Rickity Rails by winslow

[raw]
made by winslow for Ludum Dare 45 (COMPO)

Take hold of the engineer seat on the locomotive of Rickity Rails and get your passengers safely to their destination.

Controls:
Spacebar/Left Mouse/Touch (mobile) - Launch train at current notch power
ESC - Exit game

ChangeLog:
v2: Fixed not reloading after failure or success. Made text easier to read. https://uecasts.com/files/rickity-rails-ld45/
v1: Original still accessible here: (https://uecasts.com/files/rickity-rails-ld45-v1/)

Known bug(s):
* If launch speed is high the space between locomotive and first car can be big. (I think this is due to tick diffs in setting the location. * Launch speed to low and thus doesn't reach it's destination game doesn't fail/restart

Ratings

Overall 500th 2.522⭐ 25🧑‍⚖️
Fun 480th 2.364⭐ 24🧑‍⚖️
Innovation 380th 2.848⭐ 25🧑‍⚖️
Theme 505th 1.95⭐ 22🧑‍⚖️
Graphics 370th 2.909⭐ 24🧑‍⚖️
Humor 328th 2.159⭐ 24🧑‍⚖️
Mood 465th 2.2⭐ 22🧑‍⚖️
Given 19🗳️ 27🗨️

Feedback

William Derksen
07. Oct 2019 · 00:51 UTC
I don't understand the goal and is there any way to restart?
NachtWitch
07. Oct 2019 · 00:51 UTC
the need for alt tab just felt un pollished, but the game was super cool
🎤 winslow
07. Oct 2019 · 03:57 UTC
@william-derksen The goal is to launch the train with the proper amount of speed so it can stop in time at the station. To much speed and it will overshoot it's destination to little and it won't make it.

Unfortunately no way to restart it working on fixing that.
William Derksen
07. Oct 2019 · 04:09 UTC
@winslow Ah! Gotcha! I kept going so fast I didn't realize haha! I'll give it another shot!
🎤 winslow
07. Oct 2019 · 05:11 UTC
@william-derksen and @nachtwitch I fixed it so now it reloads after a success or failure. The web version is the most current: https://uecasts.com/files/rickity-rails-ld45/

Rebuilding the standalone windows app now.
jk5000
07. Oct 2019 · 12:44 UTC
The idea is fun, but I would have liked a bit more then one level.
🎤 winslow
07. Oct 2019 · 23:38 UTC
@jk5000 totally agree. It was a mad dash to get everything done in time for the compo submission.

Tonight and tomorrow I'm going to put together an additional level or two and make it playable outside of the compo rating.
ROBOWARRIOR1982
08. Oct 2019 · 19:59 UTC
Good idea some relaxing to see train run, physics was great. Add change camera view with mouse and some different environnement that's the way.
arkinrev
08. Oct 2019 · 20:51 UTC
While the point was to end at the station, there was some satisfaction watching the train blast past the stop and smash beyond the tracks.
Grhyll
08. Oct 2019 · 20:51 UTC
Cool idea, although as said previously it's frustrating there's only one level ^^' Initially I launched too hard and failed, and after that I accidentally launched at very low speed, and as mentioned it got stuck! Third time was perfect though, and once I got the speed right I successed several times in a row :)
Dominas
09. Oct 2019 · 07:21 UTC
The train could slow down faster if it's already going slow - launched one at slowest setting and it just kept going forward without failing. As mentioned before, smashing the train wass fun and silly, I liked the track physics.
cirno
16. Oct 2019 · 07:56 UTC
The idea and graphic is fun. The game would be better if the physics is further polished.