The Void by The Enigma

[raw]
made by The Enigma for Ludum Dare 45 (JAM)

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You are a newly retired deity looking to start your own little slice of creation so you've picked up a second hand pocket dimension. Program particles, read a whole heap of instructions and relax.

Changelog since deadline:

-General bug fixes to interpreter

-Can now change max number of particle and timestep

-Fixed UI scaling

-Song loops

-New font

Ratings

Overall 1065th 2.659⭐ 24🧑‍⚖️
Fun 1126th 2.023⭐ 24🧑‍⚖️
Innovation 238th 3.63⭐ 25🧑‍⚖️
Theme 148th 3.932⭐ 24🧑‍⚖️
Graphics 969th 2.652⭐ 25🧑‍⚖️
Audio 628th 2.667⭐ 23🧑‍⚖️
Humor 566th 2.705⭐ 24🧑‍⚖️
Mood 965th 2.717⭐ 25🧑‍⚖️
Given 31🗳️ 3🗨️

Feedback

David Mason
08. Oct 2019 · 08:43 UTC
First
ToxicComputer
09. Oct 2019 · 21:10 UTC
Cool game :)
simon.parzer
09. Oct 2019 · 21:19 UTC
This entry takes the theme of "you start with nothing" quite literally, as there is not even a game in the traditional sense. It is a kind of sandbox programming environment where you can create interesting effects using three types of particles and a custom scripting language. To be honest it was a bit too much for me to handle, it took me 10 minutes to come up with a working command in the game's scripting language and then gave up shortly afterward. It would be cool to see some examples of what is possible though.
TopperVideoGames
09. Oct 2019 · 23:51 UTC
This is a really cool idea, I like these coding type of games. I only managed to get particles moving and change colors, but I could not get them to interact with other particles at all. There is surely something I am overlooking with the boolean or property settings. If you do work on this more, a level system where each new command line is introduced one at a time would make it much easier to learn how to use. As it is, the music is very calming and relaxing, and the simple visuals make it clear what is happening. Good effort!
10. Oct 2019 · 21:26 UTC
"Too much information".
Lucien Catonnet
10. Oct 2019 · 21:36 UTC
Very interesting idea but really lacks good starting points, an example is worth a thousand manuals. Also there should probably be more basic geometric operations such as rotating vectors or computing dot and cross products. I also don't understand why there are 3D vectors when the game seems like it just ignores the Z component?
Danilo Freire
11. Oct 2019 · 15:37 UTC
if you can post a web or mac build more people will get to play, give feedbacks and rate :D
Dominas
11. Oct 2019 · 16:59 UTC
I'm impressed how much work seems to have this been put in. Creating programming environment is a crazy idea and I applaud you for that. Sadly, there are no goals to grab interest on.
Weine
11. Oct 2019 · 17:20 UTC
Interesting idea and good tie-in to the theme. Unfortunately too complicated for a casual play-through which is not optimal for a ldjam game if you want many ratings.
Jayometric
11. Oct 2019 · 20:13 UTC
There's so much here! Definitely fitting the theme, difficult to get started but limitless potential!
Xotsu
11. Oct 2019 · 20:52 UTC
Awesome game good job on the innovative idea
Tero Pulkkinen
13. Oct 2019 · 19:49 UTC
great, we need to actually write the game ourselves using squares and triangles?
soldierbear
26. Oct 2019 · 19:09 UTC
First