Stop at Nothing by mao

[raw]
made by mao for Ludum Dare 45 (JAM)

unslide_000.png

Instructions

Arrow keys: Select direction, Move cursor
Z: Commit move, Next level
X: Select marker, Cancel move, Undo

Stop at Nothing is a block-sliding puzzle game. Each level starts with a block on each start point, and ends with nothing. Move the blocks to the goal tiles to remove them.

Stop at Nothing is a block-unsliding puzzle game. Each anti-level starts with nothing, and ends with a block on each start point. Unmove the blocks from the goal tiles to unremove them.

Try to beat all 31 levels!

Miscellaneous

Whenever you complete an anti-level, try undoing to see how it looks going forwards.

This game is very confusing! It doesn't help that PICO-8 only has six buttons, so I had to give each button multiple functions. I spent a lot of time to make sure all of the animations looked good, which I think actually helps with understanding the game's logic. Despite the innate challenges with the premise of the game, I think I did a fairly good job of making it understandable. I think I might extend this later to add some more mechanics, especially those that reverse the flow of time partway through the level.

There is a slightly hidden level select. Press enter to access it from the PICO-8 pause menu.

Ratings

Overall 742th 3.258⭐ 35🧑‍⚖️
Fun 788th 2.985⭐ 36🧑‍⚖️
Innovation 288th 3.574⭐ 36🧑‍⚖️
Theme 932th 2.765⭐ 36🧑‍⚖️
Graphics 681th 3.318⭐ 35🧑‍⚖️
Audio 632th 2.661⭐ 33🧑‍⚖️
Mood 720th 3.145⭐ 33🧑‍⚖️
Given 29🗳️ 45🗨️

Feedback

soyrandom
08. Oct 2019 · 00:36 UTC
It was a fun game,i gave you extra points for using pico8 ;)
slagathor
08. Oct 2019 · 03:50 UTC
I really like how you used PICO-8, that's awesome. Art was interesting and looked really nice. Game seems like it has a good amount of polish.
Johan Alexandersson
08. Oct 2019 · 03:55 UTC
Extra points for pico8 for sure. Controls are a bit confusing though.
Trifectuh
08. Oct 2019 · 03:56 UTC
Oof got stuck on level 5. The concept is sound, maybe I'm just too dumb...
BinarySystem
08. Oct 2019 · 04:05 UTC
I really like the reversal idea. It's a nice twist to this type of game. And I always love to see pico-8 games in jams too! But yeah as you mentioned, the controls were very frustrating to figure out. I never figured out how to make the reversal controls work for the multi blocks part :(
🎤 mao
08. Oct 2019 · 04:38 UTC
The controls are definitely unintuitive. The decision to make this particular game in PICO-8 was probably ill-advised, since reversing a move takes a lot of input and PICO-8 only has 6 buttons.

@binarysystem and anyone else who gets stuck at the multiple blocks part: It's possible to select multiple points. A block will end up at each selection point, if possible.
PeachTreeOath
08. Oct 2019 · 06:40 UTC
Holy crap this game is mindboggling. I do think the game makes sense but I had to read you explanation comment on that link. You totally baited me. When I fired it up I thought "oh alright, another slide block game" but you proved me wrong quick. You get a 5 for innovation for sure, because it wasn't just the gameplay you had to figure out, but also how to show players info in a nice way and I think you got it. I actually thought I bugged out the game the first time I hit a reverse level! Also, THANK YOU for putting in a level select menu. 30-some levels is a ton to design in jam period, but I was glad I could preview all the later levels I wasn't smart enough to reach.
Yomissmar
08. Oct 2019 · 12:35 UTC
Really interesting idea. Even if it's simple I like the art style a lot... that kind of puzzles with those shapes and colors took me back to the arcade games I used to play in my childhood. So cool!
Jake Marks
09. Oct 2019 · 08:32 UTC
I was thoroughly confused. Here's a video of me trying to make sense of how to play, haha!

https://www.twitch.tv/videos/492116800
🎤 mao
09. Oct 2019 · 15:55 UTC
@jake-marks Thank you for the video! I'm glad you were at least able to figure out the controls :)
F1Krazy
11. Oct 2019 · 19:38 UTC
You're right about this being confusing... but it's a highly innovative idea, and very well done. I particularly like the subtle details on the anti-levels: the change in the colour and direction of the starfield and the arrows, and the little backwards-sounding "woop" each time a block spawns from the exit.

All it needs is a better explanation of how the controls work, and as a fellow PICO-8 dev, I appreciate that that's not always the easiest thing to do in this engine. Great job overall! It's always good to see other people using the same engine!
LandoSystems
11. Oct 2019 · 19:50 UTC
Simple yet satisfying, got confused once the reverse move stuff came in, but really enjoyed the simple art and sounds, it all fit together really nicely. Great work!
Franciszek Pyrć
12. Oct 2019 · 07:36 UTC
I gave up on that select puzzle. It was really confusing. But the game was fun!
ImportantCreations
13. Oct 2019 · 07:11 UTC
Would be cool in the reversed levels, if after you finished the level the block would follow the path. It took me quite some time to understand what to do in the reversed levels. Not that it is that complicated, but an instruction at level 4 would be nice.
But overall: Well done! ;)
invader
13. Oct 2019 · 08:24 UTC
Looks nice. I agree with many, that reverse-levels mechanics is pretty confusing. It feels almost random when I'm pushing all the buttons to get at least some feedback )))
DoDELoV
13. Oct 2019 · 15:07 UTC
Real minimalism! The gameplay is quite intuitive, the graphics fit the style! Cool!
TORT60091
17. Oct 2019 · 21:40 UTC
Cool tiny game, I like it )
benk
25. Oct 2019 · 07:52 UTC
I see what you were going for with the reverse idea. It sounds really neat but in practice I had no idea what I was supposed to do and it was frustrating.
Maybe clearer iconography? Or just something to make it more obvious.
I like the aesthetic and sound effects though.
MaxKlimenok
25. Oct 2019 · 14:01 UTC
4th level is too much. It took me a lot of time to figure out undo mechanic.