Play & Quit by Aden

[raw]
made by Aden for Ludum Dare 45 (JAM)

Its a minimalistic 2D platformer with a the Z axis unlocked, try not to fall over!

Beta Tester Forum (get your name in the credits) - https://forms.gle/gxqL5auMRvGm1mdg7

Soundtrack: https://youtu.be/whRERpF_Zns

Ver 1.5 Released Bug Fixes =
1 - Falling over and not being able to get back up. 2 - Re-Coded the whole entire physics engine. 3 - Pause button quitting the game.

What will be added = 1 - Lighting such as 2DDL 2 - Death animation such as sinking into the floor and appearing at spawn. 3 - Checkpoints 4 - Updating the 5th level so you can view the all the platforms.

This is a solo project by myself and my first fully finished game I hope you enjoy!

AD To move left and right, Space to jump

gr.png

Ratings

Overall 707th 3.31⭐ 44🧑‍⚖️
Fun 505th 3.333⭐ 44🧑‍⚖️
Innovation 827th 2.829⭐ 43🧑‍⚖️
Theme 1101th 2.037⭐ 43🧑‍⚖️
Graphics 1012th 2.305⭐ 43🧑‍⚖️
Audio 408th 3.286⭐ 44🧑‍⚖️
Humor 691th 2.431⭐ 38🧑‍⚖️
Mood 952th 2.756⭐ 41🧑‍⚖️
Given 69🗳️ 16🗨️

Feedback

JustusPan
08. Oct 2019 · 05:52 UTC
Nice game with some bugs. Sometimes you fall down forever and cannot reset state even after respawn.
I like the relaxed and neat music. Good job.
Roque
08. Oct 2019 · 05:54 UTC
Can you please give me a link to the Play & Quit OST? s2 hahahaha Nice use of minimalist graphics, the movement and camera are very smooth and make the game very pleasant to play. The only issue that I had was with the block respawning sideways and sometimes the block becaments to easy to fall
Nisovin
08. Oct 2019 · 06:01 UTC
Simple game, but plays well. I loved the music. It's pretty unforgiving, and while I liked the quick resets, I wish there was a bit of reaction to losing. An animation, sound effect, something to give loss a bit of weight.
jjoeyay
08. Oct 2019 · 06:04 UTC
nice-- the mechanic makes things fairly difficult, even frustratingly so, heh, i guess you just have to kinda get a feel for righting yourself and jumping carefully so you don't graze anything and fall over—
did you produce the music yourself? if so, groovy
Human Writes Code
08. Oct 2019 · 06:11 UTC
This is slick. The controls are so responsive and the physics feel great. If you spent a bit more time building on this, you could have a super addictive rage platformer. I absolutely LOVE the music, too. Best chippy music I've come across in LD45 so far. Great work.
AfroAnt
09. Oct 2019 · 03:29 UTC
You really made the player work! Mechanics felt tight. Level design had some hiccups. Really wish we could just have fun and Tony-Hawk around the level tho! Rectangles don't have a head!
🎤 Aden
09. Oct 2019 · 05:07 UTC
@AfroAnt id love to make the levels more triangular eventually, and most likely will, thanks for the idea.
vsquitiro
09. Oct 2019 · 05:25 UTC
Ah, it's so good! There's just something so *satisfying* about gliding along the platforms. The white on black with the slight red was really working for me, graphically. No matter how hard I try I can't get past the small platforms. Best of all was the MUSIC! Everytime I thought it was going to loop, it evolved some new wrinkle!
AdamCYounis
10. Oct 2019 · 02:33 UTC
The foundations of this game are pretty solid, as is the level design and feedback for what's there. Since it's so minimal, it's hard to know what was an artistic choice v.s. neglect as far as art is concerned, so it was difficult to award points there. Nothing was unpleasant about the experience, really. In fact I had a good time. Thanks for the game.
ancient-pixel
10. Oct 2019 · 06:21 UTC
As many here have said before, the movement feels great. Which is important if i am not wanting to fall over. I never feeled like the game betrayed me if I did. great job!
ELBIDEV
10. Oct 2019 · 16:03 UTC
good job movement feels really good
Shelvid
10. Oct 2019 · 19:42 UTC
As everyone has said, movement is really fluid and fun but i think the camera is too zoomed in, you kinda have to take it slow if you don't want to randomly crash into a damaging block because you were unable to see it quick enough. Had few bugs where i just died while no damaging blocks were in sight but once again, the controls felt really smooth and not once did i feel like it was clunky, well done :)
RilleP
10. Oct 2019 · 20:00 UTC
Great game! The movement is very nice! If you decide to continue development of the game, the player character should definitely be a guy on a unicycle.
eta
10. Oct 2019 · 20:06 UTC
Really smooth and responsive movement. Hated to have to start over so many times, but so satisfying when you finally beat it!
InappropriateName
10. Oct 2019 · 20:18 UTC
Solid game with an interesting concept behind it, movement was good and responsive, one thing i would ask for would be for the camera to be a bit more zoomed out or follow the player more tightly, when the platforms were small and spaced out it got a bit harder to see where you were going(unless you want the player to learn the map over time then its fine as is)
All in all not a bad job, you have a solid base for a good game on your hands, keep at it :thumbsup:
🎤 Aden
10. Oct 2019 · 20:19 UTC
@inappropriateName will do. Thanks for the help.
Wakobu
10. Oct 2019 · 20:54 UTC
Congratulations for making this game !
OMG it was exhausting. I reached fifth level but couldn't cross the leap of faith :'(
Wolf4D
10. Oct 2019 · 22:07 UTC
Tilt mechanics is pretty neat. But some checkpoints would be a great idea, I think :)
That'll help from rage-quits))
Xotsu
11. Oct 2019 · 08:08 UTC
The minimalist graphics just looked like an absence of sprites, however the movement made up for it and not being an artist myself the game is great
Prometheus
15. Oct 2019 · 07:42 UTC
Really neat idea, I wish the graphics were a little more detailed. Perhaps similar to 'Thomas was Alone'..? Music is awesome too, well done :)