Knight of Redemption by Yeomsley

[raw]
made by Yeomsley for Ludum Dare 45 (COMPO)

You have been exiled from the kingdom for terrible misdeeds, stripped of your possessions and your honour. To regain what has been lost, you must battle your way through the dungeons of Gloomnor, filled with dangerous monsters. Within you may find secrets of redemption and new treasures, in the quest to regain your honour and your place in the kingdom.

Use WASD to move. Spacebar to swing your sword (if you find it). ESC to pause and access the menu. Step forward to continue!KnightOfRedemption.png

Download link: https://drive.google.com/file/d/1Nfmm7E8BSWxvSU1QD7gW45hsXC2TFx/view?usp=sharing

Ratings

Overall 476th 2.702⭐ 44🧑‍⚖️
Fun 447th 2.619⭐ 44🧑‍⚖️
Innovation 490th 2.298⭐ 44🧑‍⚖️
Theme 440th 2.707⭐ 43🧑‍⚖️
Graphics 448th 2.5⭐ 43🧑‍⚖️
Audio 343th 2.463⭐ 43🧑‍⚖️
Humor 287th 2.342⭐ 40🧑‍⚖️
Mood 399th 2.756⭐ 41🧑‍⚖️
Given 59🗳️ 17🗨️

Feedback

🎤 Yeomsley
06. Oct 2019 · 22:21 UTC
Thanks for stopping by my page! To play the game just follow the Google Drive link and download the entire zip file.

The MacOS executable is in Build/LD45.app

The Windows executable is in Build/LD45/LD45/LD_JAM_45.exe

:smile:
Kazatan
07. Oct 2019 · 15:13 UTC
All the components here for a nice little action adventure game. The movement was responsive and I liked the weird enemies :laughing:

I don't know if there's a way to complete the game. I tried running around the map but couldn't find any specific exit. I like the way damage is visualised on the body of your player. With some textures I think that would look very cool and is a neat addition. Is there a way to jump? That might also help with the spikes!

I did notice that sometimes, when I re-entered a room from the far side, having gone through it once - that the enemies wouldn't always spawn.

And just to check, in the screenshot on this page there is intro text - that didn't appear in the version I played. Maybe it was just added for the image :thumbsup:
RilleP
07. Oct 2019 · 18:21 UTC
A win condition would be nice, I'm pretty sure i looked everywhere.

I liked the spinning enemies, they were very interesting and original!
s-yanik
07. Oct 2019 · 18:31 UTC
Nice little adventure game .
🎤 Yeomsley
07. Oct 2019 · 18:41 UTC
@rillep & @kazatan Hey, thanks for trying out my game! There was supposed to be a win condition for getting outside into the green grassy area. Right now the HP text changes to say "You Win" but that obviously wasn't a very good way to indicate the end of the game. I wanted to improve that but ran out of time while touching up other features. I had planned to add some more power ups (like jumping or other abilities) but had to cut that all out of the project for now. I had a lot of fun inventing the crazy monsters, especially the spinning "Fisher-Mole" haha
evgenimp
07. Oct 2019 · 21:32 UTC
Nice enemy design. Had fun. Good job!
squimmy
08. Oct 2019 · 00:18 UTC
I like how you start off defenseless and having to avoid the monsters, but once you find the sword you get to go back and show them who's boss. In that way, it reminds me of the first Prince of Persia game.

There's clearly a lot of space for polish and improvements, but the core of this game is good. The controls are responsive, and the combat is simple but intuitive. Even the music gives a solid sense of urgency to the game and makes it feel fast-paced.

The real star is the level design. Exploring the dungeon is fun, and exiting from the cramped, twisting tunnels onto a wide green field gives a great sense of accomplishment, even if there's no flashing "YOU WIN!" text.
eugsun
08. Oct 2019 · 01:08 UTC
Loved pressing down on Space and becoming practically invincible :D. Great enemy design!

