A nothing to live for by BmanStudio
My brother and I made a game which put Nothing in the center.

You are a peaceful sloth living in the forest, making Nothing for a living. Suddenly - the humans came, along with their machines, to destroy the forest. Unfortunately - to push the machines away from your home - you will need to sacrifice some of your Nothing by shooting them at the machines - spawning from the top of the screen.
How To Play:

You start with some Nothings in your bank, and your mission is to keep as many Nothings as you can - so you can live longer. You generate new Nothing every time the Nothing Bar reaches 0. When you do something (mooving / shooting) the Nothing Bar will be filled, while he will be unfilled as long as you do NOTHING ;)

Unfortunately, due to a lack of time, two things aren't finished:
1.Didn't managed to make any music (but there are some funny SFX). 2. The resolution display on the web is not the best... therefore - I will recommend downloading the PC version...
Final note - this is my first ever game jam and my actually first ever game I made (almost) all on my own, so I hope you will enjoy it! I had an AMAZING time to make it :)
Credit: Idea & Coding & Motivation - Ido Bennoon. Design, Coding, SFX, VFX (photoshop, drawn using a mouse), packaging - Ori Bennoon.
changelog v1.2: fixed a bug where sometimes the player won't shoot, fixed a bug with the High score window at the main menu. polished the How-To window at the main menu.
Ratings
| Overall | 1062th | 2.68⭐ | 27🧑⚖️ |
| Fun | 836th | 2.938⭐ | 26🧑⚖️ |
| Innovation | 1109th | 2.063⭐ | 26🧑⚖️ |
| Theme | 1090th | 2.174⭐ | 25🧑⚖️ |
| Graphics | 1000th | 2.44⭐ | 27🧑⚖️ |
| Humor | 570th | 2.682⭐ | 24🧑⚖️ |
| Mood | 1018th | 2.452⭐ | 23🧑⚖️ |
| Given | 33🗳️ | 2🗨️ |
I will fix it tommorow and update it.
update:
Fixed it :)
ENJOY!
I challenge you all to beat that score (wave 8) ;)

I am super happy to read all of your feedbacks, and of course i've taken notes for my future games.
Also, i do agree with everything said (about the non-progressive experience and the feel of the game), and i do intend to make it much better next time (now that i understand MUCH better the whole thing, and the time managment required for a Jam).
Again, thanks all :)