Dissociation: Shadow of oneself by mindtricks
You are the alter. You are the shadow of one man's mind.
The stronger he rejects you the stronger you become.
There is no relief, there is no defeat.
At the end, there is only death.

How does the game works?
Fight against your trueself. Start with no damaging ability, but gradually become a better clone than the original one, copying his abilities.
Each skill is unlocked after a certain number of uses by your opponent.
Be patient, he will foolessly give you all the power you need.

Play with keyboard or controller.
KEYBOARD: -WASD to move -Spacebar, leftshift to dash -Abilities with J,K,L. Or, if you prefer to use the mouse: leftclick, rightclick, third mouse button.
CONTROLLER: -Left analog to move -A or Right Bumper to dash -Abilities with X,Y,B.

Ratings
| Overall | 626th | 3.389⭐ | 47🧑⚖️ |
| Fun | 542th | 3.289⭐ | 47🧑⚖️ |
| Innovation | 686th | 3.022⭐ | 47🧑⚖️ |
| Theme | 606th | 3.256⭐ | 47🧑⚖️ |
| Graphics | 401th | 3.767⭐ | 47🧑⚖️ |
| Audio | 395th | 3.302⭐ | 45🧑⚖️ |
| Mood | 561th | 3.333⭐ | 47🧑⚖️ |
| Given | 64🗳️ | 26🗨️ |
The actual combat is quite janky in places. I expected K to allow me to shoot arrows but seemed to be the same as J (the sword).
Note: Played the HTML version
Graphics are cool, the combat is quite hard but fun. The hitbox of the ennemy is too small for me. A longer music coul have been nice!
Hard to understand what's going on but the concept is nice. Good sound choices.
Keep working!
For those who find mouse controls not suited to the game: this was a decision process that went bad, we wanted keyboard controls with mouse aim, but we originally designed the game without this possibility, with arcade-like controls, so the time ran out without making the mouse aim possible :/
!!!
I dig the environment art, looks very cool!
It's cool you added music and it's generally a pretty nice track but I didn't feel like it fit the tone of the visuals very well.
Props for adding several control schemes to the game.