Nitchs the tank by AlphaDen
Introduction:
This is a story about the tank which has noting to attach. Help this tank in its journey to find want it longed for. It just wanted to destroy the enemies just like every other tank. Youtube: https://youtu.be/3RoBk6c8caA
More About Gameplay:
Since the tank doesn't have any missile system. The only way for this tank is to guide the missile from enemy to another enemy. All the missile from enemy are target locked on our tank and will follow it till it gets destroyed. So with our help nitchs can defeat other powerful tanks and find the greatest offensive weapon of all time.
Ratings
| Overall | 958th | 2.967⭐ | 48🧑⚖️ |
| Fun | 772th | 3⭐ | 49🧑⚖️ |
| Innovation | 557th | 3.17⭐ | 49🧑⚖️ |
| Theme | 955th | 2.717⭐ | 48🧑⚖️ |
| Given | 39🗳️ | 61🗨️ |
https://www.youtube.com/watch?v=XldCg9sQYx0
No sounds, no music. Also the theme? It's not there.
On the plus side. The graphic is neat, and the mood of it is nice. Keep up!
nice game graphics and control and i like the idea
note at level 3 i destroyed all the tanks but nothing happen is that the end of the game or idk let me know
Plus we thought of giving the player 3 seconds before the enemy tank starts shooting, so that the player can go to a save/convinient place so that it will be advantage for him.
Further we are also thinking about adding more graphic elements, blasts, camera shakes,etc.
Sos stay tuned :)
I managed to find a tactic that worked, which was get behind the bullet to give me some time, and then go find the tank and just sit inside the other tank until the bullet caught up. Seemed like cheating, but otherwise I was dying within seconds of spawning. Sometimes I would die in less than half a second after spawning too, which wasn't great, maybe having an initial few seconds before the first bullets are shot could help?
Really cool idea, just needs a bit of balancing.
As for rating: Fun concept, artwork/visual style looks super polished, and the orbital controls work really well. I know it can be super easy to get bogged down in maths doing that sort of thing, and end up not finishing a gamejam, so good job on that.
Collision on the rocks/trees and enemies would add a lot IMO.
And for collisions Tank to tank collision is ignored because of the shpere cause we cannot set default gravity nor how the tank should react depending upon its posision on the sphere. This at that time was too complex to think at that time. We will try to think about to again and come with a good solution(We hope).
We thought of adding reaction animation when the environment objects(rocks, trees, etc) are hit with bullet/tanks.
@wheybags Special thanks for the advice.(For people having trouble with the game running too fast: Switching my desktop resolution from 4k to 1080p seems to make it run properly. I tried this since I wanted to record the game running too fast using OBS, but recording with OBS in 4k slows the game down to a proper level as well :p)