I noticed "You win" but in a happy frenzy ran off some hidden edge and fell off to the deep end haha.
mattdotam
08. Oct 2019 · 01:41 UTC
Held space, became berserker. Good variety of enemies. I always appreciate seeing damage reflected on the character, not just in a health bar. Well done.
ogre
08. Oct 2019 · 03:48 UTC
I'm on a high DPI display and I didn't even notice there was health text until I read this. It's teeny tiny!
"Won" by reaching the grass on my second try. Fell off, tried one more time, decided I'd seen everything and came here to verify.

It's a nice start of a little dungeon crawler. More please!
oxrock
08. Oct 2019 · 04:36 UTC
oh, i won apparently, hooray! I really loved your enemy models, they were so unique! I had a really hard time hitting those rolling bird things though. Congrats on getting a game done in time, good job :)

I recorded some gameplay footage for a video I'll be posting on youtube tomorrow, I'll update this comment with a link when it goes live.

Video is live! https://youtu.be/FkF6iaETRWE
Hcursino
08. Oct 2019 · 10:34 UTC
I love the sprinting speed. Fighting felt good, but I didn't figure out how to attack the flying enemy, it didn't attack me I didn't attack it we just became friends after a while. I decided to call him Carmellio. I killed all enemies, jumped out of the green area just to fall forever, died many times on those spikes because I just wanted to cross them and I didn't know how to jump. In the end it was just me and Carmellio stuck in that dungeon that refused to let me out or lead anywhere else. Is there even a way to escape? The level design was a bit off, I guess you were trying to build a labyrinth there. Also, after a few minutes I had to mute my machine for the music was driving me crazy.
Fun experience nevertheless, good job.
NachtWitch
08. Oct 2019 · 16:39 UTC
Interesting game, would love a bit more graphics and asthetic though
AfroAnt
08. Oct 2019 · 17:01 UTC
Enemies were really neat! Breaking down the doors with the sword felt satisfying. Surprisingly fun for what it was. Nice work!
dqmhose
08. Oct 2019 · 17:36 UTC
The sound was reaaaally loud for me. Nice entry still!
Lombax
08. Oct 2019 · 20:52 UTC
Nice entry. some realy creative enemies that you made :D gj
Ithildin
08. Oct 2019 · 21:33 UTC
The Windows build contains another copy of the build inside :D

This said... I think I beat the level but not really :sweat_smile: I reached the grass area, but since I didn't get any message and could still move I just kept going and entered an adjacent corridor with death spikes. As we say around here, "curiosity killed the cat".

The music loop fit well with the game, but became repetitive fast.

In any case, good job! :)
Corrade
09. Oct 2019 · 03:21 UTC
The combat reminded me of Roblox and was pretty satisfying. I would've liked to see fundamental features like auto-restarting on death, dying when you fall off the map, and a clear end point. I personally couldn't see the healthbar (2736x1824 display) and that hurt the experience quite a bit. Some of the drop shadows were so dark that they appeared like tangible objects.
Danilo Freire
09. Oct 2019 · 03:27 UTC
Heey, really cool enemies! :)
Ben Ash
10. Oct 2019 · 01:09 UTC
Classic starting with no weapons, always a good time! I also couldn't figure out when I had won, and the music got pretty repetitive, but I understand that's pretty low priority with the crazy time limits. Great submission!
Adam Konig
10. Oct 2019 · 02:27 UTC
Pretty fun, but a little too weird for my tastes personally, as silly as the crazy rotating ostradiges on rocks are they seem out of place with a dungeon of slimes and bees. My feedback would be make every enemy a crazy weird one or make them all "normal" but don't go halfway! Great work
Nikolaj
10. Oct 2019 · 02:33 UTC
Nice dungeon!
netmute
11. Oct 2019 · 08:29 UTC
Nice entry! The spinning things move through walls and got me when I spend too much time in the starting area :joy:
Marcin J
12. Oct 2019 · 19:58 UTC
Suprisingly this game had better controlls and character feel than other more polished games. Next step to improvement would be better graphics, some animations and sounds to indicate interactions. Good job!