Slimy Situation by PetTurtle

[raw]
made by PetTurtle for Ludum Dare 45 (COMPO)

Platformer with a twist... You can build!

shot1.PNG

v1.1: Fixed bug, player was rendering on the same layer as background images

Ratings

Overall 182th 3.568⭐ 39🧑‍⚖️
Fun 124th 3.581⭐ 39🧑‍⚖️
Innovation 90th 3.77⭐ 39🧑‍⚖️
Theme 428th 2.784⭐ 39🧑‍⚖️
Graphics 153th 3.595⭐ 39🧑‍⚖️
Audio 292th 2.811⭐ 39🧑‍⚖️
Humor 260th 2.426⭐ 36🧑‍⚖️
Mood 318th 2.985⭐ 36🧑‍⚖️
Given 55🗳️ 6🗨️

Feedback

MaximBegunov
06. Oct 2019 · 23:18 UTC
The goo building mechanic felt just right. Got stuck one time but other than that, great game, in fact with a lot of content!
lizelive
06. Oct 2019 · 23:22 UTC
great game backed by good graphics. Great job scoping.
JCMonkey
06. Oct 2019 · 23:57 UTC
nice game concept with the slime stuff. but im not a fan of the floaty controls.
Marcin J
07. Oct 2019 · 00:21 UTC
I really enjoyed the 2 levels I played. Sometimes goo dragging was a bit unwieldy, great simple pixel graphics
PixelMonkey
07. Oct 2019 · 01:20 UTC
A solid game! The building mechanics are a lot of fun, to the point where the normal platforming feels almost like a distraction from the rest of the game. Sometimes felt a bit harsh when you lose bits of goo over the edge and couldn't progress. Perhaps goo should come out of the most recent tap if you lose them into the water?
🎤 PetTurtle
07. Oct 2019 · 01:37 UTC
To fit with the theme, I decided the player can't start with goo so I need to provide the goo, however it could not be unlimited or there would be no game. To fix the harsh construction mechancic my idea was to display a ghost connection when building goo and have a sorta vacuum pickup mechanic. It's also very nice to see all of you enjoying the game!
walaber
07. Oct 2019 · 03:10 UTC
nice work. I agree that the concept is really cool, and implemented pretty well! I wish I could hold the right mouse and drag over points to suck them all up quickly, I think that would help the pacing. I also agree that goos lost off-screen coming back out of the most recent pipe would help a lot.

nice job!
TwinTurboDouche
07. Oct 2019 · 17:10 UTC
This game is a lot of fun. I think if dragging the goo was a little more refined it would be even more fun. Great work!
FinalForeach
07. Oct 2019 · 17:30 UTC
The slime frameworks are fun to play with, but the rest of the game is too slow paced, and when you fail a level, you have to go through the slow movement all over again. Also, thanks for the native Linux build :thumbsup:
niterich
07. Oct 2019 · 17:31 UTC
I really enjoyed your game, it reminds me of World of Goo! I also agree that the goo can be a bit finicky at time - I think you have the right idea to add a ghost connection to show how the goo will connect and a way to get back goo you lost.

Also, I only played two levels, but I found the spikes to be more of an annoyance than an challenge - they were so small and blended into the the background well enough to make them hard to see at times. I even think there were some that were hidden behind a flower, which I felt was unfair.
Griz
07. Oct 2019 · 17:44 UTC
![Slimy Situation.png](///raw/add/91/z/273b1.png)
🎤 PetTurtle
07. Oct 2019 · 17:47 UTC
I love it!
silkworm_sweatshop
07. Oct 2019 · 21:50 UTC
That was pretty fun! The goo building was definitely the highlight. It's a bit slow and floaty but I got used to it after a while. Still, it does become a bit of a pain when I SLOWLY have to get back to the fun goobuilding after restarting a level. Might also be a good idea to be able to replace lost goo pieces.
erebus
07. Oct 2019 · 22:35 UTC
Really interesting concept, good art design, I wish the levels were designed more as an introduction to mechanics. But overall great job! Thanks for bringing it by the stream.
Jupiter_Hadley
07. Oct 2019 · 22:39 UTC
Very nice idea! I included it in my Ludum Dare 45 compilation video series, if you’d like to take a look :) https://youtu.be/PWHzHVXDNtQ
eugsun
08. Oct 2019 · 01:59 UTC
Very fun to play, and great level design! With better audio and sound I can totally see myself buying the game. Good job!
tmpxyz
08. Oct 2019 · 02:53 UTC
great entry, I've never really thought of how world of goo is implemented, this is really inspiring.
velvetlobster
09. Oct 2019 · 02:19 UTC
oh that is an interesting usage of physics ... it seems like a game about building bridges that was quite popular a while ago, great idea
mAnimal
14. Oct 2019 · 18:31 UTC
Very solid entry dude, I love the idea with connections it takes me a while to get how it works. Nice jamlike graphics, very inspirating for me.
SleepyStudios
26. Oct 2019 · 22:53 UTC
Really decent game. Easy-to-learn main mechanic and really pretty graphics. Nice work!
lilkrit
26. Oct 2019 · 23:59 UTC
Impressive mechanics!
Budaniel
27. Oct 2019 · 03:29 UTC
Sweet, precise movement controls, along with clean, easy-to-read visuals. Nicely done!
commanderstitch
28. Oct 2019 · 04:14 UTC
duuuuuuuuuuuuuuuuuuuuuuuuuuuuude. The slime is genius. I loved discovering it. I wanted the whole thing to be about the slime. I detested and still detest the platforming and the spikes. The platforming wouldn't be so bad if you didn't have to start back at the beginning the whole time. It was really neat and a solid mechanic that can be totally explored in a variety of ways! excellent entry.