Space Janitor by Emty
These is our first game at all. At start we have literally nothing except one guy who knows C#, 3 Web Developers and one 3D Artist. There is a lot of stuff that we wish to add, but at least we get most of mechanics and graphics.
| Youtube | https://github.com/imEmty/spaceJanitor |
| Youtube | https://github.com/imEmty/spaceJanitor |
| Original URL | https://ldjam.com/events/ludum-dare/45/space-janitor |
Ratings
| Overall | 848th | 3.138⭐ | 31🧑⚖️ |
| Fun | 928th | 2.793⭐ | 31🧑⚖️ |
| Innovation | 828th | 2.828⭐ | 31🧑⚖️ |
| Theme | 350th | 3.621⭐ | 31🧑⚖️ |
| Graphics | 455th | 3.69⭐ | 31🧑⚖️ |
| Mood | 914th | 2.845⭐ | 31🧑⚖️ |
| Given | 37🗳️ | 11🗨️ |
I like the implementation of the theme, having to initially collect your weapons was interesting.
The controls were a bit tough, I thought it was more like Asteroids controls at first.
I'd suggest some visual queues to give the players immediate hints on what each piece of debris function is, and maybe a short tutorial.
And yeah, some political issues in here nah? x)
- Left/richt movement seemed kind of useless, since it seems best, to stay at the left screen side and shoot satellites from there.
- I would have appreciated if, if the difficulty would rise over time, making it impossible to play indefininetely. I like it, when arcade games just become too hard at some point, instead of forcing me to decide, when to quit.
I ran through some issues when I haven't got any parts of the ship in the beginning and about 15 seconds later nothig spawned at all, no parts, no satellites.
Soviet satellites are so cute!)
It seems to be the best tactic to just collect a lot of energy at first, and don't shoot at all. Maybe you should punish the player, if he misses to many objects
BTW: what did poor Sputnik do to you, that you hate it so much, and have us shoot it all the time? :/