Roman & Ownin' by mharring
Welcome, Gladiator! You've been unceremoniously thrown into the Colosseum, without a weapon, to fight for the glory of Rome!
Survive as long as you can, with whatever you can grab. Good luck!
https://youtu.be/B59i4RU13us

Team
Michael Harrington (Programming)
Patrick Coady (Graphics)
Stephen Harrington (Sound)
Special thanks to:
Ariana Harrington
Brianna Baptista
Font
Manaspace by codeman38
Tools Used
Godot (Engine)
Aseprite (Graphics)
Bfxr (Sound)
Audacity (Sound)
Bosca Ceoil (Music)
| Youtube | https://mharring.itch.io/roman-ownin |
| Youtube | https://mharring.itch.io/roman-ownin |
| Original URL | https://ldjam.com/events/ludum-dare/45/roman-ownin |
Ratings
| Overall | 221th | 3.808⭐ | 67🧑⚖️ |
| Fun | 53th | 4.063⭐ | 66🧑⚖️ |
| Innovation | 643th | 3.085⭐ | 67🧑⚖️ |
| Theme | 373th | 3.577⭐ | 67🧑⚖️ |
| Graphics | 278th | 3.969⭐ | 67🧑⚖️ |
| Audio | 240th | 3.595⭐ | 65🧑⚖️ |
| Humor | 379th | 3.086⭐ | 60🧑⚖️ |
| Mood | 346th | 3.605⭐ | 64🧑⚖️ |
| Given | 67🗳️ | 90🗨️ |
overall i enjoyed it, the graphics, sounds and music where all tip top neato!
@kekkodude You don't have to click on the unit directly to attack, just point the mouse in their direction to aim. I can imagine using a touchpad would be difficult.
I got a better impression of how the combat mechanics work, still *i* would like to be able to attack open air, maybe even do some combo moves for specials???
it plays really well on the intended setup so ill bump up the rating some
Agreed, given more time some combo moves would have been great! Thanks for the feedback!
haha sorry, had to double check, guess i was still traumatized from yesterdays mauling in the pit with the infamous touch pad! No issues on this setup on a third glance
Nice one!

I really like this game because it is similar to mine: (top down and quick paced) art and music catchy as well! FOR ROME!
The bow is very smooth and fun to use, but it's overpowered. Kind of just have to kite everyone around into a neat little pack for easy shooting. I wouldn't say to weaken the bow, as that would probably take away what makes it fun, but if you continue with this game, maybe make an enemy that isn't easy to kill with a bow?
I also never ran out of bows to pick up, so I was never forced to use the sword and shield. It might be neat if the shield could actually block things(or does it do it already, but it's too brief?).
Anyways, merely suggestions in case your group continues this game, as you have a nice base going. Otherwise, I don't really have any other criticisms. This is a very solid LD entry. It's also very user friendly with appropriate sound feedback and UI. Plus good looking graphics with consistent style. Excellent job on this game!
We had planned for more enemies and weapons to vary the gameplay, but there wasn't enough time.
The shield currently blocks 80% of sword damage and 100% of arrow damage. We intended to add enemies with shields that would force you to switch to a sword, which would have made gameplay more interesting, but unfortunately we ran out of time.
Fun game, but I may be biased cause I love roman stuf :)