Thief! by MaximBegunov
You play as a lost person that has no money and has to pickpocket others to get enough for a ticket home.
Play in fullscreen mode (everything is very small) but there may be bugs with some resolutions.
CONTROLS:
PRESS LMB - for movement towards cursor
RMB with LMB for moving at higher speed
E - to start pickpocketing and to finish it when the white indicator is in the green zone
E - to enter the shop
Escape - to go the main menu (progress will be lost)
To pickpocket you need to get behind person and stand in his shadow (your character becomes darker).

If you get ahead of him or stop pickpocketing in the red zone he will detect you and cops will come after you.

If you step out of his shadow while pickpocketing he will see you but cops won't come after you, but this will slide only once.
In the shop you can buy items that will benefit you while stealing and you can buy the ticket which will end the game.

If you didnt steal enough money at the end of the day to get yourself food it's game over.
The game was made in gamemaker and the few sounds were made in sfxr.
| Youtube | https://asgaard42.itch.io/thief |
| Youtube | https://drive.google.com/file/d/16-hNtLqK_WXsQKxxqtOQW1SC172RyBlp/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/45/thief-1 |
Ratings
| Overall | 130th | 3.667⭐ | 47🧑⚖️ |
| Fun | 170th | 3.422⭐ | 47🧑⚖️ |
| Innovation | 146th | 3.578⭐ | 47🧑⚖️ |
| Theme | 168th | 3.644⭐ | 47🧑⚖️ |
| Graphics | 169th | 3.567⭐ | 47🧑⚖️ |
| Audio | 261th | 2.955⭐ | 46🧑⚖️ |
| Mood | 135th | 3.5⭐ | 47🧑⚖️ |
| Given | 54🗳️ | 29🗨️ |
I like that pickpocketing is a dexterity mini-game in itself, but the controlls could be better
To be honest, I starved to death at day 1 every time.
controls are good, idea is good. just needs a bit more balancing
Getting the thievery to stop on the green is really difficult while following the people, also wasn't sure those blue-edge people are police, but I suspected it. Kind of difficult, but I really liked it. Could've used some minimal background music.
Keep it up :)
the only thing i would like to be added was a way to escape from the police, so that its possible to prepare a escape route incase anything goes wrong.
think of it like someone steeling a purse then running into a alleyway trying to shake off the police, if being discovered ofcourse.
It has potential to be developed and grow. Keep working on it pls :D
I think it could be really less frustrating by adding some "invulnerability frame" if the player exit from shadow safezone for only some milliseconds.
Good job anyway !
Overall pretty fun entry but i think there's more that can be done with this mechanic, keep it up :)