | 2.6⭐ | 22🧑⚖️ |
| Innovation | 133th | 3.625⭐ | 22🧑⚖️ |
| Theme | 71th | 4⭐ | 22🧑⚖️ |
| Graphics | 450th | 2.45⭐ | 22🧑⚖️ |
| Audio | 289th | 2.825⭐ | 22🧑⚖️ |
| Humor | 239th | 2.525⭐ | 22🧑⚖️ |
| Mood | 390th | 2.8⭐ | 22🧑⚖️ |
| Given | 21🗳️ | 20🗨️ |
I was really surprised that you went from level editor straight into actually playing. And the monsters had AI and came to life? Sure this would be much easier if you were using a framework like gamemaker or Unity but to do it in pure javascript in the duration of a 48-hour compo takes a lot of authoring.
Nice entry. Well done.
I'm kidding, of course. While the game mechanics once you enter the gameplay mode are incredibly minimal, the fact you implemented a level editor with all these different components, that actually _works_, is really impressive. Good job!