We Got Nothin' !!! by Trevor Shoe
How To Play
- Arrows or WASD to run around.
- Bump into pedestrians and they'll drop loot you can pick up -- and call for the police!
- Shift key to go incognito and slip the cops.
- When you've collected enough money, take it home to Mama.
Game development in Unity. Art assets created in Maya and Photoshop. SFX recorded in Audacity. Music dynamically generated using Wolfram Tones.
Wish I'd had just a bit more time, as always :) Recorded a bunch of SFX I never got to implement.
Thanks for playing!!!



Source Code: https://www.dropbox.com/s/o12dq1h58jmh8gr/LD45_UnityAssets.zip?dl=0
| Youtube | https://trevorshoe.itch.io/we-got-nothin |
| Original URL | https://ldjam.com/events/ludum-dare/45/we-got-nothin |
Ratings
| Overall | 93th | 3.773⭐ | 24🧑⚖️ |
| Fun | 41th | 3.886⭐ | 24🧑⚖️ |
| Innovation | 84th | 3.795⭐ | 24🧑⚖️ |
| Theme | 184th | 3.591⭐ | 24🧑⚖️ |
| Graphics | 189th | 3.477⭐ | 24🧑⚖️ |
| Audio | 66th | 3.682⭐ | 24🧑⚖️ |
| Humor | 19th | 3.955⭐ | 24🧑⚖️ |
| Mood | 164th | 3.405⭐ | 23🧑⚖️ |
| Given | 19🗳️ | 27🗨️ |
@c0d3d @dragonsbeardgames @trusty thanks for the feedback. Definitely needs some high-level thinking about how the Shift mechanic functions. The idea was that there's a time tradeoff, e.g. if you keep using it, you won't complete the level on time. I think there are some oddities to the police behavior making it abuseable though.. and the timer tuning is super rough, probably too easy to exert the pressure I wanted.
@cooperjknapp glad you enjoyed it, GOSH I would have loved to add more levels. They were really easy to add, I was just utterly strapped for time at that point. Unlike previous games I've made, I think this one could actually scale out decently. Turns out 48-hours is kinda heart-breaking, I didn't want to stop. Debated going adding a day and going JAM, but didn't seem worth it.
*whistles in the background*